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Warhammer 3 the characteristics of each race

1. Sinian China

Aurora is located in the northeast corner of the world, with a wonderful opening in Xi 'an (suppose, the same below) and a clear opening in Guangzhou. In the northeast corner of Sinian, there are chaos, green skin, rats and rats; In the northwest corner, there are nomadic warring groups and chaos; In the east and southeast, there are other factions of Sinian system; In the west and southwest, there are mountains and ogres.

The basic economy of Sinian is not very good, but it is not bad compared with other factions. The economy of Sinian mainly depends not on economic construction, but on the trade and anti-robbery along the Silk Road, with an average of 1000 rounds; In addition, it is to go out and fight against the wild; Then there's the routine chaos, the rift, the airdrop carnival. In short, the real economy of Sinian is one of the best, but it is still relatively tense in the early stage.

In my opinion, the Sinian troops were better than one or two heavily armored infantry, especially those with shields. I like to call the material officer, light armor is not resistant to arrow tower shooting, and heavy armor is fine. At first, there were hand guns, but I usually didn't build them, because the direct range of the street fighting section was not very effective, and the enemy troops in the same division were generally long-range. There are no musketeers in Sinian, only musketeers, which is a bit puzzling.

In addition to the need to break armor with a dragon crossbow, the mountain soldiers feel that there is no need to upgrade the discipline soldiers. Barto's cavalry and peasant attendants are better, and all cavalry charge 40 yuan. However, in the legendary difficulty, the light rush ride needs to be pulled and rushed three times repeatedly to single-handedly explode 1 team light armor shooter.

As an advanced beast, Tao Yong has no remote special effects and moving speed, which is a pity. The rocket launcher always feels that its range is not as good as that of the empire, but its power is still there. Longma didn't evaluate until he got five strokes. The protagonists Tian Cheng and Dante are natural law and metal law, and they are particularly speechless. There are two kinds of lords who can ride lanterns. They are all good at buff and light armor ... dragon Xiuyan Qing. I want to hire an alchemist, but he knows Yin and Yang, and the effect is good. Yang is also very powerful, but he is still light armor and can only ride a dragon and a horse.

Peace is actually relatively simple. Lords +3, heroes+1, buildings+1, and events are adjusted, so you will be skilled. That is, general development is the main factor, followed by income and order again. You can leave a space or 1 building, or build or tear it down.

On the Silk Road, only one group of business travelers can be on the road at a time. Everything is shipped to the governor, you can call it a transshipment envoy, and the runner is a big official in the Song Dynasty. Just look at the benefits and time-consuming of the region. There will be robbery and other incidents when passing through unfriendly areas on the road, depending on the choice. Mainly after the business owner is advanced, first order the added value and selling price, and then order the overseas replenishment. Everything else is free.

Generally, the compass should be left in the supplementary and defensive materials, and nothing else is important.

Three levels must be accounted for, and the wild gains are high. And if it is closed, the threat index of nomadic people will rise rapidly and explode to 100. Buildings, barracks, population, maintenance fees, recruitment fees, and defense benefits in the customs house can be fully staffed with senior officers and kept at low cost.

Diplomacy is easier to unite the country, but in addition to being clear ...

2. The base color is Lou Yue

There are three factions in Kislev, and the third faction will defend the three legendary cities and win the battle in the 10 round. Queen karina is in Kislev, and patriarch Constantine is in the position of Hammer 2 in Lengeler. It is called Alexandria (Great) Ronov Castle, but it is associated with Novgorod.

Similar to the fact that the queen is an innovator and the patriarch is an old school, the concept is not harmonious. The queen is fine. The card face of the ice mage includes the ice guard and the heavy armor Gesa (gram). The patriarch started out as a mixed soldier, that is, a bear with monster elements.

There are only three legendary cities in Kislev: Kislev, praeger and Lengeler are ten cities with strong factional effects, and there are only three other cities. Kislev's economy is relatively average, but there are many wars in general, so the economy is relatively ok.

Kislev is also two heavily armed soldiers with short muskets; The shooting army is a melee musketeer, heavily armored and very strong. Kislev cavalry, monster riders, artillery, behemoths, and sledges (chariots, but long-range sledges are of great value) are well-behaved, but they lack advanced heavy infantry.

Kislev has three factional mechanisms. First of all, fans, the church and the royal family, through the special requirements of the selected ceremony, as well as buildings and events to increase fans. If the two factions survive to 600 fans, they can unite and attack another 50 fans with 5000 or 200 beliefs. But if the belief is too low, the collar will be messy. ...

The second is the mage mechanism. Mage lords and heroes need technology to unlock recruitment, and then spend 6 rounds of training. Training can choose different characteristics and abilities, which is also very interesting.

