Joke Collection Website - Cold jokes - What is the criterion for judging the "synchronization" of online games? I hope someone who knows can give me a detailed example! ! ! ! It must be well paid.
What is the criterion for judging the "synchronization" of online games? I hope someone who knows can give me a detailed example! ! ! ! It must be well paid.
But online games don't need the word synchronization to describe it, but it's not hard to understand what you mean.
Synchronization has only two effects (let's call it synchronization ...)
1.PING, which means delay. You can think of this value as your distance to the server. Usually, the unit of this value is milliseconds. The closer to the server, the smaller the PING; On the contrary, the bigger it is. So what's the use of this? For example, if you play CS on the same host, your PING is 1 and your opponent's ping is1000; You both fired at the same time when you met, but it took time for this data to be transmitted to the server, which was delayed. So even if you two fire at the same time in reality, he is slower than you in the game 1 second! So he is dead, so to speak.
So how to improve PING? Be sure to choose the server closest to you. For example, if you are from Sichuan, then choose Sichuan to play games. Of course, go to your network operator (Telecom, Netcom, etc. ) Increasing the bandwidth can also be slightly improved.
2. Lag is packet loss.
Network transmission data is lost, and the lost part is packet loss. The greater the packet loss rate, the more you lose when you play! This is similar to ping, but it means more about the status of your network and server. For example, just now, you sent it because of packet loss, but this part of the transmitted data happened to be lost and not transmitted to the server. Well, congratulations, yours failed when it was launched. You may see that there are fewer bullets on this machine, but you don't actually judge that your opponent has been hit by the server.
How to improve? Select a good server; Set aside enough bandwidth when playing games, such as turning off fast broadcast and thunder software. In short, close all programs that occupy network resources. Of course, sometimes poisoning will make your bandwidth smaller, and then you need antivirus.
3. The choice of server. Simply put, you can choose any line of server. For example, if you are a telecom line, don't go to the Netcom server! Otherwise it will get stuck!
4. Finally, nowadays online games can generally see ping (delay) in the selected area, right? If you can't see it, choose the nearest area.
This is the master ~ ~ are all games developed by themselves! We are not professionals and can't give professional advice. But after playing games for so many years, I can talk about my views according to my own understanding. If you try to integrate some data into the client and let the player call resources from this machine, it should speed up. I can't give advice on the rest. It is difficult to find a professional answer to a question like LZ. I suggest you go to relevant technical forums, where you should be able to find more professional answers. ~
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