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Why can't China people develop some better games?

The fundamental problem that restricts the development of stand-alone games in China lies in piracy. It's simple. No one will spend money to play games. Who will spend time and youth to make this thing? Burning dreams, burning for a year or two is enough. People burn too much for ten years and dream too much.

In fact, for China, censorship is not a big deal. Magazines, movies and online games are also censored. As long as you make money, there is always a way. But "no money" is true. 10, 80 people died on the road with their dreams, but none 100. Later, the rise of online games, everyone saw, alas, made money, and suddenly became a big force in 1934. In fact, around 2002, the rise of online games led to the development of online games by most domestic R&D forces, and stand-alone games were naturally abandoned. As for the personal platform of IOS, that's later. By the way, there are many people developing IOS games in China, many of whom are old rivers and lakes. For example, the strongman of the backfire studio in the past has now earned a lot of money for foreign markets.

The example of Abingo's friend is good, but if we take just one example, we also have Chen Xinghan, which is not shameful compared with any country. However, I always thought that Chen Xinghan or Amargen Yavuz (that is, Mount &; Blade), is always an example. As for the Tetris player ... forget it, the whole world is just a game of sanctification. Diamonds are natural and rare. Even if you resurrect Stalin and throw the author into a labor camp to beat him up, you can't make another film.

In fact, I have always felt that our problem is not that there are no fantastic independent developers, but that there are no large, standardized and profitable companies like e a and ROCKSTAR-this is the power to promote the development of the industry. Any industry that wants to develop must have sufficient foundation. If a plant hits a zombie, it must have a rough game of 10000 below it.

The more fashionable word is industrial ecological environment. Domestic online games have enough dynamic ecological environment (although not necessarily healthy), but the environment of stand-alone games is bleak enough to describe.