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Four-character idioms as game rules

1. Rules of the "Four Words" game

"Who is the undercover" Number of players: preferably 7 players, 1 undercover, and some unknown onlookers.

Game rules: 6 out of 7 people present get the same word, and the remaining 1 gets another word related to it. Each person can only say one sentence per round to describe the word he got (you cannot say the word directly), and you must not let the undercover discover it, but also give hints to your compatriots.

After each round of description, 7 people vote to select the person suspected of being an undercover agent. The person with the most votes is eliminated. If there are two people with the same number, it will be determined (that is, retained). If there is an undercover who survives until the last three people are left, the undercover will win, otherwise, the main force will win.

When choosing words, it is better to choose related words, such as beard and eyebrows, pork and beef, etc. A. Connected with each other Game rules: 1. Eight representative teams take the field in sequence, with two people in each team. One person gestures and the other guesses.

2. During the word guessing process, you are not allowed to say any words contained in the entry, otherwise the entry will be invalid. Depending on the difficulty of the entry, you will have three opportunities to give up. 3. Based on the number of correct guesses, the top four teams will win the prize.

B. No physical performance. Talk about a scene, and everyone can use their imagination to act out an object in the scene. C.

Write some numbers or colors on the question board, and then each person sings a song with numbers or colors, but the lyrics cannot contain the numbers or colors on the question board. D.

Not NG in 60 seconds. Prepare a series of small props and body movements, which can be divided into 3 to 4 links, and then turn them into a game, one after another. The time limit is 60 seconds. Of course, here Any error in any link will have to be repeated. Of course there are other mini-games: E.

Idiom Solitaire tells an idiom based on the specified words. The last word of the first idiom is the first word of the second idiom. Keep going. Which group uses the fewest words to connect the first idiom? The first word is victory. F Double Balloon Relay: A group of two people can only run from one end to the other with their faces pressed against the balloons. The balloon will fall down and start over again. The team that completes first wins.

G Blind Man Wearing Slippers was reprinted on the community website ishetuan. Summary: Blindfolded 5 or 6 steps ahead and put on slippers. Game method: 1. Each team takes turns sending out one person. 2. Place your slippers 5 steps in front of the starting point.

3. Return to the starting point, blindfold your eyes and spin three times before setting off. 4. The team that can accurately advance 5 steps and wear slippers in the 6th step wins.

Reference: The other party can use wrong instructions to disrupt the progress. H Tools for officers and soldiers to catch thieves: four small pieces of paper with the words "officer, soldier, catch, and thief" written on them. Number of people: 4 people. Method: Fold the four pieces of paper. The four people participating in the game each draw out one piece, and draw " The person who catches the word "" must guess who is holding the word "thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished. Those who guess the word "official" decide how to punish them. People with the word "bing" perform.

Exciting point: Simple and easy, not restricted by time, place or occasion I To put it bluntly Game rules: 1. Each team plays a plus game. 2. The host should prepare some words in advance.

To say a word, the participants must say it in reverse, such as "Happy New Year". The player must immediately say "Happy New Year". Those who say it wrong or hesitate will be eliminated. Start with three words, then four words in the second round, five words in the third round, and so on. It is estimated that when there are more than five words, there will be very few players left.

3. The four winning teams will win the prize. 01. Language game: Counting frogs.

Rules: A frog, with one mouth, two eyes, and four legs, jumps into the water with a splash. Two frogs, two mouths, four eyes, and eight legs, plopped into the water.

Three frogs, three mouths, six eyes, and twelve legs, jumped into the water.

… How many frogs can you count? Frogs, mouths, legs, and diving sounds should be increased according to the actual number.

