Joke Collection Website - Cold jokes - #3d modeler # plays games for the next generation, but can't map. Is it difficult to find a job? ...

#3d modeler # plays games for the next generation, but can't map. Is it difficult to find a job? ...

One? Is the next generation game modeling easy to learn? Well, actually, I just want to be lazy. If you want to learn the next generation game modeling well, you must work hard and study hard. I don't understand what is easy to learn and what is not easy to learn. 1+ 1=2 is easy to learn, but what's the point? Game modeling is a very promising industry, but we need to work hard to absorb the knowledge inside. If you just learn to fish for three days and dry the net for two days, then it is very difficult to model the game. If you really study hard, then game modeling is very simple. Don't focus on being eager to learn or difficult to learn, and solve difficulties and problems when you encounter them. If you give up because of difficulties, you can't do anything, because it's not easy to do anything, it's easy to let it go to waste, and there are opportunities in difficulties.

Two? How to learn game modeling and avoid detours? It's simple. Find a guide and follow him quietly. How to learn game modeling to achieve the fastest progress in the shortest time and avoid detours? My answer is to mix with awesome characters. In fact, this question is very complicated and everyone has different answers. Maybe you are interested in game modeling today and want to get in touch with it. You watched some videos online and made them yourself. Watch that video again tomorrow and do it. In the end, I was addicted to it. It seems that I have learned a useful skill, but I don't think so. Judging from the recruitment situation of the company, many people's works are not bad at first glance, but only after being imported into the engine can they find that even the most basic industry standards are not met. What is the reason for this phenomenon? It is because of the poor dispersion of all kinds of messy video tutorials found on the Internet that there is no comprehensive and systematic learning, which leads to a weak foundation and incomplete understanding. I tried for a long time, but it was useless. I can only comfort myself with some works that are not like Si, and the works I make must be standardized.

To solve this problem, you can go to the place where I study the modeling of next generation games. There are free live classes every night in that place, and there is no need for any economic expenditure. Just come and listen in the evening when you are free. You can also ask the teachers inside for relevant software and video tutorials. If you want to learn the next generation game modeling, you can go to this game modeling tutorial information skirt: the number at the beginning is: 296, and the number in the middle is: 676, which is at the end. Everyone must practice the basic skills solidly, and we can win 99% of the things. Impetuousness can't solve the problem, it will only create bigger problems.

Three? Is there a future to learn the next generation game modeling? How about the salary? The future, full of imagination. First of all, I'm here to tell you categorically that the modeling of the next generation game is very promising, because this is a new industry, making game-related products, and how hot the game industry is in our country. Old people don't know, but young people are discerning and can think of it with their eyes closed. At present, there is a great demand for talents in this industry. There are many workers engaged in the modeling of next generation games in China, but few really talk about talents. When we had a meeting in Beijing last year, we chatted with many bosses in this industry. They complain that there are many people in the company now, but few useful people can really play game modeling. Most of them are post-support and administrative departments. Companies spend a lot of money to recruit talents in this field in society, but the number of real talents is limited. If you drive high, other companies will drive high, so real people are very popular. Those losers won't give it to them.

As for the salary of this industry, if you just started this industry, or just joined the work, your ability is limited and you have hardly done any big projects, it is impossible to ask the company to give you a high salary. At first, we didn't do it for money, but more for accumulating ability. Generally, you can find any company, and it will not be less than 1 10,000. Many of them are very strong, and the annual salary of one million is not a problem. So don't focus on whether this industry has a future. The future is there. Just focus on how to improve your ability. Ability is the right to speak, and learning is the last word of development.

Are the four generations of game modelers saturated? There are only saturated wastes, but no saturated talents. As I said above, this industry is very popular and needs talents, but there are too many wastes and too few talents in this industry, because from the perspective of talents, this emerging industry is far from saturated. Judging from the waste materials, the waste materials are saturated. I hope you can either study or learn to become talents, and don't learn to become waste.

What software does the fifth generation game modeling need? Come on, alas, I forgot my weapon. Withdraw. (1)Maya software:

That is, Autodesk Maya is the world's top three-dimensional animation software produced by Autodesk Company in the United States, and its application objects are professional film and television advertisements, character animation, movie stunts and so on. Maya has perfect functions, flexible work, easy to learn and use, high production efficiency and strong realistic rendering. It is a high-end production software of movie level.

Maya Game model production means that Maya Game model producers make models of environment, machinery, props, characters, animals and monsters in the game according to the original manuscript provided by the original painter, which can be divided into Maya game character model production and Maya game scene model production. Maya game character model making needs a higher artistic foundation than maya game scene model making.

Maya game character modeling refers to the Maya game character modeler making models of characters, animals, monsters and other characters in the game according to the manuscript given by the original painter of the game. Because of the higher requirements for the basic art, maya game role modelers need to know the human body structure and skeleton structure, understand the performance styles of various game roles, including Q version and realistic type, understand the light and shadow of game art, master the expression techniques of material lighting, and skillfully use 3D software such as maya.

Maya is the most commonly used software for Maya game character modeling. In addition, PS, 3dmax, UVLayout, Bodypaint and other software will be used.

(2)PS software:

Photoshop is an image processing software developed and published by Adobe Systems. Photoshop mainly deals with digital images composed of pixels. With its numerous editing and drawing tools, you can edit pictures effectively. Ps has many functions, including pictures, graphics, text, video, publishing and so on.

?

(3)3DStudio Max software:

Often referred to as 3ds MAX or MAX for short, it is a 3D animation rendering and production software based on PC system developed by Discreet Company (later merged by Autodesk Company). Its predecessor is 3D Studio series software based on DOS operating system. Before the appearance of Windows NT, industrial CG production was monopolized by SGI graphics workstation. The combination of 3D Studio Max+Windows NT suddenly lowered the threshold of CG production. At first, it was used for animation of computer games, and later it began to participate in the production of special effects of movies and TV, such as X-Men II, the Last Warrior and so on. Discreet 3Ds max 7 was officially renamed Autodesk 3ds Max, and the latest version is 3ds max 20 15.

(4)Headus UVLayout software:

This is a special software for removing ultraviolet rays. It feels smooth and easy to use. Compared with MAYA, the biggest difference in feel is that it moves by holding down the quick build and moving the mouse directly, so it slides over instead of pulling a little when editing the hand, so it is quite wonderful to use! Moreover, his automatic UV booth is quite effective. Although it is similar to MAYA's Relax, it is even, beautiful and easy to use.

(5)BodyPaint 3D software:

As soon as it was launched, it became the best UV mapping software on the market, which was fully proved by the adoption of many Hollywood production companies immediately. Integrated in the core module of Cinema 4DR 10.

Six: What preparations should be made for the modeling and production of an excellent next-generation game? First of all, we must understand this model in all directions. Take a role model as an example. If you want to be a role, you must know its appearance, personality and life background. An excellent example should have a certain vitality, reflecting its characteristics and regional culture. This idea and concept should run through the original painting design, 3D model making and action design. These three aspects * * * shape this feature of the role. When modeling, we should always feel its life, its personality and its emotional movements, so as to make a high-quality model work have vitality. ?

Seven: the classification of the next generation game mode. According to the different precision, it can be divided into high-order mode and simple mode. The significance of making high mode is to generate a normal map, which will carry the surface fluctuation information of high mode, and then paste this normal map with high mode fluctuation information back to the simple mode, so that the simple mode also has certain high mode characteristics. This is the basic principle that using simple models in the game can show enough details. Whether it is a high mode or a simple mode, there must be some basic requirements, such as accurate modeling, reasonable wiring and both form and spirit.