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DND of arcane

Different from divine magic.

DND (Dungeons and Dragons) 3R regular spells can be divided into arcane spells and magic spells according to the forms of energy acquisition.

Arcane does not necessarily come from the magic net. In fact, only the forgotten country and the world have such a thing as a magic net. Arcane refers to mysterious and advanced power.

Divinity comes from the God you believe in, or from the power of nature and belief.

Magicians, magicians, bards and similar professions are called arcane.

Paladins, druids, priests, forest rangers and other similar occupations show the magic of summoning gods.

The caster stores arcane by preparing spells.

In the 3R version, Arcane can be divided into eight schools: prophecy, change, plasticity, incantation, protection, necromancy, enchantment, illusion and * * *-this is not a school. Some wizards specialize in one sect in order to gain more abilities of that sect, but they have to give up the study of two sects (a mage who specializes in prophecy only needs to ban one sect, and no mage can choose to ban prophecy). Others learn all schools of thought, but as a result, their abilities will be slightly less.

The level of spells is divided into 0 ~ 9 levels, of which 9 level is the highest among the non-legendary levels.