It can also be more difficult: whenever you encounter 3, 7, or natural multiples of 3 and 7, replace them with ~~~~~~~, such as 21, 30, 49, etc. You can't say it. If you say something wrong, you will be punished. You will be punished by telling another embarrassing thing about yourself or making a joke or singing a song. 02. Happy Fax 03 Music is Different 04 Candlelight Explosion 05 Ultimate Password Rules: 1. First choose one person to be the referee and pick a number from 1-100 ex: the number is 162. The first person to say 56 represents the next range Between 1-56 3. Next, repeat the second step EX: The second person says 36, which means that the next range is between 1-36, and then repeat~4. Anyone who shouts the designated number will be punished~06 Telepathy 07, yes or no rules: Two guests face each other, and a sign is placed on each head. The words on the sign are the people or things the guests have to guess, and each other tells the other a rough range first.

Everyone can ask each other questions and use general questions to determine the answer. I only answer YES/NO, and I won’t reveal the specific answer until the end. 08. Punch each other's balloons. It's a PK game between two people. Each person ties a balloon to each other and pricks each other's balloons. The first person to prick each other's balloons wins! 09. Fruit squat: XX squat, XX squat, XX squat and then XX (another) squat.

If you can't say it right or if you squat wrong, you will be eliminated. The mouth and fingers are different: After saying that the mouth and fingers are different, say a number, and then use your fingers to indicate a number. The number on your fingers cannot be the same as the number spoken.

The number spoken cannot be greater than 5. If the number spoken is greater than 5 or the number indicated by the fingers is the same as the number spoken, 10 will be eliminated. Oranges with big chopsticks - apples on the plate 11. Song Solitaire can be grouped into PK, and the host sets the theme, such as "花", Then each group must sing a song with flowery lyrics. The team that cannot catch up will lose. It can also be a PK between individuals. The host first tells the audience a theme, such as "flower", but roses cannot be sung. Yes, the audience knows, but don't say it out loud, and then everyone goes up to sing. If someone accidentally sings "rose", he will be punished. Anyone who fails to catch up will also be punished. 2. Rules of the "Four Words" game

Number of players in the "Who is the undercover" game: preferably 7 players, 1 undercover, and some onlookers who don't know why.

Game rules: 6 out of 7 people present get the same word, and the remaining 1 gets another word related to it. Each person can only say one sentence per round to describe the word he got (you cannot say the word directly), and you must not let the undercover discover it, but also give hints to your compatriots.

After each round of description, 7 people vote to select the person suspected of being an undercover agent. The person with the most votes is eliminated. If there are two people with the same number, it will be determined (that is, retained). If there is an undercover who survives until the last three people are left, the undercover will win, otherwise, the main force will win.

When choosing words, it is better to choose related words, such as beard and eyebrows, pork and beef, etc. A. The rules of the game: 1. Eight representative teams take the field in sequence, with two people in each team. One person gestures and the other guesses.

2. During the word guessing process, you are not allowed to say any words contained in the entry, otherwise the entry will be invalid. Depending on the difficulty of the entry, you will have three opportunities to give up. 3. Based on the number of correct guesses, the top four teams will win the prize.

B. No physical performance. Talk about a scene, and everyone can use their imagination to act out the objects in the scene. C.

Write some numbers or colors on the question board, and then each person sings a song with numbers or colors, but the lyrics cannot contain the numbers or colors on the question board. D.

Not NG in 60 seconds. Prepare a series of small props and body movements, which can be divided into 3 to 4 links, and then turn them into a game, one after another. The time limit is 60 seconds. Of course, here Any error in any link will have to be repeated.

Of course there are other mini-games: E.

Idiom Solitaire tells an idiom based on the specified words. The last word of the first idiom is the first word of the second idiom. Keep going. Which group uses the fewest words to connect the first idiom? The first word is victory. F Double Balloon Relay A team of two people can only run from one end to the other with their faces pressed against the balloons. The balloon will fall down and start over again. The team that finishes first wins.

G Blind Man Wearing Slippers is reprinted on the community website ishetuan Summary: blindfolded 5 or 6 steps ahead and put on slippers game method: 1. Each team takes turns sending out one person. 2. Place your slippers 5 steps in front of the starting point.

3. Return to the starting point, blindfold your eyes and spin three times before setting off. 4. The team that can accurately advance 5 steps and wear slippers in the 6th step wins.

