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Feixia 1~4 turns perfect to add points?

1 turn sequence ①10 precision-20 double hit-20 precision-curse 3-stealth 18 (61 points) public

②20 precision-3 curse-20 double hit-18 stealth (61 points) Super poor

③20 double flight-20 precision-3 curse-18 invisibility (61 points) rich

④10 double flight-8 long-range-20 double flight-20 precision- 3 Curse - 10 Stealth (61 points) dual cultivation

To choose between Stealth and Curse, I recommend Stealth. Let’s talk about Curse first. Attacking the monster with normal attack power will stop the monster from attacking and reduce its attack and physical defense. ! If you attack again, you will wake up. A monster only has one effect, and the BOSS has no effect. This means that attacking a monster once reduces its attack and defense, causing it to stop attacking, but it wastes an attack opportunity and wakes up as soon as it is hit. The stronger the monster, the worse the effect, and it is useless for leveling and later stages. It is invisible and avoids physical attacks from monsters. It is also unable to attack and drink medicine, and is not resistant to magic. It has a wide range of uses, especially for chatting, sneaking, and watching BOSS during leveling. Moreover, there is data showing that the skills of level 4 can allow you to attack while invisible. Wouldn’t that be great (recommended)!

2nd turn sequence ① 19 Precision Dagger - 30 Whirlwind Slash - 20 Light Kung Fu - 20 Quick - 20 Recovery - 1 Magical Power (play) - 20 Stealth (replenished) - 1 point of Curse and Accurate Dagger are left! (Applicable to the poor)

②1 Precision Dagger - 30 Spin Slash - 19 Precision Dagger - 20 Light Kung Fu - 20 Quick - 20 Recovery - 1 Magical Power - Fill Invisibility - Add Precision Dagger and Curse! (Absolutely fast)

The accuracy dagger + to 19 should be +1 to 20 for its hit. Everyone on the earth knows that it is a roundabout; it is also certain that it is full of qinggong. You can't tell it before reaching level 60, but once you reach 60, the speed is really fast. 1 point of magical power is just for fun, it is basically a rubbish skill. The rest will be filled with 1 turn of invisibility and curses.

Don’t dare to define 3 turns: ① 1 Money Bomb - 30 Fallen Leaves - 3 Transformation - 20 Money Shield - 3 Money Bomb - 20 Sword Fortune - 30 Clone - 30 Money Bomb (133 points) The rest is OK Add conversion

②1 money explosion-30 fallen leaves-3 money explosion-20 sword wealth-3 conversion-20 money shield-30 money explosion-30 clones (133 points) and the remaining conversions

< p>The first point of job transfer is that there is nothing to add to the money bombing. It is best to throw it in small amounts and many times. Remember that a monster will only be affected by the power of 5 packets of gold bombing (unconfirmed). Secondly, before reaching level 80, if you refill Falling Leaves, you will get 450% attack and 80% stun, ignoring physical defense (unconfirmed); you will not be able to use it unless you encounter monsters, and it will definitely leave mana for you when you hang up; just note that this skill requires you to rush behind the enemy first. Take the next step to kill and create a POES. The distance is short and you are easily attacked by the enemy when he retreats! I dare not define the subsequent distribution. I’m just telling you that level 3 conversion spell can convert 15 magic into 200~300 HP, you’ll make a profit. Money Shield 3000 will disappear after it resists damage. Remember that it is not resistant to magic. Be careful of being burned to charcoal by the fire dog and being thrown away by the target. The most BT skill for money bombing is also the most difficult to operate. Jiancai can drop 60% of the money related to the attack power skill when attacking the enemy, and even your teammates can't pick it up; 6 consecutive rounds will allow monsters to spawn a lot of money. Money, combined with Money Explosion, is a good combination move. As for the mastery shield, some people said that it can be comparable to the defense of the warrior when it is filled up. I said this was purely a mistake. Think about it, warriors with two-handed weapons and no shields can defend better than you. People are naturally thick-skinned. Comparing defense with others means using your own shortcomings to compare with others' strengths.