Another heroic patriarch of Kislev is a rare hero who rides a bear and is heavily armored. He can learn to use the group blood back to the aura three times, and the three chiefs take turns, which is too strong.

Ogre

Ogres are divided into two factions. The leader, Dajinya, was in the southwest mountain range of Sinian, while the butcher Skraka, the mage of the big stomach god, was actually in the south of Rick's collar. ...

Ogres have a bad economy, so fight more. Factions have three main mechanisms. First of all, the contract, 10 brush a contract, you can get benefits and friendliness, but it is generally not close or difficult to fight, anyway, I will not do it.

The second is the meat system. Each unit has 50 points of meat at the beginning, full round -20, friendly area+10, and can build hunting buildings, but the regional economy is -50%.

The third is the camp. The camp is similar to the land governor, and there is not much meat consumption reserve within the scope. The core is to unlock the camp through technology. The ogre's ordinary stronghold is only level 3, and the advanced barracks have to leave the camp. The number of troops stationed in the camp is small, but it can reduce the maintenance cost similar to that of Aurora Pass, and there are other gain effects.

The ogre's lower arms don't pull, which is similar to fart essence. Javelin can be produced in two urban buildings without pulling, and stealth is very easy to use. The recruitment and maintenance price of ogres is relatively low, and the strange steps of 24 people are also very fast and powerful. The monster rides on a toothless ride and has an armored shredder (130A). There are guns and trebuchets, except that the infantry is a little weak, which are all good. Stonehorn also has a 250-range version.

The heroes of ogres are fire, beast, big stomach and hunter. The big stomach method has a strong blood-enriching spell, and hunters can increase the number of beast troops or kill them from a distance.

4. Nanoscale chaos

If you ask me, I think Gai Na is the strongest campaign camp. At first, I felt that my attributes were low and my armor was low, but my blood was particularly thick. What a sinister shield.

Gao Na is located at the intersection of the new chaotic continent and the main continent. Anyway, it is the place where Dulong City can beat you for three or four rounds across the sea ... Carlos is a distance to the east and Carlos is northwest of Miaoying.

Nano-scale technology is better, and the time is shorter, and the explosion is over.

The economy of nanometer scale is extremely poor, because buildings are extremely expensive. Dirty buildings have a unique mechanism of decline and prosperity. At the beginning, it is the sowing period, three stages of economy, five stages of basic military, seven stages of special military, five rounds of final stage, four rounds of each other, one stage to the last stage, and one stage to the next. The higher the number of segments, the stronger the effect, but it will fall into one segment. Interesting, but expensive and time-consuming.

The arms that receive scales are very strong, and they are generally magical attacks, poisoned and thick in blood. 1.5 million blood, and Kugas can also explode remotely, invincible. Gao Na has a characteristic that the arms belong to the special call of the game king, and there is no limit on the number of rounds, but when she came out, the Three Kingdoms only had half blood. In addition, recruitment can only be unlocked if there is a barracks, and places will be provided slowly after unlocking. In 2000, the economic construction of Changling began, and 5000 people were abandoned. ...

Dirty soldiers are bloody and like it very much, except for messy eggs. Feibing Fei 10 6000+ blood is actually very good. The basic arms of the scale are 60 8400 blood scales, which are cheap, 90% blood comes out, technology+recruitment, so it is the main force. The recruitment of other troops costs more than 1000 yuan, otherwise it will be very expensive to die with half a blood.

There is a special ceremony to match the scale. At first, the evil performance was that an army did not move for two rounds, but it saved +20%, so it asked the second team to help the home team return blood. Global corrosion 1000, the spread probability of three rounds of plague+30%; Development in 2000 +200, recruitment cost -20%. I don't know if it is global; After 3,000 rounds of imprisonment, all towns and troops in the province were randomly plague.

The nano-scale special resource is infection, and then the plague can be deployed in the giant kettle of herpes. Five basic plagues only need 25 infections, but there are 20 symptoms and 5 special virus formulations. Take care of your own plague. No problem. Can spread the plague, increase corrosion, and gain the benefits of losing the enemy. A better formula is self-recruitment +35% and physical resistance +20%.

Nano-scale is also chaos, 0-34 magic wind, make up -5%. The hero of that dog is mainly the physics fanatic and wizard of that dog. That dog is an advanced damage spell. If you shake it too long, you will know when it will end. ...

5. The color is evil and chaotic

Evil is in the new chaotic wasteland, the northwest corner of the world. Evil plays are more interesting. The special resource is believers. 1000 points can develop religious groups in 1-3 towns around the world. Religious towns can build buildings, choose 1 from 4, increase believers in turn, temporarily increase diplomacy, recruit heroes and fanatics, and even riot. The first three options will increase the temptation. If the temptation is great, you can choose to conquer as a servant country through diplomatic interface. Only civilized races such as human beings will be tempted, and the number of races and towns will be reduced in each round.