Reference: The other party can use wrong instructions to disrupt the progress. H Tools for officers and soldiers to catch thieves: four small pieces of paper with the words "officer, soldier, catch, and thief" written on them. Number of people: 4 people. Method: Fold the four pieces of paper. The four people participating in the game each draw out one piece, and draw " The person who catches the word "" must guess who is holding the word "thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished. Those who guess the word "official" decide how to punish them. People with the word "bing" perform.

Exciting points: simple and easy, not limited by time, place or occasion I. The rules of the game: 1. Each team plays a plus game. 2. The host should prepare some words in advance.

To say a word, the participants must say it in reverse, such as "Happy New Year". The player must immediately say "Happy New Year". Those who say it wrong or hesitate will be eliminated. Start with three words, then four words in the second round, five words in the third round, and so on. It is estimated that when there are more than five words, there will be very few players left.

3. The four winning teams will win the prize. 01. Language game: Counting frogs.

Rules: A frog, with one mouth, two eyes, and four legs, jumps into the water with a splash. Two frogs, two mouths, four eyes, and eight legs, plopped into the water.

Three frogs, three mouths, six eyes, and twelve legs, jumped into the water. … How many frogs can you count? Frogs, mouths, legs, and diving sounds should be increased according to the actual number.

It can also be more difficult: whenever you encounter 3, 7, or natural multiples of 3 and 7, replace them with ~~~~~~~, such as 21, 30, 49, etc. You can't say it. If you say something wrong, you will be punished. You will be punished by telling another embarrassing thing about yourself or making a joke or singing a song. 02. Happy Fax 03 Music is Different 04 Candlelight Explosion 05 Ultimate Password Rules: 1. First choose one person to be the referee and pick a number from 1-100 ex: the number is 162. The first person to say 56 represents the next range Between 1-56 3. Next, repeat the second step EX: The second person says 36, which means that the next range is between 1-36, and then repeat~4. Anyone who shouts the designated number will be punished~06 07. Yes or no rules: Two guests face each other, and a sign is placed on each head. The words on the sign are the people or things the guests have to guess, and each party first tells the other party a general range.

Everyone can ask each other questions and use general questions to determine the answer. I only answer YES/NO, and I won’t reveal the specific answer until the end. 08. A two-player PK game by hitting each other's balloons. Each player ties a balloon to each other's body and hits each other's balloons. The first person to hit each other's balloons wins! 09. Fruit squat: XX squat, XX squat, XX squat and then XX (another) squat.

If you can't say it right or if you squat wrong, you will be eliminated. The mouth and fingers are different: After saying that the mouth and fingers are different, say a number, and then use your fingers to indicate a number. The number on your fingers cannot be the same as the number spoken.

The number spoken cannot be greater than 5.

If the number spoken is greater than 5 or the number indicated by the fingers is the same as the number spoken, 10 will be eliminated. Oranges with big chopsticks - apples on the plate 11. Song Solitaire can be grouped into PK, and the host sets the theme, such as "花", Then each group must sing a song with flowery lyrics. The team that cannot catch up will lose. It can also be a PK between individuals. The host first tells the audience a theme, such as "flower", but roses cannot be sung. Yes, the audience knows, but don't say it out loud, and then everyone goes up to sing. If someone accidentally sings "rose", he will be punished. Anyone who fails to catch up will also be punished. 3. Idiom Who Game Rules

The first "Jinming Cup" Idiom Contest Idiom Game Sessions and Rules The first warm-up competition - Qianyu Relay, including individual competition 1, all members of both teams Players participate in one-on-one PK. Each team member completes it independently. Other members are not allowed to prompt. 2. The following team member takes the first character of the previous player to form a new idiom. It is not allowed to be repeated. It can have the same pronunciation but different words. 3. One-on-one PK, two out of three games. , each answer is limited to 20 seconds. If the opponent cannot answer within the specified time, the winner is 4. The team of the winner of the PK match will add 1 point. ***5 (6) PK matches. 5. Draw lots to determine the first word and first mover. PS: Individual Championship 1 , the winners of each team will compete one-on-one, and one round will determine the outcome. 2. Elimination system, draw lots to determine the first word and challenge order. The final winner will be the individual champion of this Jinming Cup Idiom Contest.

