Joke Collection Website - Cold jokes - All the offensive skills of the king of fighters 98 KYO

All the offensive skills of the king of fighters 98 KYO

This article is transferred from the king of fighters 98, please advise.

…………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………

Recently, I have been watching videos of experts such as big mouth and black skin, and I am deeply attracted by their crazy attack and perfect suppression.

The released videos of the 48th Hunan-Australia Competition can be said to be classics, and watching those videos is also a kind of enjoyment.

Especially the video with big mouth and black skin, I have watched it for more than ten times almost every game, and I have also learned a lot of offensive routines and cracking methods.

For quick attack and perfect containment, it can be said that it is the goal I have been pursuing, playing KOF.

I also believe that this is also the goal pursued by many kofer who like to attack.

Because he especially likes the big mouth, his video research is a little deeper, and he also summarizes some experiences about big mouth to share with you. I hope you like it (because of my limited strength, there will be many loopholes in some places, I hope you can understand)

KYO

Attack routine 1: 2b, 2A, the opponent defends small JB, 2A, 6B (grab), and the opponent receives 2626A.

Opponent defense 26A

Routine 2: 2b, 5D 2A (Capture)

Routine 3: 2b, 2A, 26A (snatch), small vertical jump D (block jump)

Routine 4: 2a, 5C (snatch), 26A (taking the first five precautions can slow 26A down and block the take-off).

Routine 5: 2b, 2A, 2D (grab the next paragraph) 26C or 42 1B to close the distance.

Routine 6: 2B, 2A, go forward 2A (grab), JB, 2B, J2C (grab), 2b, 2A, 26A, small vertical jump D (block jump)

Routine 7: 2B, JB, JB, 2b, go forward 2A, 6B, 26A, and make a small vertical jump D (closing jump).

Note:' grab' means that the opponent can move in this move, but 90% will be hit back when it comes to ordinary A/B/C/D.

Opponent 1: If you like to move, you should always use the routine of 2, 3 and 4. After eating a few times, your opponent won't dare to order A and B casually. At this time 1: You can try to pull 2B, 2A and 2A forward to a distance, which should be 662B/A, so as to "stick" your opponent and increase his psychological pressure.

You can jump boldly, but don't jump regularly. You can add 2B between jumps to defeat your opponent's moves, such as attack routines 6 and 7.

Opponent 2: If you like to use Station C or Station A for air combat, you should always use 2B; The first 2b; The frontcourt 2B attacks his lower section. As long as he makes a 5C/A, he will hit it.

Opponent 3: Turtles, who defend well. They all observe your attack rules when you are defending, so you must constantly change your routine, jump attack and pay attention to your mentality. Even if the opponent defends for 60S, you can't worry. The offensive type is afraid of this, and it has not gained anything after attacking for a long time.

In addition, send a little personal experience.

Appendix 1: KYO VS KLS: Use vertical jump B more often, and continue to do dragon action in the middle of the page. Once the opponent jumps over, confirm the jumping height of the opponent and then press C to get the dragon, so as to avoid the 6A of KLS coming out of 2626A or 623A immediately, and use more skills at the edge of the page. If the opponent's split shot is very strong, you can take a step forward or pause to go out of 2B and 2A to confirm that there is no formula and there is a grass jump B.

KYO VS Ba Shen: With a small vertical jump D, you can guard against JD of the old eight, but be careful that your opponent rushes to 2B, 2A and 6A to pick up eight nieces.

Generally speaking, Ba Shen's hand-to-hand combat likes to broadcast on Station C.. At this time, KYO broke Ba Shen melee station C with 2B, the first 2B and 2A.

If Ba Shen likes to rob you of 2B, 2A and the first 2A with 2A, you can rob him with 2B, 2A, 26A, or 2A, 6B, 26A or 2A/B, 5C.

