Joke Collection Website - Cold jokes - Why did God of War, a magical work that can seal the gods, rapidly decline?
Why did God of War, a magical work that can seal the gods, rapidly decline?
During the period of 20 10-20 13, Battle of the Gods has a very high weight in tencent games, which can be said to be a "son-in-law" aura (Tianya Kung Fu Dao has also received similar treatment, and friends who know it must understand it for a second).
According to anecdotal reports, the publicity expenses before and after the Battle of the God of War were as high as 654.38 billion, which not only showed its excellent production, but also laid the groundwork for its rapid decline.
From the player's point of view—
Anyone who has participated in the previous test will have a feeling that this game is really getting more and more fun.
Anyone who has participated in the unlimited test will feel this way-ouch, this game can be played.
After the public beta, you may have no choice but to abandon the pit.
From the point of view of media people—
The Battle of the Gods first released the original design draft and design concept-this game is a bit dark.
Battle of the Gods released the first concept video and creative process-this game is a bit tricky.
The Battle of God opens a closed test-this game is worth playing.
Internal test of "God Wars"-Can this game and this story be tried out? Dragging the cold and hanging the sky.
"God of War" is not limited to CG exposure-I am the master of my life! The best time of the year has passed!
On the eve of the "God of War" public beta-this game is even colder.
Players who have participated in previous tests will feel the same way-the game has been developing in a good direction, and this feeling has continued until the early stage of unlimited testing. By 20 14, players began to lose a lot.
Today's Battle of the Gods has become an out-of-the-box game, filled with a large group of V 10 merchants selling props in the trumpet to serve local tyrants.
If you really love games and have been supporting domestic games with the hope that the domestic game industry is getting better and better, this ending is really heartbreaking-although domestic games are common.
The success of a game requires multiple conditions at the same time-knowing the general plan of the game, the producer who loves the game, a reliable R&D team, and investors who can delegate power.
Any link out of control may lead to the rapid fall of a game with great prospects.
The god of war is a living example.
-The following contents have not been officially confirmed, so you have different opinions.
According to Tencent insiders, Chen Yuyuan, the head of Quantum Studio, had hoped to complete a great product similar to Diablo at the beginning of the project. Under this original intention, the payment point and income mode of the game were put in the second place, and the project team focused on how to make the game more fun. I believe that the players in the early stage will feel something about this. Compared with other props paid games on the market at that time, Battle of God was definitely a masterpiece of conscience.
But it is said that this design idea has a serious conflict with Tencent's top management. The main reason is that Tencent's current operation strategy focuses on the efficient "money-oriented" of professional managers in Hong Kong. In this case, the contradiction between the two is almost inevitable. According to reports, Liu Chiping, president of Tencent, even questioned the project team of Fighting God in public: "With so much money to make such products, it is better to invest in real estate and earn more than you."
However, after all, the arm can't twist the thigh, so don't change it, right? Please leave!
It is rumored that from 2065438 to the beginning of 2004, Quantum Studio ushered in personnel changes that changed the fate of the game. A group of core project members were forced to leave their jobs, and the game began to develop in the direction that Tencent executives wanted-"all for profit".
And this time is just about the same as the time when the game changes face.
The epic plot of God Wars is fixed at 20 13.9. 12, and the charging mode, system setting and gameplay are relatively reasonable.
I was distressed by Quantum for a minute, and watched my carefully cared-for children being taken away by local tyrants with a deed of sale, making them go astray until they were doomed, but there was no way. That kind of helplessness and bitterness must be understood only by the parties concerned.
-dividing line.
Aside from the factors of market, capital and people, it is only in terms of gameplay.
The God-based capital of War of God mainly includes the following points:
One: The subversive story of Diablo Journey to the West, the movie-level expression, the line design with insight into people's hearts, and the powerful product promotion all enhance the player's story immersion and expectation.
Two: The design ideas of free-falling equipment, random attributes and legendary equipment really meet the inner pursuit of players.
Three: Although the game perspective is locked, the battle (the proponent of online game combat 2.0 mode) is still thriving. Excellent sense of aggression and fluency provide players with a dripping game experience.
The main reason for the rapid death of the game (the immortal failed to become a ghost):
After 1: 20 14, there is a fault in the plot and the anticlimactic phenomenon is obvious.
Second, the profit style changed 180 degrees, which quickly consumed the goodwill accumulated in the previous period.
Three: The game balance that was painstakingly designed before was completely broken. Only by charging money can we become stronger.
The Battle of the Gods before 20 14 is still far from the level of "God", and some settings are unscientific and do not conform to the concept of sustainable development. However, its early quality is obvious to all. If it can be improved a little later, it may really become the pinnacle of domestic online games, and it may also become a real "whitewashed work" in tencent games.
Unfortunately, its best achievement will always be fixed at the moment of PCU 60.6 million, that autumn full of blood and unwillingness.
The essence of the whole game "Battle of God" is the heroic declaration of "My life is up to me", but the fate of this game finally makes this heroic declaration a complete joke.
Maybe,
This is the saddest place in China's game industry.
This made me deeply realize that,
It's not that domestic gamers can't make good games.
My life is up to me, not my money.
When you meet a boss who doesn't know the game and has no dreams, it's useless for employees to be awesome.
Why is the Bodhisattva sitting backwards?
Sigh Tencent,
Refuse to turn back!
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