Evil troops are all high-speed and high-attack, without long-range Sonia's first Explorer chariot was a joke, and the chariot could not go into battle lightly. Evil-colored marauders, swords, shields and cannon fodder, riding spears against the big and the light, the overall feeling is more difficult, that is, inferior substitute deserters mixed with courage can resist going offline slightly. However, Lord Naccari's fighting action is very handsome and lethal.

Evil is revealed. At 3000, the army of fanatics is still there. It looks good. But the other feelings are not interesting. I can't be tempted by ugly colors. The opening is in the corner. After reunification, the four cities are unified friendly forces in the north and 40% in the south. So it's boring to fight all the way.

6. Rape is strange and confusing.

The traitor is located in the northwest corner outside the Sinian Pass. In the east of this province, there are two cities of Friendship Association Army, and the fourth city is the enemy of Sinian. To the west of the traitor is the northern edge of the ogre, and there is an enemy of the imperial alliance army in the three cities.

Qi Xie's construction economy is good, but it needs to be equipped with magical winds. There are 5 levels of magic winds in each province. If there are only one or two cities in a province, it can be reduced, and then the magic wind in four cities can be increased by the same value. How strong, the income from economic construction doubled. Treachery is also chaotic. If the magic wind is low, there will be punishment. Transmission requires 40 magic wind reserves. But it seems that if we don't destroy Sandao Pass, it won't spread to Sinian. In that case, we need a second team to surround the customs and let Carlos sneak in. Treachery is regular, which increases the research rate and probability to enhance the related mechanism of magic wind matching. Traitors are basically not short of money, and they take more prisoners in the war.

Treacherous troops love it. It's blue and pink, like Star Wars. All the traitors' armies are equipped with shields, so they are invincible. Although it will actually be fragile, the shield can be repeatedly returned, especially to attack the computer town and the endgame, and the amount of shield can be controlled without injury. Treacherous infantry also has long-range ability, but there is no anti-line infantry except deserters. Traitors are remote clans, but the scope is relatively short. The traitor's only chariot is a flying chariot. 90 range 10 seconds kill 1450 armor-piercing bullet explosion, just breathing, or riding a flying carpet, which is very fun.

The special mechanism of treachery is magic code, and buildings with special resources can be increased in turn. There are different strategies to unlock the magic code by science and technology, such as creating the world, forcing a declaration of war, forcing the city, and forcing the city to be especially good. This is related to diplomatic relations and the degree of corrosion of traitors. Minimize losses, cool down 10 round, and the last city is not transferred.

7. Fear of chaos

Terror lies in the middle of the new chaotic wasteland, southeast of the Gai Na faction mentioned by Sene.

The abusive economy is very poor, the economic building basically does not give money, and the towns are basically destroyed, because it takes 2500 yuan to occupy the towns. The first level is 5000, and the research and development technology will be consumed. In World War I, hundreds will be given.

Soldiers who are afraid of abuse are very strong and have extremely powerful heavy armor troops. The Sect of Four Gods, with no evil and no color, the other two deities are deserters from the 85 armour, and they are afraid of abuse. They are 100 armour imperial association army, with halberd and dual-holding versions. This school of blood books, armor-piercing sword, overweight armor-piercing riding and real 18 armor-piercing riding, minotaur, three chariots, blood temple, in a word, strong, strong among the strong.

The technology started for fear of being abused and the buildings in the main city each have a 5% probability of colonizing and destroying towns. Sadism means that everyone's mobility is +25% after destroying the town, while Scarbrand's mobility is +35% after extra victory. If you are afraid of abusing the town, you can choose to recruit or moderately fill the staff and convene the army.

The troops assembled in this way can't be replaced, they can command, they need maintenance fees, they can't be replenished, and there is no loss in five rounds. After that, if you don't fight, you lose. Sacrificial skulls collected in 2000 can summon troops +2 troops, and after being destroyed, their mobility is +25%, and their skills can summon bloodletting ghosts twice in battle.

Because there is no magic for fear of abuse, heroes are human fanatics, and melee heroes are afraid of abuse. An army afraid of abuse will lose its interests if it doesn't fight for a long time. After a little laying, there will be rewards for recruitment, maintenance, development and corrosion. The number of global recruitment rounds is-1, indicating that global recruitment is very expensive.

8. The Devil Prince

The devil prince is at sunset castle, and everyone is familiar with it.

The demon prince is weak in personal combat power, but he can fly. The fusion mechanism of the four gods is divided into two parts: the first stage takes the arms of the four gods, and the higher stage takes the glory of the gods and the whole arm fusion.

The demon prince has no skills, and all his parts are characteristic choices. Most of their skills are also overall bonus.

This is the all-racial feature of Total Warhammer 3. Thank you for watching!