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What is the main content of UI design training?

Section 1

Understand user experience and UCD.

Introduce the basic concept of user experience and the current situation of the industry.

Introduce the process, function and method of experience design.

Second section

UCD case study.

Learn design thinking and methods through case analysis of the whole process.

third segment

Understand interaction design.

This paper introduces the basic concepts and prototype stories of interaction design.

Section iv

Interactive design trilogy-design clues.

This paper introduces information design through case analysis.

Section 5

Interactive design trilogy-design, operation and feedback.

This paper introduces the interactive design of products through the analysis of examples.

UI design part

The first chapter UI design foundation

Section 6

1. Light and shadow structure and perspective basis (

Description of light and shadow structure of cubes and spheres; One point perspective, two point perspective and three point perspective; Light and shadow perspective

Section 7

2. Color basis and color matching

Color characteristics; Overview of RGB and CMYK; Overview of reverse color and similar color.

Section 8

3.Photoshop common operation

The sharp weapon of designers: the use of pens; Common auxiliary tools; Matters needing attention in detail design.

Chapter 2 Understanding the User Interface

Section 9

1. Overview of Interface Design Industry

The difference between interface design, graphic design and web design; Job responsibilities of UI designer; Domestic UCD department

Section 10

2. Self-improvement of 2.UI designers

Self-accumulation and learning style; Famous design websites

Section 1 1

3. Introduction to the project

Introduction of MTK Jiugongge theme project; Introduction of Android App Store-Mobile MM Project; Introduction of IPad Application-Animal Puzzle World Project

Chapter 3 Understanding Icons

Section 12

1. Icon Design Element

Matters needing attention in icon design; Common mistakes in icon design

Section 13

2. Design specifications of various platform icons

Icon styles and design specifications for MTK, Android, iOS and Windows Phone7 platforms

Section 14

3. Icon design trends

Brief introduction of eight trends

The fourth chapter icon actual combat

Section 15

1. Icon Creative Mining, Texture and Texture Expression

Real case sharing and actual combat

Section 16

2. Design steps of each platform icon

Icon analysis of online game center (MTK), icon analysis of audio tape (Android) and icon analysis of DrSoon (iOS).

Section 17

3.MIUI theme design icon description

Interpretation of mainstream deep UI theme set

Chapter V Interface Design

Section 18

1. Graphic interface design principles and development trends

Combined with case interpretation

Section 19