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What are the characteristics of science and technology in various countries of the Asian Dynasty in Imperial Age 3?

China: The population ceiling has been raised, and private houses have been replaced by villages where villagers can enter, thus increasing the population capacity. They are bound to send troops, and they can't single out some soldiers. If there were no special tactics in the colonial era, they would be the first power in the fortress era, stronger than Germany (mainly in the follow-up, the stamina was insufficient after the German fortress was finished). The first force in the fourth era (the reform of the old Han army)

Japan: The last version was the first powerful country, and it is also very strong now. Houses are shrines that attract animals and bring resources. Japanese musketeers are extremely strong, and archers have no delay in trajectory. In fact, they are strange stragglers, very strong, and the long-range cavalry is also very good. Razors are fragile, but infantry can be used to build soldiers on the front line, with good data and halo effect. Samurai has range damage, but because it is melee and slow, it is useless to fight with real people. This is a good country.

India: Once the most powerful country, it fought fiercely in the early stage. Indian musketeers are the strongest musketeers in the second era, Indian stragglers are the second strongest in the second era, and Humboldt, who stood at the enemy's door for three and a half minutes, is the most powerful melee combination of the empire.

Indigenous three kingdoms

Iroquois: the indigenous people who competed with India for the most powerful country were also very fierce in the early stage. Cheap meat bows and axes flooded in, and there was no one in the second era. In front of him, all countries basically have to take defense. It is difficult to deal with ranged soldiers, and they were cut by cavalry. It is difficult to deal with because the men with meat bows and axes are mixed together, and the models are too similar. By the middle of the third era, it was weak.

Aztecs

It is a fun country, and it was fierce in the early stage. Stone-throwing soldiers are cost-effective, hyenas are flexible and maneuverable, and the powerful anti-cavalry ability of the golden fork and the animals summoned by the chiefs can suppress many countries. The middle stage is generally weak in the later stage, but it is also an interesting country to abandon the advantages of the early stage and dance on the wall.

Sioux

The most hated country in Empire III, the cavalry country, was born to harass farmers, so it is necessary to learn to attack and slaughter farmers quickly. Therefore, many aborigines were forbidden in Imperial III, that is, they hated Sioux and Iroquois, so they couldn't fight well in the later stage (a ridiculous saying often said by novices), harassed farmers in the early stage and tried not to die. In the third era, they learned the terrible war dance and fought to the death with cavalry brigades.

Europe

Turkish (Otto Mann

Farmers can't build it themselves, but they can give it for free. In the second era of artillery field, artillery Abbas can be built instead of stragglers. It is not strong after being weakened. After being developed by a China player with poor personality and strong ability, he rushed again. In the early stage, the trading post economy was used to bring Abbas+Sudanese pro-soldiers, and the Ottoman heavy cavalry+White Horse cavalry was directly promoted to the third level. Finally, there was a revolution that single-handedly saved the light cavalry for 65,438+00 minutes (after the revolution, all the light cavalry were upgraded to

Britain, England

The characteristic of benchmarking country is to build a house (manor) to send a farmer, so the core of basic tactics is how to explode a house at the right time to supplement the economy. The characteristic arms have strong longbows, but because of the characteristics of aiming first and then shooting, once aiming at a unit that is out of range or dead, it will waste a lot of firepower, usually counting blood. At the same time, it is extremely difficult to manually pull several longbows to shoot a unit and shoot it accurately.

Germany

A powerful fortress country, in the second era, the card was sent to the German cavalry, a fragile and slow-moving high-injury cavalry. Because of the card, it is easy to integrate the scale to slaughter enemy farmers, and in the second era, harass enemy farmers. In the third era, a large number of high-quality military cards made it one of the two strongest countries in the three fortresses of the empire. Special agricultural vehicles are very powerful, and the economic supplement is very strong, which is the foundation of German economy.

France

More expensive, more powerful peasants and more expensive, more powerful breastplate cavalry with range damage France swept the enemy with simple and powerful peasant cavalry. Powerful farmers make France less afraid of Rush, and the high cost of breastplates is a trouble. Generally, only a small amount of production can be made in actual combat to enhance combat effectiveness. Making good use of aborigines is one of its characteristics.

Russia

In a strange country with strong soldiers and large scale in the early stage, the combination of barracks and towers gave him both offensive and defensive capabilities. Excellent, fragile, a large number of scattered troops and cost-effective cavalry units gave him an advantage in most cases in the early stage, but because the soldiers were all weak versions, he was afraid of cavalry forces in the early stage.

the Netherlands

In the second era, we can build skirmishers whose range is several times that of infantry, and we can build banks that can continuously produce money. The characteristic Dutch gun riding is not bad, but it is not too strong. Mainly depends on the existence of stragglers in the second era, and the third era is also characterized by many guns. This is a small but interesting country.

Spain

Poverty is a word. Spain's miserable economy has turned a once powerful country into a weak one. The strange shield swordsmen used to be stragglers, but now they are useless. Taking advantage of the missionary aura, the powerful Lancer has also become a laughing stock because of the economic downturn. At present, the mainstream tactics are a wave of double guns in the third era, and tactics need to be developed. I hope the new tactics will make him rise.

Portugal

Every time he gets up, he sends a town carriage, so that he can easily cultivate agriculture in many towns. The country with a good economy in the later period (although Rush also had a hand in the early period) has a strong characteristic arm Portugal, which is the basis for his persistence. Portugal has many cards to strengthen the lancers, which makes Portugal a late-developing country with Portuguese scattered soldiers and lancers as the main force. The main tactic is to retreat to the frontier towns where many major cities are economically developed, and the carriage runs wildly, or in the opposite direction. By the way, because more towns have been strengthened, a lot of emergency soldiers can be produced, and the number is amazing and interesting.