Joke Collection Website - Mood Talk - What fun games will there be in the English theme class? Related to English
What fun games will there be in the English theme class? Related to English
2. Complete sentences: When learning sentences, read them slowly and translate them if necessary. After reading it several times, students can make up for the unfinished part of the teacher. My name is Rebecca. Students can form Rebecca, Isbeka, and her name is Rebecca. This is a reaction exercise, which can make students master sentences skillfully.
3. This title should be:
(1) The whole class is sitting in their original positions.
(2) The teacher describes something, if it is correct, such as swimming at dusk. Students learn to call it "Gaga". If it is wrong, students keep silent.
(3) Students who make mistakes temporarily quit the game. The game continues.
(4) The remaining students are the winners of the game.
(5) Change: Here comes the bike. Or cats can run. Wait a minute.
(6) Function: It can be used for teaching the present continuous tense and can sentence patterns, and can train students' listening.
4. Shooting:
(1) The students are divided into two groups, sitting in their original positions with their eyes closed, and the teacher grades the two groups.
(2) The teacher patted the ball, and the students silently counted how many times the teacher patted it. Suppose the teacher took 19 pictures.
(3) The teacher suddenly stopped and asked a student, "What's the number?" Students should answer, "Nineteen". If he answers correctly, the group scores, the students take the teacher's racket ball and the game continues. If he makes a mistake, let other students correct it.
(4) Which group of students scores more points is the winner.
(5) Change: Teachers can pause in the middle of the racket. For example, clap four times first, pause, clap three times again, and then ask "What's the date? The students answered "seven" and "four plus three equals seven". "
(6) Role: Practice numerals and addition sentence patterns.
5, will be wrong:
(1) The students sit in their original positions and stare at the teacher. When the teacher walks around the classroom, he can suddenly stop in front of a student, point his finger at his nose and say, "This is my eye." That student made a mistake and pointed his finger at his eyes and said, "This is my nose." .
(2) If the student does something wrong, let him do it again instead of the teacher.
(3) Change: The teacher can hold some stationery in his hand, point to a pen and say: This is my pencil. The students pointed to their pencils and said, This is my pen.
(4) Function: Consolidate words and practice sentence patterns.
6. Take your positions.
(1) Teachers can read a dialogue or a text, or they can read a short passage made up by themselves.
(2) Let several students play the roles (or characters or roles) in the dialogue text.
(3) Teachers should read or speak the whole article first.
(4) When the teacher speaks for the second time, every time someone or something is mentioned, the students who play the role should stand up immediately. For example, the teacher said Saturday afternoon. The students are cleaning their classroom. The teacher is with them. ("Teacher" stands up) Look, Wang Hai is cleaning the window (Wang Hai stands up).
(5) Change: The content can be arranged, such as in the zoo or in the park. (6) Role: Cultivate students' ability to understand the content of the article and find out the key words.
7. Rolling ball (suitable for English beginners)
Objective: To investigate the process of students' mastering alphabetical order.
Rule: 1. The host stood in a circle with a ball in his hand.
The host said a letter and rolled the ball around the students. The catcher must say the last letter he hears. The host says two, the catcher says the last two letters, and so on.
8. Find friends
Objective: To check students' familiarity with four kinds of letters (uppercase and lowercase).
1. Prepare some printed and written letter cards and divide them into several groups.
2. Choose several groups of cards and give them to each student, allowing them to look at each other, but not to pronounce them.
The teacher ordered the students to find the students with the same three letters as quickly as possible in the shortest time.
Game 4: Friendship Circle
Goal: Greet others, introduce yourself and say goodbye in English.
Methods: 1. Let's face each other and form two concentric circles.
2. Clap your hands together to sing or play music, and the two circles move in opposite directions respectively. The song ends, or the teacher shouts "Stop!" At that time, every classmate will have a greeting conversation with the classmate who happens to be face to face at this time.
3. When everyone is quiet, it means it's all over. Start another song, clap your hands and circle.
The fun of the game is that students don't know who they will face next, maybe they are new classmates or just say hello.
Game 5: Throwing hydrangeas
Goal: Practice using "What's your name?" "I am …" and some learned greetings.
Props: sandbags
Methods: 1. Students sit in their seats or stand in a row. The teacher stood in front of the students and threw the ball with his back to the students. After the ball left his hand, he turned to face the students.
Whoever catches the ball will talk to the teacher. After the conversation, he threw the ball forward instead of the teacher and continued the game.
3. This method can be extended to other language points that need two people to practice dialogue.
Game 6: Guess the color
Objective: To practice the expression of five colors: red, yellow, blue, green and black.
Props: Make five small hats that you can wear on your fingers with these five colors of colored paper. You can prepare more sets as prizes for students.
Methods: The teacher put the back of his hand behind his back or covered it with an object, and then put on a small hat of any color on his fingers. Let the students guess what color hat he is wearing. Reward the students who guessed correctly with colored hats.
Game 7: Looking for a hat
Objective: To practice the expression of five colors: red, yellow, blue, green and black.
Props: hats 1 tops made of colored paper in five colors: red, yellow, blue, green and black (or other items in these five colors, such as fruits, dolls and stationery, etc.).
Methods: 1. Line up five items of different colors. Give the students a few seconds to remember the location of each color item.
Ask a student to come up, blindfold her and tell her "find blue" in English.
