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About SS
A friend said that destruction depends on crit. No crit, not destruction. This is a joke. If destruction depends on crit, isn't resistance a more headache for destruction? The master doesn't care about this. Some friends say that destruction kills quickly, and others kill you faster. I haven't decided. Someone else will kill me soon.
Pain and the auxiliary pain of the main demon are the same game, DOT. Because they are smooth and require the least skill. Just keep a proper distance of 35 yards and master your own blue reasonably. And because spells are instantaneous, you have more time to control your BB. So it's easy to get started
Recently, I talked about SS with an old SS. We almost gave up the demon SS because the demon was too strong, which can be said to be a bit BT. Why? Because SS has strong blood and high resistance, and at the same time, it uses a lot of control skills and instant skills, so it doesn't take much time to master it.
I once fought a demon SS. I brought a banshee. He beat me with blood and won. He brought a dog. Then he asked me how to fix the pain talent and said he bought the number. Ha ha. We don't discuss the use of my PK and BB or the difference between my equipment and technology. I just want to say. Single P, devil SS is the strongest. From 1. 7 enhanced to 1. 8。 It is almost invincible at present. So the snowstorm will be at 1. 9. Add penetrating suit to counteract the resistance effect).
Pain SS, by strengthening the curse and blood-sucking to induce night killing, as long as the distance is controlled, it is not too difficult. So I don't want to describe the pain and demons too much. It's really not interesting. It is better for intermediate and junior friends to use this talent.
I'll just talk about why the master uses the talent of destruction. Our talent of destruction is suitable for the master. Everyone may think that what I said is unreasonable after reading the previous views. Please read on.
First of all, talk about the current PK environment. Now the equipment is getting better and better, the fighting rhythm is becoming more and more open, and the blood, blue, skill and damage of all professions have been significantly improved. I think everyone will agree with this.
Secondly, because of the importance of cooperation consciousness and team now, it is impossible to PK in the face of a single career. Or rarely encounter a single p situation. My sin is never to fight at the gates of Austria. I don't think it's a technical problem, but people I've played with will ask me what my talent is, and I'll tell them that I'm doomed. So they told me frankly that SS was too powerful to beat the devil, suffering and destruction.
The third destruction was the gunman? Is it a shell? Is to eat by violence. Play DD. Then I can only say that you destroyed it. The strongest destruction is control. No injuries.
I once talked with a senior SS about the positioning of SS. From the distance of skills, equipment and technology, we can see that SS can be regarded as the midfield of football. We don't have the advantage of close combat between soldiers and thieves, and we don't have the distance of 4 1 yard between France and hunters. So we are a midfield unit. At the same time, the most important thing for SS is not attack, injury or crit, but control ability!
I'm here, rush. As soon as I stand in that place, there is a deterrent. One or two people just dare not come over. Although I don't know whether I scared them or we were waiting for the troops to assemble, I did put a lot of pressure on the other side when I stood at the front of the team. Even so, I don't think I'm fit to be a striker. But no teammates stood in front of me. . . )
Now single P is no longer a topic of discussion. I think even if you can't beat other professions, you can get away with it. Some occupations with less blood may be finished with five consecutive attacks. Shadow (heart fire), ignition, dedication, death, burning. But this is not the topic we are discussing today.
What I want to say is the role in the destructive P group, and the characteristics of destruction determine that DFS is very unstable. The operation is cumbersome. To put it mildly, it can eliminate 4000 attacks, but it is not pleasant to say. You can give each other a second of destruction. So there are many problems in operation and consciousness.
When we talk about operation and consciousness, in fact, the devil and pain are equally needed, but we don't think that destruction needs so much attention, so it is not difficult to turn the devil or PK with pain. In fact, the talent of 5, 13, 3 1 (+2) now also needs the pain and corrosion damage of the pain system. So the transformation is not difficult. But it is much more difficult for pain and demons to turn to destruction. The key is that the operation and consciousness need to be upgraded. Of course, if you destroy the equipment, then you may become easier, otherwise it will be more difficult.
