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Just kidding. Gothic

Most temples are useless from the beginning, but they are useless in the middle and late stages. The most useful thing is to experience the temple, and the later period is also a good thing. Many times, it is to let the character top off the abnormal state of mortals, especially before playing boss. Diablo 2 has a problem, but what you said is not a big problem. Take "fist of heaven" as an example, this skill directly makes the hidden gold Goethe bow worse, and there is no bow and horse to use, because the characters can't move straight during the skill period; Followed by the mercenary system, the balance is very poor. Rogge will choose to build, while Iron Wolf and Man Zi are almost ignored.

I can pile up a reactance of 90 or 95 at most. Although I won't be killed by an electric ghost on the bar road, I always tremble. Few two-handed weapons mainly carry shields ... bow horses. I want to get a shield, but I can't. Physical wolves must give up their shields with both hands. WwBB, the mainstream is double holding (or not holding a shield) but one hand is not too bad. Trap assassins can hold two pairs of cool claws, but they don't wear spiritual shields. SOR also has unlimited gameplay. Among the mainstream Bulids, only PAL and NEC must be shielded, and all other char have mainstream Bulids without shielding. Melee is really afraid of electric ghosts and beetles. Take a Thor to solve most of it.

In addition, lightning reinforcement is a joke to the remote, and the demand for remote confrontation is much lower than that of melee. Pets have their own high resistance, so it's not your turn to eat marshmallows on them. I am spring pancake. What do you think of my lightning reinforcement? Is it because I don't smell good in the snowstorm or because I can't escape quickly? You might as well say that all weapons in Diablo have upper and lower limits of attack speed and attack distance. The difference between the same kind and the substrate is so great that the basic attack speed and attack distance are determined by the substrate. Every weapon has the difference between the upper and lower limits of attack speed and attack distance. In addition, two-handed weapons are rarely played.

Mainly due to more equipment (shields) and great resistance. The difficulty of hell is strengthened by lightning, and it is beautiful when the reactance is low. Most bulid can't sweep the hell, they can only brush some scenes, and they can only escape when they meet some wild monsters. Opening the door to kill people is very useful. Unless local tyrants dress up, most legal systems are fragile. Not to mention the big crispy skin of the bow horse. If you don't open the map plug-in, you will be scared every time you open the door, afraid of a bunch of dolls behind you. Monsters are weak? May your throne touch the electric ghost of the forgotten knight. As for the block, attack distance and weapon characteristics, there is no difference. Probably only cloud players among cloud players will say this. There is a direct contrast between holding a knife and a sickle.