3. According to their own memories, students go to five products of corresponding colors and pick them up. The students got a little reward. Bring the wrong students back. If you are still wrong, change to another classmate.
Game 8: Number of passes
Objective: To learn the English expression of the number 1 ~ 5. (or other numbers)
Prop: A ball.
Methods: 1. Let the students stand or sit in a circle.
2. The person holding the ball begins to pass the ball to any student, and after the ball is released, say a number.
3. The students who catch the ball must say the last or next number of the number said by the passer.
4. That's right. Continue the game; If you make a mistake, you will be punished for singing an English song or rhyming. Then start a new round of games.
Game 9: Lost the digital version of handkerchief
Objective: To be familiar with the English expression of the number 1 ~ 10 (or other numerical exercises).
Methods: 1. This is a game similar to "losing handkerchief".
2. Students sit in a circle, and the teacher begins to demonstrate first. The teacher is outside the circle. Count from 1 to 10 and walk in circles. Every time you count a number, pat your classmate on the shoulder. Count to 10 and start from the beginning.
3. If that classmate's figure is different from that of the previous classmate, you must immediately stand up and chase the teacher and catch him before he runs to his empty seat.
If you don't catch it, he will replace the teacher, start counting again and continue the game. If caught, the teacher will still count until he succeeds in escaping once.
English classroom games
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Author: Mix
1, touch your nose
This is a game to train students to listen to words and react quickly. After learning the words nose, ears, eyes, legs, hands, arms and fingers. The teacher can say these words quickly. Students touch this part with their hands when they hear the instruction, and win the fastest and most accurately. When students are very familiar with it, they can also increase the difficulty and ask students not to touch which part they hear. For example, when the teacher says "nose", students can't touch the nose, but they can touch the eyes, ears, mouth and other parts. This game can be played in the form of a competition. One student in each group is pulled to the front, and if he makes a mistake, he is eliminated. In the end, one or two people will win.
2. Listen to the words and act them out.
The play of this game is similar to "touching the nose". After learning verbs and verb phrases such as running, walking, sitting, standing, swimming, skating, playing football and basketball. Teachers can say these verbs or phrases quickly, and students will act as soon as they hear them, winning the fastest and most accurately. This game can also be played in the form of a competition. Each group will choose a student to perform in front, and if there is a mistake, it will be eliminated.
3.bingo game
The game is played in the same way as the alphabet game (7). Each student prepares a piece of paper, draws a tic-tac-toe on it and divides the paper into nine squares. Then the teacher reads 9 learned words at random, and the students write the words in the squares while listening, and fill in the squares at will. After the students fill in the form, the teacher will confuse the nine words one by one. Students will circle the words they hear while listening. When the circle becomes a straight line in the horizontal, vertical or diagonal direction, students can shout "Bingo" and hold up the paper for the teacher to check. The first person to shout "bingo" is the winner. This game can also be used to count words, that is, the teacher can read nine numbers instead of nine words at will and let the students fill in the grid.
Step 4 report on the phone number contest
The following game is to train students to say numbers. The game is played by dividing the whole class into several groups, and the competition is divided into two groups. Every student participating in the game should prepare a piece of paper with a six-digit telephone number written on it. After the teacher announced the start of the game, the first student in the first group immediately showed his number, and the first student in the second group immediately said the number in English, and then the student showed his number.
5. Guess the age
The teacher prepares several pictures of characters in advance, such as Mike and Kate, and writes numbers on the reverse side of the pictures, such as 5,8, 1 1, 15. This game can be played in a group. Teacher or student shows a picture, and the first student in each group guesses it in turn. It can be said that he (she) is twelve.
(eleven)? Wait a minute. Which group of students guessed correctly, give the group 10, and then continue to guess. After the students in the first row guess, the students in the second row guess. Whoever scores the most points is the winner.
6. Addition and subtraction contest
Divide the class into several groups, and the competition will be conducted in two groups. After the teacher announced the start of the game, the first classmate in the first group immediately wrote an addition and subtraction problem, such as three and four. The first student in the second group should immediately say the answers in English, such as seven or three. Then, the students will write another question to be answered by the second student in the first group. The answer is wrong or unpleasant.
7. Guess the data of Middle East and West.
Divide the class into several groups, and draw a person in front of each group with his back to the class. The teacher took a schoolbag and borrowed some books, pencils, pens, erasers, etc. From the students, put them in the bag, and then let each group of students guess the number of things in the bag in turn. If they guess correctly, the group will get 10.
Word guessing game, this is what we used to play. The teacher asked a student A to think of a word that appeared in the textbook casually and told everyone that there are always several letters in this word. Suppose you guess the word school, draw _ _ _ _ _ on the blackboard, and draw a shelf where little people hang themselves. Everyone or group guesses this word. According to the general rules of English, most words have vowels, so guess from vowels. Suppose students guess the letter O and the word school appears, and fill in the letter _ _ _ o o _ in the reserved position on the blackboard. When students guess the letter that does not appear in school, they will mark the last letter in the blank space of the blackboard and fill in a note for the hanged person. If all villains are drawn and the word has not been guessed, the person who coined the word wins. If the word is guessed correctly, it will be won by everyone or the group.
It can be a group confrontation. Group A speaks words and Group B guesses letters.
The game not only trains everyone's proficiency in writing, increases the interest of teaching, but also strengthens everyone's ability of unity and cooperation in the group. Although this game was very popular in my primary school, I think it still applies now.
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