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How to treat the unfairness of Clash Royal in the Beginner's Guide to Clash Royal?

Royal Conflict Beginner's Guide

1. There is no original sin in the matching mechanism.

No matter whether the matching mechanism is really random or pseudo-random, at least you can be sure that the matching opponent has almost the same score as yourself (0~300).

No one can't finish his daily work or score points just because of the matching mechanism. More complaints are that they use the weak and easily restrained routine at present, which makes them more difficult to fight than others.

What are the stronger cards in this version? As we all know, there is no need to blame God from generation to generation. Maybe a version will turn over after the balance update.

Two. Pyramid support system

At first, in a competition, the winner lost as many cups as he won. People in each score segment rely on the following people to give themselves blood transfusion, and then lose the blood to people with higher scores than themselves. With this mechanism, they are stable in a certain fraction.

The strength and skill of the card package determine which part of the pyramid you are in. The strength of the card package is the foundation, the technology is the elastic part, and the card package is very poor. No matter how good the technique is, it is impossible to score significantly. This is estimated by people who watch live broadcasts.

Three. Graded incentives and liquidity

The lower the level of the arena, the less gold coins and boxes are awarded for victory, and the number of cards donated by the tribe is not as good as that of the people in the senior arena. And in a8, the legend card is refreshed from time to time. In other words, the sooner a person rises to a higher position, the faster his promotion will be.

Of the two people who started playing at the same time, the one who knew how to play was definitely faster than the other, because Du Jie was earlier. In other words, if you invest more time, energy and money than the average level of the same level, you can climb up, otherwise, swim against the current, and if you don't advance, you will retreat.

This system itself is positive, but it also brings some pressure to players. Because of the Matthew effect, people who want to play for a long time have to pay more to avoid becoming a vulnerable group.

After the update on May 3rd, the game won gold coins. People with slightly disabled hands may have to play for an hour or two in a row if they want to get full of these rewards, which also makes the casual mobile game that was originally very happy when opening the box start to taste a little heavy.

Reward gold coins have also widened the technical gap between players. People with disabled hands may think this game is too difficult, so I don't want these gold coins. I just need to pack boxes to do my daily work, and those with good skills are more confident to get these rewards. They will be more active in the game and further improve the overall competitive level of players. In other words, the chances of matching disabled players are decreasing, which may be one reason why many people feel that the environment is getting worse and worse.

Similarly, the increase in the number of donated cards is more beneficial to people who can surf the Internet frequently. In other words, the logic of the whole reward system is that the more you pay, the more you get back. Of course, almost all games are like this.

All this aggravates the polarization of players, makes people who invest less find the game difficult to play, makes people who invest more time and energy feel tired, and makes people who invest more money feel bored.

Four. Seasonal reset

At the end of each season, everyone's scores will be reset. After that, everyone's scores will gradually recover. At the end of the season, most people will return to their original positions. This is a system with advantages and disadvantages. The advantage is to kick the dead fish out of the ranking competition, so that those who score instead can do it once and for all. The disadvantage is that it conflicts with the supporting system, supporting system and grading reward mentioned above.

After resetting the score, the first thing to bear is the support system. People who have absorbed the following nutrients have returned to the original point, that is to say, they have to reabsorb nutrients and pass them on from level to level. Finally, the new talent at the bottom is the person who carries the heavy burden. We assume that the total number of players remains the same, and the total number of cups will continue to decline over time. Of course, if the number of newcomers can maintain the same growth rate as the number of a8 cups, it will remain relatively stable (the following comments mentioned robots, which I think is also possible, but I didn't consider robots at first).

What is the current situation? Last season, there were about 23w players in the legend, and this number will continue to increase. In a low-level arena like a3a4, you can see many people of Grade 7 and 8. When the national costume was first opened, the level of the tower of kings and the arena was not much different for most people. Now the environment is very unfriendly to some novices who have just arrived in into the pit.

Supporting systems have also been affected. If you lose a cup, you have to keep giving points. As soon as the season is reset, we are all goalkeepers tonight, and it is not a dream to compete with famous anchors. For those who can gain a foothold in a8, the season reset basically has no effect on the reward, but for those who were originally at the bottom of a8, they feel uncomfortable. They may not even get the minimum living allowance, or they may not get the a8 minimum living allowance. When they returned to a7, what was the difference between 2900 and 2 100? So this gave birth to a group of goalkeepers.

The reward system is influenced by the matching system. People who went to an arena to eat subsistence allowances were squeezed down, and the rewards suddenly became less and less, which was embarrassing. Many people will invest more (maybe 648, maybe time and energy) to gain a foothold. This behavior will eventually lead them to become a member of a8, and then become a member of absorbing the bottom nutrients in the seasonal reset.

I mean, this is an infinite loop, and it is not clear whether it will eventually collapse without the injection of a large number of new people or the change of the game itself.

Verb (abbreviation of verb) about goalkeeper

There is nothing wrong with watching the door. This is just a game. Everyone has his own way of playing. What's wrong with wanting to have fun? But when many people around us start to guard the door or even abandon the pit, we should start thinking about what caused this situation. If this is a junk game with no fun, then the reason is obvious, but clash royale, as the first brother of competitive mobile games now, is like this, and there must be a deep reason.

Solutions to intransitive verbs

1. Increase the arena of a higher level, and reduce the pressure brought by the season reset to the game. Of course, many people will think that this will prevent them from enjoying the highest level of arena rewards, which means that they have to replenish their money, but it is good for the whole environment. In fact, there are not many people in the arena with the highest level (suppose it is 4,000, which is also speculated through the grapevine), and the number of their upgrade cards is bottomless, so they may not care about this little reward given daily.

2. The new game mode can make some people with high competitive level jump out of the competition of the ladder, or let newcomers have a more relaxed game environment.

Conclusion: I think these two points are the most urgent. Balance adjustment may be unsatisfactory, for example, electromagnetic towers can't be milked and cannons can't be cut. It will take some time for the new card to be popularized, and its impact on the environment is slow. I guess people who have never seen the princess fainted in the toilet.