Joke Collection Website - Cold jokes - Game recommendation of Travelers in the Wind —— Facing the alternative challenges initiated by mainstream fast food games
Game recommendation of Travelers in the Wind —— Facing the alternative challenges initiated by mainstream fast food games
So why do people talk about fast food games with a certain derogatory meaning? The reason is that real game lovers are disgusted with fast food games. Just like a gourmet who pays great attention to taste, color, fragrance and nutrition, he will cook fast food in ten minutes. I believe that the gourmet will also sneer at the heavy oil, heavy salt, fried barbecue and food with almost no nutritional value on the table, so the attitude of game lovers is not difficult to understand.
But although gourmets don't like fast food, they won't deny the existence of fast food in the market. Perhaps gourmets will show an attitude of not advocating fast food, but they will never call on people to boycott fast food. The reason is that the worlds of gourmets and fast food lovers do not interfere with each other. Gourmets can eat exquisite and fresh salmon dishes, and fast food lovers can also eat steaming Big Mac hamburgers. There is no conflict between them. However, a large number of game enthusiasts in the game field have a very clear attitude towards fast food games. They believe that fast-food games are gradually devouring the game market, leading to the exclusion of manufacturers who really love game making and eventually disappearing, and fast-food games will eventually occupy the game field. One day, players will no longer see those well-known good games, and the game field will become the world of fast food.
Although some alarmist, but in fact it is true, fast food games are more and more popular with people, and now there seems to be a terrible gap. Game lovers in the game world are like a duck to water, but they are extremely lonely in the real world. After two or three o'clock in the morning, they defeated Alexander in the original sin 2 of the gods, but the next day, no one could share the fruits of this victory with the two black smoke circles, because no one around knew the name, and a feeling of being isolated from the world came to mind. People are social animals, and the feeling that what they love deeply is not recognized by the people around them is very annoying. Over time, either the game enthusiast turned to the arms of many fast food gamers around him, or he still stuck to the isolated island standing in this crowd and became more and more deserted.
So the game I want to talk about today is also suspected of fast food games. Why is it suspected? Because this game only has two to three hours of game flow from beginning to end, it is simply the golden game ratio of fast food games. Then why is it just a suspect? Because this game often allows players to have their own experience and depth in just two to three hours, which is very different from superficial fast food games, so please explore the mystery of this game called Travelers in the Wind.
1. There are no lines or language restrictions.
A normal game will have its own subtitle and dubbing language, which has always been the biggest headache for players. I don't know how many excellent games will be commented by China players in various languages: We need Chinese, and I don't know how many players are deterred from a game because of language mismatch. Moreover, different language translations have also caused many jokes to many games. For example, the famous ancient scroll Sky 5 was originally called Old Gun 5 because of translation problems, and was finally nicknamed by many true love fans. I have to say that the world of fans is a magical world. When the major expansion pieces of World of Warcraft were broadcast, they also brought surprises to many fans because of language problems. For example, pandaren's mysterious propaganda film translated the original English meaning into classical Chinese mode, and combined with pandaren's ancient chivalrous style and martial arts elements, which surprised players: it had an inherent flavor.
Then, except for the title of the wind tour and the button to start the tour, as well as the introduction of novice teaching at the beginning, the rest is completely left to the players to explore. There is no background introduction, no goal setting, and even the players don't know which direction to go at first. Players are like travelers lost in the desert, confused about everything. However, when the player climbed the small sand slope and looked at the two nameless tombstones on the sand slope, the game perspective was directly pulled up, and the mountains shining with charming light in the distance caught the player's eye. It seems that the confusion once was instantly washed away by this light, and the players and the controlled travelers in red also found the way forward.
1. can only understand the unspeakable background.
In the game, the player controls where the traveler in red was born, why he was born, what his purpose is, and why he insists that all these designers have no explanation. Players will explore bit by bit on the way, the fantasy created by ancient stone tablets, the stone carving calligraphy and painting that has long lost its own light, and the silent talk of red runes flying all over the sky. Players can only guess what the designer wants to tell the player slowly through their own guesses and little information.
In the illusion, although the shocking white giant looks at the traveler in red sadly, the real message in the game is the stone tablet that is constantly lit on the road. The meaning on the stone tablet is that the white giant has been creating a new civilization with the help of the energy generated by the red rune cloth, but this civilization finally brought war, and then the red rune cloth obeyed the will and scattered, and the civilization began to collapse. Finally, just like the traveler in red controlled by the player, he began to move forward towards the peak of radiance wave by wave. It is not difficult to explain the sadness in the eyes of the illusory white giant in the game. Whether it is a regret for the past or a regret for the loss of civilization, players don't know, but this white giant makes the finishing touch for this story, making this story from a dry history to a vivid inheritance.
