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How to get through the tower of 100 thousand jokes and nightmares 13 floor?

How to get through the tower of 100 thousand jokes and nightmares 13 floor? In the nightmare tower of a hundred thousand cold jokes, the 13 floor is the watershed between civilian players and local tyrants. If there is no magic card, don't think about it. How to match the nightmare tower 13 lineup? How to hit the nightmare tower 13 floor? Unclear friends, come and have a look at the 100,000 cold jokes nightmare tower 13 floor customs clearance strategy brought by Bian Xiao!

100,000 Cold Jokes, Nightmare Tower 13 Floor, How to Pass?

This tower is open on the 90th floor. If the character reaches level 90, this tower is not difficult. Now level 80 is much more troublesome. The main trouble is speed.

Team: Awakening Snow White, Spitting Chicken Juice, Demonizing Wukong, Alice, Tai 2 Real People, Cold Dancing.

When you see the post, say Orca. I also killed 1 time with Orca. But Okala hate is so annoying. I want to adjust my equipment, but I didn't get it for seconds, and I feel unstable.

Alice Biocca is much more stable. After the man in the fire fainted, it was not easy to overcome the hatred that aroused Snow White.

I also tried Jiang Ziya and killed one, but the first few rounds were quite annoying.

Too 2 must go up, otherwise the speed gap is too big, not too 2, and you can shoot more than 2 rounds on the opposite side.

Equipment: complete with special needs. It is not a big problem to equip 80,8182.

The problem here is speed. Now Shenka's lineup is all special forces, and the speed on the floor of 14 is already very difficult. So if the speed is not enough, call again later.

Snow 3 is particularly yellow, ensuring the blood of monkeys.

Alice is casually equipped.

Opening lineup:

Monsters with speed BUFF are 1-2. If you quit and refresh more, adjust the order of playing again, and the monster will refresh. You can use this method even if there is no crit in the first round of the gang BOSS.

Do it:

In the case of the opposite first hand, if the number of employees in the first round is reduced, you can't play, you can just retire.

1. The magic monkey is the first to shoot, hold all the hatred, and the start is complete.

2. Observe the remaining blood volume on the opposite side. Similarly, BUFF's strange blood volume is high to determine who is the target. What needs to be noted here is that the mad monkey critically hits high, and it needs to be re-determined through hatred after it is determined. In general, the target monster's defense will be slightly higher than that of ordinary monsters. If there is no crit, it will be easier to check, and crit will be divided. Low hatred is easier, and the hit rate is about 70%.

process

1. Grandpa and Snow White have been controlling this suckling monkey.

2. Hatred has always been on Snow White. The main output in the first half depends on Snow White's poison, and the second half depends on grinding.

3. The target monster that Alice fainted. After the blood volume drops by half, Tai 2 can also pass out. Alice freed her hand to stun others, and the hatred was stable at this time.

That's it.

main points

1. Snow White's blood-returning ability and special yellow color effectively reduce the difficulty.

2. In the first half, Alice leans against her face, while in the second half, she is basically stable.

3. The fewer speed monsters on the opposite side, the better.

I hit the target twice and attacked the monster. 14 layer may not be killed when defending monsters, so it depends on refreshing.

14 layer is much more difficult than 13 layer, and the opposite speed is faster. But the same way can be passed. There was no speed monster across the street when I went there. Very stable, countdown 18 rounds.

Tower Raiders of 100,000 Cold Jokes+0-8th Floor10th Floor12nd Floor13rd Floor14th Floor15th Floor.