The second 62616964757a686964616fe4b893e5b19e31333363353864 team competition - Idiom Solitaire 1. Members of the two teams participate in the battle collectively. The second player is only allowed to take the last word of the previous player as the beginning of the idiom to form a new idiom. It must not be repeated and can have the same sound. Different words 2. Members of each group brainstorm. Each team has a time limit of 20 seconds for each answer. If the opponent cannot answer within the specified time, the winner will be 3. ***5 rounds. Each team will get 1 point for each win. 4. Draw lots to determine the first word and the first time. Go first, and the losing team will be the first next time. The third point-raising competition - beautiful buttocks idioms 1. 1-2 members of each team write idioms in ***, and the remaining members of the same group guess. 2. The idioms are randomly selected on site. For every idiom guessed correctly within the time limit of 5 minutes, the team will get 1 point. The more correct guesses, the more points. 3. There are two chances to win 1. Fun competition - you do the guessing and we will do it. Guess 2. All members participate. Questions are drawn on the spot. Each team member takes turns to perform 2 idioms using body, movement and onomatopoeia. The remaining members of the same group guess. The team with the shortest time for all members to complete the task wins. The winning team gets 5 points. The losing team gets 3 points. 3. Each team has one chance to prompt any word in the idiom. If this opportunity is used, 30 seconds will be added to the total time of the team. The fourth and final contest - you describe it and we will guess it. 1. ***3 rounds, each team sends 3 people to participate in the battle. One person describes and two people guess. Each correct idiom guessed within the time limit of 2 minutes will get 1 point. 2. The describer can only use the idiom’s definition, allusion, and usage situation. When prompting the question, any word in the question cannot appear during the description process. You cannot use any mouth shape to prompt, nor can you use synonyms in other languages ??to prompt. 3. When the word in the question appears in the description term, it is a foul. There are two fouls in each round. and a one-time opportunity.

The group with the most points wins. The final interpretation of the competition rules belongs to the chief planner. For prize details, please ask Director Wang. 4. Interesting idioms, the game is like guessing idioms through actions ~ the more the better

Dancing, whispering, deceiving the bell, fishing in troubled waters, blind men touching elephants, etc.

1. Dancing with arms and legs is a Chinese idiom. The pinyin is shǒu wǔ zú dǎo. The meaning is: dancing with both hands and jumping with two feet. Describe being extremely happy. It also refers to the crazy state of dancing with hands and jumping around.

2. Whispering is an ancient idiom, pronounced qiè qiè sī yǔ, which means two people talking quietly together.

3. Cover one’s ears and steal the bell: Originally, cover one’s ears and steal the bell. Cover: cover; steal: steal. Covering your ears and stealing the bell, thinking that you can't hear and others won't be able to hear, is a metaphor for deceiving yourself.

4. Fishing in troubled waters, also known as "fishing in troubled waters", is an idiom. The original meaning is that in turbid water, fish become dizzy and take advantage of opportunities to fish, which can lead to unexpected benefits. It is a metaphor for taking advantage of chaotic opportunities to obtain improper benefits.

5. The blind man touches the elephant is a Chinese idiom. The pinyin is máng rén mō xiàng. It is a derogatory term. It is a metaphor for looking at problems with partial views and generalizations. The object of satire in the fable is short-sighted people.

Extended information:

Game rules: Two people from each department. One person gestures and another person guesses the words. Whichever group guesses the most idioms within 3 minutes wins. The host is responsible for timing, and at the same time arranges for one person to hold a sign and show everyone the idiom to be guessed. The person making gestures can only use body language to prompt teammates to guess the displayed words, and cannot speak. ?

