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Warcraft 3's "Zerg VS Human" introduces the route of human upgrading resources.
Warcraft 3's "Zerg VS Human" introduces the route of human upgrading resources.
First, at the beginning of the opening article, there are four residual blood farms in the box near Jumper's home, 1 blood-filled farm, 1 blood-filled wall. This is probably the most greedy economy, because bugs must come out to find people who have recently made them at home. When the bug finds you, basically the farm will jump 5 gold. Tips {SHIFT+ 12345 or CTRL+ 1 2 3 4 5 can form a team quickly} {Shift can hold down the building unit to build in batches, SHIFT+ right button can sell goods quickly, and SHIFT+ right button can click on the wall quickly during transportation} If a bug finds you, hit your silk blood farm and cancel it directly. Just make silk blood from scratch! ! This is an early idea. As for me, I am an old greedy dog.
I will leave the nearest earth wall for bugs, and whether the bloody one on the farm stays depends on my mood. This is the opening operation! ~
Second, when a farm wants to upgrade its cave to level 9, it will use a trick. When the farm is upgraded and drilled, ESC is cancelled directly, and the farm becomes 19 gold. This is equivalent to spending 500 gold coins for five burrows at level 2, and then everyone will know how many gold coins are needed to upgrade 1-2. He has about a 1 grade of gold in his hand, which rises directly to 1 hole. When he becomes level 2 and 30 gold, all other farms become holes, so you can make a qualitative leap! ~ as for all the foundations behind, it's the same. In the last stage of each upgrade, you can cancel the upgrade at the beginning of the new stage, so that you can enjoy the basic level 2 economy and get high returns! ~
Thirdly, how to make a mining article, I think that if a game is played later, all these messy things will be extended to this and that, which feels ridiculous, because insects will get 5% resources if they are killed by humans. You know that 5% of human beings will gradually show their advantages when they go out to imitate the war, so I won't say much. I recommend it. It's all the same-with elves, 5 red, 5 blue and 5 green, 1-2 fairies-God has enough wood to block the mine. The specific method is as follows: If the mine is built and the miners can't repair it 100, cancel! ~ card mine is also very hard! ~
Fourth, the resistance stage! ~ it depends on the bugs. If the bug cost 1 yuan and you are still in the pit, I suggest 1000 yuan to start! ~ Only in this way can we have capital. If the bug is 1 and the knife is 40 50, you can start a business with 100! ~
Fifth, the equipment of the arrow tower is better than that of the defensive tower built at home! ~
3600 claws+talisman = 10000 tower of human beings, because the income of insect claws and talisman is much higher than that of 1 wooden equipment! ~
4 wood corresponds to 40,000 defense towers {because the bug gave 4 wood weapons, he would never give 4 wood amulets, and he has no money! }
16 wood corresponds to = 16-64 defense tower {see if it is a single piece 16 or 16 sets! ~ There is a big difference here} This is the basic idea! ~
If you want to suppress the bug, you have to be one step ahead of him! ~ so you can kill people! ~ Experience it yourself!
Sixth, human skills, fire, water and soil in Jin Mu,
Gold series is the premise of 240 seconds 1 resource {tower belt hit hard-the weakest wall! ~ but the MAX percentage of quasi-fairy is very strong}
The wood system is 5% reinfusion (out of range-the percentage of damage to the front and rear walls is very strong, but it is average in the later stage)
The water system is frozen for 2.5 seconds, which greatly reduces the moving speed-the wall is quite satisfactory.
Fire rage 5 seconds attack speed 400 (tower explosion prevention-strong wall in the early stage-weak in the later stage)
Soil series 10 second, insect change rate 1 gold coin per second. {tower dizzy-the wall defense is extremely high! ~ }
Seventh, my friends, if it is 2 black, you can directly kill bugs with fire, water, dizziness and rage. If it's 3 black wooden walls and fixed-point killing, I prefer bugs. I can resist, and I have to take resources. The early stage of human silence is also very useful! ~ but when the insects return to the city, they can go at any time, regardless of anything (except dizziness of water system 2.5)! ~ but in the early stage, it was stealth to avoid harm, so we should grasp the time of silence.
Eighth, don't make fearless resistance in the early stage of GouWang Wenzhang. If you can't beat it, go! ~ the catch collapsed! ~ just find the fattest big brother on the court, and no one in the family loves him! ~ win or lose, big brother, watch a movie! ~ Isn't it cool! ~ of course, if the economy didn't jump so much! ~ the gap is not huge, but we still have to put pressure on it. If you can't do the above, just give a character skill! ~
Ninth, always observe the movement of insects and see the equipment of insects! ~ judge the route by yourself! There is another important point. Look at the bugs from the reconnaissance guard. If the bug winks and you jump in to build a house, it's really a frog cooked in warm water and slaughtered! ~ greed is ok, but don't be greedy! ~ too greedy economy will lead to a nest of people, can't afford it! ~ of course, you can also judge by the movements of insects! ~ so I'm fat, and the tower still has to get up! ~ you can also build buildings in many directions! ~ experience it yourself! ~
Tenth, the advantage of the map plot-there are two maps in the middle, above the insect house, the one with two intersections, the leftmost and rightmost door of the insect house, the insect house and the nearby door! ~ top left, top right and bottom right, these are all great! ~ Why is it great! ~ First, many hands make light work. The advantage of opening doors to each other is that you can hit four or even six 1, and the defense tower can hit bugs. As for the upper left, lower right and upper right, this seat is also very good. When you get out of the real tower, the bugs will go a long way to attack your wall. These seats can also use residual blood to build fake walls, forcing insects to forge walls. You can cancel the unit and stop the insect attack. When the insect reached your main wall, it was forced to leave, which didn't help. This is the advantage of the map plot! ~ it's also crucial! ~
Eleventh, the higher the wall and wall defense, the less the insect rate. How to master your own wall grade is also very important. The higher the wall, the slower the insects brush, and the molding equipment takes a lot of time. If the wall is too weak and stuck on the node of insect equipment, the forming time of insects will be greatly reduced! ! For the opening of every map, the wall must be built in the center of the grass, so that bugs can't get in! ~, if it's left or right, it's a joke! ~
There are three bugs in the twelfth and later parts, namely crypt, blade and hydralisk.
Crypt lord = {Stealth10second CD+ 25% dodge, big move of gods, magic immunity, armor, health, attribute improvement}
Lord hydralisk = {Snake Guard CD is very short, lasting 1600 seconds, hitting human for 5 seconds, taking charge of the map in a small area, with an attack distance of +250, and the rate of big BOSS is greatly improved in the later period}
Blade Lord = {30-second CD, 2800 yards, 15 skill bonus, hellfire, mine removal artifact}
Humans, if there are bugs and hydralisks, must stick to the wall to build a building to prevent it from being dropped by A, and the blade can strike hellfire. Humans, we must get up near the mine to prevent Hellfire from stealing the mine. Before liberation! Be optimistic about whether the blade reaches the level of 100 and whether you have bought an intelligence stone. These are the routines of the third master! ~ Humans just remember their routines! ~
Thirteenth, hero, imaginary line can, big move hurts people! ~ 100 level fight 1 protect beetles, 200 level fight 3 protect beetles, and the game is basically over! 700 heroes kill everything.
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