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Bubble Warrior's Opening Battle and Tactical Experience
1. Sniper rifle:
As Bing Bing mentioned just now, the role of snipers is remote suppression, which means that if a person uses a sniper rifle, then our controllable fighters will be reduced by one, and the formation will change accordingly. You need a hidden sniper point. Those who can't snipe will try to change their guns. )
2. submachine gun:
The submachine gun is the medium-range fire output point of the whole combat team, so the charger should not be too close to the enemy's shotgun (except to lure the enemy into the ground). Fu Xiao thinks that submachine guns are medium-range, and the best distance is that the enemy won't touch you for 2-3 seconds after you land (consider catapults). If the charging er is a striker, it is recommended to roll or detour or jump (we call it this place).
3. shotgun:
The power of shotguns is unmatched by all firearms. In the process of fighting, try to keep your shotgun close to the enemy's charge er, sniper er, and even shotgun. The magic of shotgun lies in its surprise attack, which goes around the enemy's flank or right wing and destroys the enemy's main fire output point.
About layout. . .
First, let's take the arena map as an example. I think the best formation is from left to right: 1-3 2-2 or 3- 1, and the rest of the players are engaged in assault missions (preferably experienced players who can carry for a while). If they encounter 1V3 and 1V4 (look at the raider's DPS ability, which means raider).
The specific style of play is I-shaped fortification near the middle, which can play a hidden role. After destroying enemy personnel, it is best to return to the high point on the right (preferably one on each side), so as to observe the enemy's operational intentions and avoid being attacked by the enemy, but be careful of snipers. When enemy fighters rush out (generally, they first run to the left and right ends of the fortifications, and then the shotgun er exits the crouching state, breaking the enemy one by one (be careful not to jump, which may easily be discovered by the enemy), the charge can be retreated or not. If all enemy personnel enter our control range (referring to the inside of our fortifications), jump to the other side quickly and keep a certain distance (save people at the bubble landing point).
No matter which map, we must slowly and steadily wait and see. The enemies I met were in a hurry and were ambushed as soon as they came up. . ), surround them when they come out (it seems that there is no 360 rescue now, so hum, it is easy for enemy players to forget to save people). Before this notice, we should ambush in the sniper's 15 god in case they are found when they rush out. At the same time, our chances of fighting will enter a chaotic state (shaking the mouse and pressing the keyboard), which can reduce the chance of being hit. Kill enemy snipers when they focus on them.
For the original jungle map (the one on the mountain has forgotten its name)
I think it's a no-no for snipers to stand in the sniper position (I think it's actually better to stand on the left and right of the sniper position when designing this picture (personal opinion)), but the sniper position can hide the charge er or shotgun er, stall the enemy snipers (generally less now), and give us time for surprise attack (I'm not very experienced in two people's surprise attack, because if the enemy doesn't deploy military defense, then our raiders can only run around, and when we get close to the enemy, our fighters. At this time, four enemies (or three or two, depending on the ability of the people left behind) will kill us again, which is a piece of cake (here are four people). We'd better stay (my tactics are usually left behind, so I ambush). We can chat in YY, but they are struggling there (last time we met in town, we finally got angry). . Telling jokes is the magic weapon to win when meeting a strong team. That feels really bad. Wait a little longer, there is plenty of time anyway.
If our players can't hold their breath, we should pay attention to the circuitous way, advance slowly and touch in. Remember, if you look at the vast battlefield without an enemy, don't be happy, and pay attention to prevent enemy raids (or camp robberies), but three-person raids are taboo, and we players will not be able to carry them. Even if the enemy is wiped out, this 1 head is firmly won.
Key points of surprise attack: pay attention to the roundabout way and don't extend the combat depth too much. Consider the strength comparison between our own side and the other side, and determine the time that our soldiers can persist (I don't seem to think of a good way to lure the enemy here, so it's best to pounce on the enemy personnel with all my strength). If you have snipers behind you, you will get twice the result with half the effort (snipers don't forget where the main battlefield is).
About saving lives. . .
Then there is the consciousness of saving people. We should have the ability to estimate the distance between our injured people and ourselves, and pay attention to the fact that when people die, their faces always face in the direction of killing their own people (so roll to the left or right quickly after killing people). Then, there are two purposes for you to rush there. One is to save the lives of our team members, and the other is to kill enemy combatants. There is a degree. You must make sure that you, moreover, pay attention to the suddenness, and it is best to shoot people when you see them (listen to the gunfire before, such as what gun to use and what type of gun, and estimate the enemy's weapons and numbers (if there are too many guns, you should stabilize the gunfire, and it is best to estimate the CD time of each gun to avoid being confused into 1 person by two people with the same gun, and pay attention to the gun cutting speed and whether the enemy can cut the gun).
About the raid. . .
As for the consciousness of surprise attack, it should be noted that your purpose is not to kill as many as possible, but to kill the main players of the enemy and give us a chance to breathe (always pay attention to whether the enemy has been t-tested and prevent the enemy from being raided after resurrection). After meeting people, make decisions as quickly as possible (for teams with YY, you can see it (for example, which channel to go to YY). Once these people meet, pay attention to confuse the killed enemy players. Let him think that you are a surprise attack here, and the more skills you use when killing him, the better. This can contain the entire enemy team and make the enemy change his formation. We can break them one by one, or we can kill them in groups. If the enemy retreats and rushes towards you, pay attention to concealment and tell your teammates to stay where they are. When they arrive, the murdered people will come back to life, and they will lose their surveillance of you. You can change your surprise strategy immediately. Remember Meng De's words: Take it by surprise, beat it slack (or cover it by surprise, attack it by surprise, pay attention to the difference between these three words, and use it flexibly, and you will definitely lead by a large margin)
Anti-surprise strategy of surprise attack: when four people come up, they throw grenades first, so that the enemy can "guess" our strategic deployment, so that they will inevitably trust their own judgment, thus causing loopholes in the flank or rear army. Go get the fighter, go! Kill all enemies you see! At this time, teammates can rush out without hiding their eyes and ears. The more chaotic, the better. )
There is another way to hide people's eyes and ears, that is, to send people to guard all the fortifications in our position (pay attention to giving up some fortifications that are far away and difficult to hide). The enemy's 1 or two players will trust their own judgment and rush into the encirclement. If you still lose to your friend 4V2, you need to practice more skills. Can you always break 4V 1 one by one when you meet MYBF's attention? But be careful not to let your good fighter be scrapped! })
Anti-raid is to pay more attention to the number of enemy soldiers in the battle, so as to estimate the enemy formation or the number of enemy raids.
Surprise is very useful! Last time I killed four enemies by myself, I didn't even notice. .
Pay attention to your lead (don't lead with 1 point), so don't withdraw the defense in a hurry. Generally speaking, their fighting spirit is the highest within 30 seconds. You must ambush them or make them unable to find you.
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