Alternate idioms: ? Kill two birds with one stone, look left and right, sweat like a cow, be dejected, dance with joy, show teeth and claws, hear the chicken dance, wolf down, laugh, stand out among the chickens, spread the wings of the roc, cry bitterly, swagger, the golden rooster is independent, the chicken flies and the dog dances. , staggering around, jumping like a thunderbolt, raising and lowering his hands, drawing cakes to satisfy his hunger, and striking grass to scare snakes.

Playing the harp to an ox, like a frog in a well, whispering, hiding one's ears and stealing bells, going in the opposite direction, cutting grass and roots, dancing gracefully, turning sorrow into joy, carving a boat for a sword, only a few people, playing with axes, winking and winking? Seeing money, crossing a river and tearing down a bridge, covering the sky with one hand, being extremely happy and sad, being as dumb as a wooden chicken, and the moon is full, Like a fish in water, look back and smile? A dog takes a mouse, scratches its ears and cheeks, gnashes its teeth, and swallows jujube 5. Idiom Who Game Rules

The First "Jinming Cup" Idiom Competition

Idiom Game Links and Rules

The first event

Warm-up competition - preverbal relay, including individual competition

1

,

All members of both teams participate, one-on-one

PK

Each team member completes independently, other members are not allowed to prompt

2

,

The following team member takes the first character of the previous player to form a new idiom, no repetition is allowed, and the same pronunciation is allowed but different words

3

,

One-on-one

PK

Best of three games, time limit for each answer

20 seconds

Answer within specified time The opponent wins if the opponent does not play

4

,

PK

The winner’s team adds

1

Minutes, ***

5

(

6

) games

PK

Competition

5

,

Draw lots to determine the first word and the first player

PS

: Individual Championship

1

,

The winners of each team will play one-on-one

PK

One round determines the outcome

2

,

Elimination system, drawing lots to determine the first letter and challenge order, the final winner is the current gold medal Individual champion of Ming Cup Idiom Contest.

The second item

Team competition - Idiom Solitaire

1

,

Members of the two teams collectively To join the war, the second hand is only allowed to take the last character of the front hand as the beginning of an idiom to form a new idiom. It cannot be repeated

and can have the same sound but different words

2

,

Members of each group brainstorm, and each team has a time limit of

20

for each answer. If the other team cannot answer within the specified time, the winner

3

,

***

5

games, each team will get

< for each game they win. p> 1

Points

4

,

Draw lots to determine the first word and the first priority. The losing team will be the first priority next time

The third item

Points-raising contest - beautiful buttocks idioms

1

,

Each team

1-2

One team member writes an idiom using ***, and the remaining team members in the same group guess.

2

,

The idioms are randomly selected on site, time limit

5

Guess one correctly every time Idiom, the team gets

1

point, the more correct guesses, the more points

3

,

Two chances

1

,

Fun competition - you draw and we guess

2

,

All members participate,

Draw questions on the spot,

Each team member takes turns using the body,

Action and onomatopoeia performance

2

idioms,

The remaining members of the same group guess,

When all members have finished The shortest team wins, the winning team gets

5

points, the losing team

3

points

3

,

Each team member has one opportunity to prompt any word in the idiom. If this opportunity is used, the team's total time will be increased by

30

Seconds

The fourth item

The last challenge - you describe it and we guess it

1

,

***

3

rounds, each team sends

3

people per round Participate in the war, one person describes and two people guess, time limit

2

For every correct guess within

1

idioms

1

points

2

,

The describer can only use the idiom’s definition, allusion, and usage situation. The topic prompts, and any word in the topic cannot appear during the description process.

You cannot use any mouth shape to prompt, nor can you use synonyms in other languages ??to prompt.

3

,

When the Chinese character in the title appears in the description, it is a foul

,

every game

Two fouls

and one missed opportunity

.

The team with the most points wins. The final interpretation of the competition rules belongs to the chief planner. For prize details, please ask Director Wang.