Speaking of equipment, my equipment is not good. Two purple ones are also from the battlefield in Afghanistan (shoulders and iron sheets). No demon heart, no teleport, no ZUG equipment, no F-class FM, no cloud equipment such as revenge. Even a man equipped like me can play destruction. Why can't you? Does the destruction depend on the equipment? Just two days ago, I was under the wooden yard of the Arashi battlefield, and one person was fighting with 3-4 people at the same time (M4, with laws and soldiers). Although he died, he hit 1 minute and a half, and his opponent, silence, freezer, fear, menstruation and blue pumping were all used. Under such conditions, I lived 1 min for 30 seconds, hit me three times, and killed them still made me very excited. If I can do it, it means you can do it, too.
Control and escape are difficult and profound. Before controlling, you must have a thorough grasp of each profession. For example, don't be afraid of soldiers in a state of violence (see situation analysis). I am just giving an example. In fact, there are many skills to master.
The instant damage of destruction is the highest in the three series, and I think everyone can't help but deny it. Why do I think pain and demons are not suitable for the battlefield is also because of this? With the talent of 5/131,or with the talent of 3/ 17/3 1, pain damage is reserved. But whether the devil or the pain, what they lack most is the DFS of the destruction department, and the DFS of the destruction department is not used to hit people, but to kill important opponents of the other side. For example, M4, some friends call me the devil. Although I don't deny your usefulness, what I want to say is that it is much more important to cooperate with the team to solve an important enemy of the other side in an instant than the harm you have caused them. Therefore, schools need to do it with a high degree of consciousness. For example, the magic order of half blood playing SQ is different from that of half blood stealing. Playing QS requires Shadow Arrow+Sacrifice Skill, Burning and Seconds Kill (regardless of resistance and violence). Playing a thief can use sacrifice skills, burning and lighting. Give him some time.
Through the above points, some friends should be able to see that destruction is to use explosive force when he needs it, not just to look at people. This is much more difficult than pain and demons, just a few key conversions. It is not easy to find the right target, which is much more complicated than the other two departments. Moreover, it is necessary to combine the current blood volume and BUFF situation of this attack target to achieve the opponent's second kill. It is much more complicated than the other 2 series. So I have repeatedly suggested that destruction is suitable for fighting and battlefield. I think a SS who can't save his teammates and has given up the right to control his opponent is unqualified. Here, you can imagine how limited P PK is. Of course, you can be angry with DOT, but you can't beat a team with excellent skills. Your point makes your opponent out of control, and you don't have high DFS to save your M4 and D ... Only in this way will you understand how useless you are. No matter how beautiful you are in Macau, this time is the saddest.
I have always been a gift of 2 (repression)/17/32. I wanted to add some points to corrosion and depression, but I didn't do it in the end. 17 talent is not for yourself, but for the team. Because the banshee has little blood, she often knows me better. All the friends in the league know that they can't beat me, but they just can't beat me every time, only killing my BB. No matter how I hit him, he won't attack me. I never gave up 17 demon talent.
As I said just now, the destruction and the outbreak of DFS are all made for the team, in order to complete the team's attack goal. This is a qualified PK SS, not to show off for you.
Letting them die with more than 70% blue is an honor more worthy of celebration than killing half the blood of two soldiers, and more glorious than winning their compatriots at the gate of Aohe Iron Gate. My sin has always been that the technical content of duel is too low, such as not taking advantage of terrain, distance and battle position, which is also considered hand-to-hand combat. Let go of your skills and see who wins and who loses. It's no use to the team. So I'm B4 in some demon SS and some people in Austria who are equipped with painful SS.
If the DFS and explosiveness of destruction make me feel that I need more skills than demons and pain, you may not think that my point of view is correct, then I am talking about another argument, that is, the control ability of destruction is the best among the three occupations. Although it can bring four BBs and three talents, I don't think the Ravager relies on the banshee as it does now, which we should not deny. The DD faction is already very skilled, and the banshee controls the flow and makes the destroyed DFS exert great power.
Think about it, when you lose one and a half blood opponents every second, you are seducing an opponent full of blood, and you are afraid of an opponent with some points. Do you need more control? Moreover, we are also very particular about the operation of banshee, and our ability to control banshee is the highest among the three departments. Other departments may say, I can also use banshees. Yes, it's possible, but DOT will conflict with the temptation of banshee, and HP of banshee is not the most reasonable bridging object, so other banshees will make their original talent advantage slightly weaker. That is to say, some effects have been sacrificed. Because of this, the chances of pain and demons bringing banshees are much smaller, and the control ability of natural group P is not as good as eliminating SS. This is based on proportion. You may say that I only bring a banshee, so there is nothing to say, but can you bring a banshee to play your DFS? It seems to be getting harder and harder. Of course, you have to tell me how you used DOT in the battlefield, and I have nothing to say. A bunch of dogs eat dogs in the battlefield. I don't need technology. I have begun to worship myself. The most powerful thing in the big battlefield is not DOT, but fire rain and ice rain. How heavy is the hunter? I think all the players I have been to know what is going on.