2. The rapidly changing landscape
There are many scenes in the game, from the yellow sand in the beginning, to the beautiful scenery of the seabed in the middle, and then to the heavy snow in the end, each scene brings different visual feelings to the players. In the sandstorm, players can see the long bridge built by red rune cloth, which will be pushed forward by rune power when walking on it. In the beautiful scenery under the sea, giant whales and jellyfish composed of cloth strips carry players forward, and on the snowy mountain, there are also cloth strips buried in the snow to provide energy for the players' streamers to help them. There are so many landscapes in the game that you can take screenshots everywhere and save screensavers (laughs).
3. Continue to knock down the player's monster
In the game, the player's journey is naturally not smooth sailing. In addition to natural obstacles, such as sandstorms, cold and fog, there is also a creature similar to a giant snake in the game. He will have a blue one-eyed forehead and keep looking for players' positions. Once locked by him, the blue eyes will turn red, and then rush to bite off the red ribbon accumulated by the player. It seems that this giant snake feeds on this red ribbon. Whenever a player hears of the giant Xiao Long, he must quickly find a shelter to avoid the giant snake. Fortunately, the giant snake's eyes will emit blue light, and players can avoid the pursuit of the giant snake by avoiding the blue aperture on the ground. But because there is no displacement ability, once it is locked, it is either hiding in the shelter as quickly as possible, otherwise it can only wait quietly for the giant snake to tear open the hard-collected red cloth.
4. Sudden appearance of peers
Game Journey has its own networking mechanism. Although players don't talk all the time, they occasionally meet their peers who go up the mountain together on the road. Colleagues can help each other to replenish the energy on the banner and move forward silently together. This is the impressive content of the game. This invisible peer has no obligation, no communication, only loneliness together for a period of time. I once glided across the sand with my peers, which was more tacit than anyone passing through the cave, as if I were experiencing WPS elegant double race walking. I also met a colleague who selflessly attracted the attention of the giant snake in order to help the unknown novice pass through the channel monitored by the giant snake (the shivering novice is next). At the foot of the snow-capped mountain, there is a huge wind cave that prevents players from moving forward. They need to constantly avoid the snow behind the stone tablet and move forward at intervals. They will also encounter a scene where players help others move forward. This scene reminds people inexplicably of those mountain keepers who have been guarding for ten years. The excitement of suddenly finding a companion in the desert is absolutely indescribable.
1. Everyone will think of another self during the journey.
Whether it's a quick slide down a hillside or a difficult climb, whether it's scary in a bunker, or refreshing when riding a whale, whether it's covered with snow or standing in the light of the top of the mountain, these experiences remind people of that hard-working self. I was happy, confused, gritted my teeth, cried alone, was proud in the light and fell outside the door of success. I tried again and again, and now it seems silly and funny, but I never regret it. This game not only tells every player that the scenery on the way forward is excellent, but also thanks every player who sticks to his heart and is strong.
At the last moment, the traveler in red controlled by the player landed in the glorious place on the snowy mountain, which seemed to be integrated with hundreds of unknown tombstones on the road. When the player thought that the game ended in a bad ending, the traveler in red became a new star, quickly passed through all the fog, and finally bloomed his own glory in the high sky. When the lights are shining, players can still see travelers in red one after another, either alone or together. Finally, the light of this new star is not only a praise for the players who persisted to the end, but also an affirmation of their unremitting efforts. I also hope that all young people who are still struggling can reap their own glory.
If this is a fast food game, we can only say that we have not felt the profound emotion of this game. This game is only lent for two to three hours, and it is designed to change the life of a struggling person. At the last moment, the traveler in red turned into a new star shining in the sky and slowly returned to the old road when he came. It's like a brave man struggling all his life. When he was old and weak, he sat in a rocking chair and recalled the past. Although he doesn't have the heroic momentum that the hero will die soon, he is still admirable. And I think this is the best home for a soldier who has worked hard all his life. I believe that every enthusiastic young man would not want to sit in the desert and look at the stars rising in Ran Ran in the distance, but he was scared away by the tombstone site. After all, if he doesn't even have the courage to take the first step, then the scenery on the way forward and the moment when he finally soars into the sky will never be unfolded for the players.
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