6. Some classic game rules in Happy Camp

1. Who is the undercover

Game rules: 6 of the 7 people present got the same word, and the remaining 1 got the same word. Another related word. Each person uses one sentence to describe the word he got in each round. This should not only prevent the undercover from discovering it, but also give hints to his compatriots. After each round of description, 7 people vote to select the suspected undercover agent, and the person with the most votes is eliminated. If the undercover survives until the last round (when there are 3 people left), the undercover will win, otherwise, the large team will win.

2. Make you feel sad

Rules of the game: Guests and hosts wear a cloth band on their heads, and carefully prepared cards will be affixed to each person's band. , the card contains things that the person with the sticker cannot do or say (there are also trap cards). Once the person with the sticker does what is written on the card, he or she is caught and must accept punishment. After punishing the person who got hit, another card will be posted. Participants need to constantly use various methods to lure and frame others to fall into the trap. In the game, everyone can only see other people but not their own piece of paper, so while "seduce and frame" others, they must also beware of being "framed" by others.

3. Everyone, please clasp your fists

Game rules:

1. First, the players participating in the game stand in a row, facing the audience, and give each person a code name. Generally, the last character of the name is used, for example, Zhang San is Shanshan, and Li Si is Sisi;

2. Then choose a person to start the game, for example, Zhang San starts, and Zhang San says: "Everyone, heroes , everyone, please clasp your fists." Then everyone clasped their hands together and shouted "Ha". Zhang San then continued: "Shanshan invites Sisi to drink tea." Li Si immediately followed up and said: "Sisi doesn't know how. "Drink tea", then Zhang San asked: "Then who will drink tea?" Li Si replied: "Huanhuan knows how to drink tea", and then the person codenamed Huanhuan replied: "Huanhuan does not drink tea", Li Si asked: "Then who will drink tea?"...;

3. Until one person makes a mistake, that person will accept the punishment. Punishment can be a glass of plain lemonade or strong tea.

4. Harmony

Game rules:

1. Divide all the people into 6 groups, and choose two people from each group who have a better understanding to complete the task. They are: Performers and guessers.

2. The vocabulary will be given on the big screen.

3. The performer stays in the front to explain. When explaining, no words are omitted, no homophones are allowed, and the words cannot be directly explained in foreign languages ??or local languages, otherwise the guessed word will be invalid.

4. Others in the group are not allowed to give hints, otherwise the guessed word will be invalid.

5. The group that takes the most time to answer the most questions within the specified time (1 minute) wins.

According to the specific problem type, conduct step disassembly/cause and principle analysis/content expansion, etc.

The specific steps are as follows: / The main reason for this situation is... 7. What are the rules of the Idiom Solitaire game?

Idiom Solitaire is a traditional word game of the Chinese nation. It not only has a long history and broad social foundation, but is also a microcosm of Chinese characters, culture, and civilization. It is a folk cultural and entertainment activity suitable for all ages. There are various rules for idiom Solitaire. The most well-known method is to use the method of connecting the beginning and the end of the idiom to continuously extend it. Because Idiom Solitaire appears as a widely carried out mass competition game, it must have an authoritative and rigorous Standardized methods to reflect the fairness and justice of the game. Make the best stand out.

Theme Solitaire: 1. Use the last character of the four-character idiom to have the same sound as the first character of the next idiom, and connect them end to end to form a long dragon.

2. In the idiom solitaire, the first idiom is called the leading sentence, and the first character of the idiom is called the leading character. At the same time, the character that is connected from beginning to end is called a joint character.

3. If there is a combination of dragons, each dragon head character forms a theme word.

Rules Overview: 1. The leading word must be any word in the subject words, reflecting a distinct theme of the activity.

2. The key words of the two consecutive idioms must be the same Chinese character.

3. The idiom must consist of four characters.

4. Idioms under the same leading character must not be repeated.

5. The idioms selected must be idioms that can be found in general idiom dictionaries.

6. Allow each contestant to continuously break through themselves, set new records, and compete for the championship.

7. It is allowed to write off wrong idioms against competitors and deduct unreasonable competition points.