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World of Warcraft: Were Shamans Afraid of Thieves in the 1960s?

When the shaman of World of Warcraft mentioned the shaman PVP in the 1960s, the first thing that most players thought of was that the black wind enhanced the Sasser. However, Black Wind Sa is mostly in the video, and the game videos all show the best side. In actual use, the probability of SecSec Man is not high. Shaman has only one result in the face of thieves, a profession at the top of the food chain-"jumping the street".

Shaman VS thief is one of the strongest PVP occupations in the 1960s, with a perfect control chain. In most professional situations, you can beat each other through excellent control chains, and the biggest advantage of shamans in the 1960s was the outbreak, but the so-called outbreak was worthless to thieves.

In the 1960s, thieves didn't even need to use PVP talent. They can chase and chop the shaman to death by using the fighting thieves, and kick him after reading a note for 2 seconds without bleeding. Moreover, the shaman has almost no countermeasures, which means that he can't run away and can't beat him. As long as the equipment and technology are not too backward, the shaman is completely helpless in the face of omnipotent thieves.

In the 1960s, shaman was named as "two useless armor" (the other was a hunter), so shaman didn't have much advantage against most professions. Only in the face of individual legal professions can he win through a series of skills such as interruption, attack and explosion. But these skills are ineffective in melee physics classes, so shamans are afraid of thieves.

Like World of Warcraft, want to know the information of World of Warcraft, remember to pay attention to Fat Brother! In the 1960s, all occupations in World of Warcraft were afraid of thieves with all skills, mainly PVP. The thief has a secret operation, and it is very likely that he will strike first. They can not only be unconscious for a long time by sneak attack, kidney attack, blindness and waiting for opportunities, but also cause a lot of damage by cold-blooded evisceration.

Therefore, the following preparations can be made for thief PVP.

1. racial talent, orc racial talent, tenacity, can increase coma resistance by 25%. In the face of thieves, it is one level higher than other races. Of course, there is no need to choose orcs to fight thieves.

No matter what kind of talent you are, you must put on a shield at the beginning. If it is enhanced, you can make a macro for changing equipment, and you can take the initiative to attack after taking damage with the shield.

3. To fight thieves, you must insert the poison-clearing totem in advance, which can solve the poisoning effect of thieves, and the most important thing is to solve blindness and prevent thieves from sneaking in again.

4. Being a ghost wolf can prevent thieves from tearing down your totem.

In order to prevent thieves from disappearing, they were electrocuted by flames. In the sixties, thieves didn't have shadow cloaks.

Of course, many times, thieves are not necessarily skilled, and you may not be ready for thieves to sneak up on you. Thieves are the most standard PVP talent for nostalgic clothes. Thieves are cold-blooded, blind, disappear, dodge, sprint, and then refresh. Let's try the above skills again! If thieves don't make mistakes and add chrysanthemum tea, most of them will pass out directly, including shamans. Some people will say that Jason is dizzy, even if he can solve blindness or chisel, he will continue to feel dizzy. In short, a thief with all skills is not easy to fight if his level is ok! Shaman is at a disadvantage. If you are not a professional PVP thief, such as a thief with a copy talent, he certainly can't control you, and then eating blood bottles is basically the advantage of shaman. After all, if you strengthen it directly, he will kneel down and the elements will be easier to play. Interruption will add blood, and the rest will be attacked by lightning shield. Thieves can only escape.

So, to put it simply, shamans are afraid of thieves. If they are all PVP players, shaman is really at a disadvantage. All professions are faced with skilled thieves. Except for the strong refutation of the first echelon warlock, other professions are difficult to engage in. The words of the mage depend on the speed of operation and reaction, that is, they can exchange skills with each other and can drive 46.

Shaman was ambushed by a professional dagger thief, so he could only pray for the thief's food, and there was no other way to kill you. The initiative lies with the thief, not you.

In the 1960s, thieves were most feared in the wild, especially virtue and shaman.

Thorn Valley is a paradise for thieves and a hell for others.