Well, some friends say I'm guilty and always talk about temptation, but I don't know that now n people are resisting, resisting and destroying, so what's the use of you banshee? Yes, there are too many skills that can be countered now, which makes it more necessary for us to use spells and skills to counter resistance control. For example, to deal with M4, the shadow curse is attractive at first. Everyone should know the number of temptations. Don't seduce a person more than four times, let alone those who get the dot effect (except in some cases). This requires us to make more judgments. It is our brain that makes judgments, which requires our experience and consciousness. Unlike taking a dog, you need the release effect of the team system. Fat people only need to protect themselves, and children only need to hit people. Banshees should not only protect themselves, but also protect their teammates and themselves. It can be said that the banshee is our best bodyguard. As a SS, you should be aware of this.
Talking about the control of destruction. Because of the banshee, what you need to master and command is much more important than other professions. At the critical moment, the banshee can not only save herself, but also save her teammates. Now a friend says that I can do it even if I die. Yes, but is two minutes too long? Is it better to save your teammates or kill the enemy with death? One more control, one more chance of winning. Although you can use the point-to-point 10 target, it is of little use for you to control your opponent. Think about it, if there was a team of 10 people, 6 sheep, 2 ice and 2 temptations, what would it be? Is it much more useful than giving 1000 people damage 1000 HP?
As mentioned earlier, destructive power, DFS and control all need experience and consciousness to start, so destruction requires more skills than the other two departments. So now I'm talking about how to keep DFS and control effective. This also requires more technology. Because the point flow hardly uses non-instantaneous skills, and destruction requires half or all of the skills of counting seconds, in order to keep your explosive power from being disturbed and affected, destruction needs more skills to protect your DFS and control ability, and has high experience and skill requirements for distance and time, control time and position, rational use of skills and understanding of comrades' skills. As mentioned earlier, we need to know the running position, distance and professional speed. Reasonable position, reasonable control and reasonable attack can achieve reasonable combat effect. Instead of the light output DFS. What makes me feel funny is that some painful SS proves his worth by calculating his own injury with the points he gave N times, which makes me feel funny. Remember, if we control for one more second, we will cause one more second of damage to each other and lose one second of damage to ourselves. Is there anything more important than this?
After reading so much, if you don't understand that destruction is the use of the owner, I can only say that you understand. As a player, I don't need how good my equipment is or how high my attack power is. I only have a small wish, and I don't want to see my comrades fall beside me.
For this goal, my talent of 17 points has not changed. For this goal, my talent for destruction will not change, to protect my friends and team. I can sacrifice myself.
I have been asking myself this question, what is SS? The SS are assassins. An assassin with too many control skills. If I can't save my teammates, it's my fault. Even if more people are killed, there is nothing to show off.
I hope this post can be seen by friends who like destruction, and also by SS who wants to be a master. My evil equipment is so bad, there is no blue sky and no time, and no one can even play the circus necklace so well, so what can you worry about?
A friend went to my server to see my skills. I'm really touched. I told them, please go to the western plague and watch it in Cyrus. Why? Because I want to show you the process of facing multiple professional PK in the wild, not my duel. A friend accused me of having no guts. I didn't say anything, and some friends said it worse, and I didn't want to say anything. My technology is team PK technology, single-player PK technology, and I feel that it is not a sneak attack and a first hand. This kind of technology is the real technology, completing the team assassination mission, completing the team sneak attack mission and controlling the battlefield rhythm. Save your teammates. So that's what I would like to do.
Some equipment, attack power, talent, control, experience, consciousness and operation are all efforts to accomplish this goal. And I've been thinking about it for so long, only the talent of destruction can be appropriate. But the gift of destruction is also the hardest to play. As a SS, whether I should be like this depends on your experience. That's what I did.
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