KYO VS gate: 2B, 5D and 2D are used more, and they can also be used together with running shots when attacking the lower stage. 2B, 2B, 5B, 5D and 26A are used more to contain and open the distance. Pay attention to jump D, or lift the dragon into the air again or read the gate JD with Naraku; In addition, it is easy to perform forced inversion from about half body position with J2C horizontal jump. If the opponent likes to keep A, B, C and D, he can call 42 1B or 26A from four positions in that position. Note: use CD carefully to fight back.

KYO VS KYO: When in a bust position, it is often sealed by 5A; Use 2B, 2A, 2D (wasteland can be broken at a certain distance), 421b. You can also use 2B, 2A, 26A to grab the opponent's chess; For those who like to empty their opponents with 2B and 2A, they can practice skipping Naraku with a middle jump and hitting the next opponent in three positions or so, which is very easy to reverse.

In addition, if your opponent likes to defend, I suggest you send J2C and 42 1B more, even if your opponent defends, it will increase the halo value (purely practical experience, not proved by data).

Attachment 2: Deception and Counterattack (only list some scams I have never seen on the Internet)

Terry: 1.5D, 623D

2.2D,246C

Grass: JB at high altitude can trick Chris into fighting back.

Low-altitude flight can induce Ba Shen and other countries to fight back,

Ba Shen: Stop at C and 24C, and you can cheat the door, the red pill, the ecstasy, the king, try to figure out and sell Zhuo (a certain distance) CDs.

623B can oversold Uncle Zhuo,

Take-off d can fool the gate CD backwards

Mature: Jumping CD can fool the door, but Ba Shen CD is against it.

2B can cheat KLS, enjoy God, think deeply, and reverse Hardy's Blu-ray Disc.

Gate: Take-off D can fool the gate, KLS and other CDs are reversed, followed by 5D, 3C, 624624C.

In addition, low-altitude D can fool people who are slow to counterattack, such as Ba Shen and KYO. If you want to be gorgeous, you can also use the CD to counterattack your opponent after preventing the opponent's CD from being countered. At this time, your CD counter-attack is invalid, but you are quick and ahead of your opponent, so you can use 5D, 3C, 624624 to hurt your European opponent (it seems that Mr. Yangzhou Back Wipe first published it, and it seems that his Khan can pick up after 2B).

Attachment 3: The Best Time and Location for Deception Counterattack

For the CD master to fight back, he will not fight back at first sight. Only in times of crisis or when he is ready to attack crazily, CD will bring him great advantages.

So as long as you can grasp the opponent's psychology, the success rate of cheating counterattack will be quite high.

For example: 1. You are passive, and your opponent has the upper hand in the attack, which will soon push you to the edge of the page. At this time, you can consider derailing the counterattack.

2。 You take the initiative to attack, and both sides attack fiercely. This time is also the best time to cheat and fight back.

3。 Push the opponent to the edge of the board, and the opponent is in a state of continuous defense.

In addition, pay attention to the opponent's counterattack in your moves. Generally, at a critical moment, the opponent will counterattack the first attack on the ground.

For some masters, he will generally restrain this and choose to fight back your blow, so you can cooperate with the continuous intraocular pressure to lure him to fight back. When Ba Shen was at the door, why didn't you trick him into fighting back at 2B, 2A and 24C?

Attachment 4: When attacking and retreating

Everyone will be attracted by his fast-paced attack after watching the video. Maybe you used the same routine to attack people like me.

However, it often fails to achieve the expected results and is often countered by others.

In fact, blindly attacking also has many shortcomings. The biggest shortcoming is that your attack routine, attack route and even your thoughts will be gradually exposed. If you let your opponent know what you're going to do next, it's a set of company, but it's a direct KO.

Therefore, standing in front of some masters, we must be clear about when to attack and when to defend. Make it clear that once your opponent starts to fight back, but you will only expose more flaws if you continue to attack, then you should consider retreating instead of playing hardball.

Adjust the distance, seize the opportunity, and then launch the next round of attack.