As a senior pvp player, I have experienced hundreds of battles, and I feel the same way. Thieves are not afraid of shamans, but they can be thieves in the dark sixties. But the initiative is in the hands of thieves. The role of thieves in group warfare is greatly reduced, on the contrary, the role of shaman group is stronger. Each has his own merits.

Teacher Conan will answer.

It happened to be a thief player in the 1960 s. Now many people say PK first, but in ancient times in the 1960 s, there was no dual talent, so I asked where there were so many G washing talents. ! I don't know how long I stayed in Tyre for a golden horse.

Basically, thieves were either sword-fighting or dagger-fighting thieves. If you don't spend a few years squatting on the battlefield and at the door of AG (for the tribe! ) pure PVP players, thieves who can generally be seen are copy talents.

However, even the copy talent still has certain advantages in the face of SM. Thieves are one of the strongest PVP professions in the 1960s. After all, there is Faye Master. It is worthwhile to fight against most professions.

VS Enhanced Software Assurance

Thieves and enhanced sa are about 70-30, and thieves are dominant.

As a waste of armor in the 1960s, the number of outbreaks of strengthening shamans is really scary, but under the control chain of thieves, the word "outbreak" is a bit embarrassing, but it is still short-legged.

VS element sa

Thieves and elemental Sa are about fifty-fifty.

In the face of the elements of high dharma injury in the later period, thieves are still under great pressure. When a lock is dizzy, it is often embarrassing to find that half of the blood has been bounced off, and then the blood of two earthquake thieves will be left. There is another reason. In the 1960 s, it was basically milk or enhancement, and the element Sa was a rare species. At that time, many thieves couldn't beat Element Sa. For example, I ... remember being beaten when I first met element Sa.

According to Blizzard's father, nostalgic clothes will be opened this summer. I hope it is a one-time buyout or card counting system. I really want to see the scenery in Thorn Valley again.

As an old worker, this profession. . . . Except for the' 45 s (well, yes. . . I participated) In the 1970s, thieves and salamanders were not as strong as solo. . Compared with dz, it's not interesting.

The career that stood at the peak of pvp in the 1960 s (of course, the default race is the undead)

Warlock, dark shepherd thief

A warlock is basically a dog with a warlock. Basically, he won't waste any career (in fact, he is his real son T0). When I meet ss in the wild, I can only pray that he is in a good mood. . Just running around, fear+all kinds of dot can only be hehe,

There are too many Sao routines for dark grazing, and the most classic idea to control suicide is not much better.

Dz .。 . . There is nothing to comment on this profession. The base point is pvp vertex. Of course, it is a little difficult for Chrysanthemum Thief to meet ss.

Oh, oh, oh, and the subject said that pvp in the later period of sm 60 had the impression of sm. Anyway, I triggered the Crusader+Black Wind +e freeet hammer, huh? Not dead? See you after the earthquake, because the blood volume was too low at that time, and the blood volume was basically around 3000-5000, which was about 3000 cloth armor +4000 leather armor +5000 plate armor+.

Of course, the strengthening in the 1945 era was stronger.

This is really uncertain. Mainly depends on what talent. Under the same equipment, augmented Sa is a thief's nightmare. If it is a talent such as elements, it is generally no match for thieves.

Shamans were not too afraid of thieves when their equipment was average in the early stage. After thieves get effective weapons, enhanced Sa cannot defeat thieves with the same equipment. Element Sa still has a chance. On the contrary, Naisa won the most. Make good use of the totem of clearing poison and kill thieves slowly.

In the 1960 s, the blood volume was low, so if you pretend to be forced, you will probably kneel. I, a hunter dressed in blue with T 1 spare parts, defeated the thief who basically got me to the residual blood and then pretended to shoot you with a bow and arrow, and also defeated the dark shepherd and mage who got you to the residual blood and returned it to you with a wand. Luck strengthens the ability to beat thieves, but as long as thieves don't pretend to be full, they can't do it basically. No matter what talent you have, thieves will only kill you if they seize the opportunity. In the 1960s, thieves were described as cloth killers rather than shaman killers. All the skills of thieves are designed for shamans, so you will be angry and I will avoid them. The earthquake is a joke to thieves.