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"Nature" Neglected E-sports Female Players

mince roll

1

20 18, China has gained a lot from e-sports.

I still remember that after iG won the World Cup in S8, CCTV official Weibo used it as a propaganda point to introduce e-sports to the public. The theme of that Weibo is "Understanding e-sports from traditional sports".

In order to facilitate public understanding, CCTV compares the popular items in e-sports with those in traditional sports such as football and basketball.

And star e-sports players, e-sports teams, e-sports events and so on. It is also equivalent to the link in traditional sports.

It is true that the relaxation of policies, the influx of funds and the blessing of achievements made China e-sports enter a new "golden age" on 20 18 and become a new generation of national sports.

Popular e-sports events can attract hundreds of millions of people to watch. When it comes to e-sports players, each player can also name a long list.

Even worse than women's football in some respects.

As we all know, there are many e-sports players in China, and the industry is developing better and better.

Today, e-sports is getting closer and closer to traditional sports. According to the standards of traditional sports, this phenomenon of "Yang flourishes while Yin declines" seems to be a problem, but it seems to be a "natural" problem.

2

Female players exist like pandas in e-sports, which is scarce, but not without it.

Tossgirl, the only female emperor in Korean e-sports, won several domestic leagues in succession during her three-year career, and also defeated F9 1, the "Bug King of China" in the Sino-Korean competition.

Today, D.Va in Watch the Pioneer was made by Blizzard in memory of this Korean female professional player.

Speaking of Watching the Pioneer, everyone should know Ge Guli of the Shanghai Dragon Team. She is called "Big Sister" by everyone.

Mao Mei, which she built, is powerful enough to make people question the plug-in. Although she may not have achieved much because of the internal problems of the team before, she is still a female player who has scored in the top league owl.

Similarly, there are native female players in China.

A Xia Xia, the first thigh of the national costume, was a member of the DGSL women's league champion team.

Play hard, 1234 position can be used, relying on strength to attract a group of players.

In 20 18, Tyloo was not the only one who got good grades in CS:GO.

In the WESG World Finals held in March, China LLG Women's Team won the second place in CS:GO Women's Team.

Of course, there are many names that everyone can think of, such as Miss, Kokura, 177 and so on, so I won't list them here.

Looking at all the e-sports events in the world, we can indeed find the shadow of female players, but compared with the number of male players, it is somewhat exaggerated to say that "this proportion is negligible".

20 18 women's e-sports championship Russian team

When this scope is reduced to a country and then to an e-sports event, the female players who are really famous by their strength can be counted with one hand.

With the rapid development of e-sports in China, this problem has gradually emerged.

Traditional sports are limited by the inherent physiological differences between men and women.

How binding this is on e-sports projects, let's not talk about it for the time being. But at least, the female players listed above prove that girls can also reach the level of professional competition.

And most traditional events are divided into male and female groups.

China mixed doubles in Rio Olympic Games.

So, why have female players been "ignored" in e-sports? Why is this question a "natural" question?

three

When I was in college, our dormitory was similar to the structure of three rooms and one living room.

The girls in the three rooms add up to a *** 12 person. After excluding casual players, I am the only one playing games in 12 person.

Source: Girls' Dormitory Daily

I believe this ratio can be seen everywhere in most competitive games.

The fundamental reason for the slow development of women's e-sports is that the base of female e-sports players is too small.

According to the data of China e-sports industry research report in 20 18, female users of e-sports games in China accounted for 40.7% in 20 17.

But at the same time, we should note that this data includes mobile e-sports.

What will happen if there are fewer ordinary female players?

First of all, the small number of ordinary female players means that female players with high competitive level have little chance.

Even if the e-sports team wants to recruit people, it can't recruit enough women players who are really good enough.

In addition, people who want to become professional players from ordinary players will fall on the road of chasing dreams, and few female players can successfully do this.

Secondly, when female professional players throw away the gender label "female", what is left?

If the standard of these four words is purely professional players, then what the audience wants to see in an e-sports competition is the top level of competition.

But many times, it is difficult for us to see the high frequency of extreme operations between female players in a project.

Of course, this is closely related to the lack of ordinary female athletes. But this means that the attraction of the event to the audience has declined.

There are fewer ordinary female players → fewer professional female players → fewer super-class professional female players → the attractiveness of professional events is declining.

This equation is very fatal to their situation.

Take League of Legends as an example. According to the data of Esport Earning, Sakuya, the female player with the highest bonus income, earned $6,346, while Faker, the male player with the highest income, earned $65,438+$065,438+$075,927.

This is not only a three-digit gap, but also an insurmountable gap for female e-sports players.

In addition, it is not easy for female players to find the soil suitable for their growth.

We can see from the recruitment information of some women's groups in the past that female players often have such a "hard rule" than male players.

E-sports Mulan, working by "taking photos"

There are very few girls who love to play games, and even fewer girls will regard e-sports as a career. On this basis, there are additional requirements for appearance.

So, here's the problem. If a good-looking and skilled girl, in such a salary environment, will she be tempted by more profitable live broadcast?

four

In the long river of historical development, everything will go through the process of gradual improvement.

Female athletes have also suffered unfair treatment in traditional sports, even worse.

In the 1960s, women were not allowed to join the track and field team. At the Boston Marathon on 1967, Catherine Swayze, a female athlete, rewrote history.

/kloc-at the age of 0/9, she persisted in running the whole course regardless of others' obstruction, which pushed the wheel of historical progress.

1973, former Wimbledon men's singles champion Riggs, who is in his fifties, said that the gap between women's competition and men's competition is like cloud mud.

He believes that a 55-year-old male player who retired like himself can also beat the top female players in active service. Then, he beat margaret court, who ranked first in the world women's tennis at that time.

Billie jean king, who once rejected Riggs' challenge to win the women's Grand Slam title, accepted his challenge with a higher appearance fee and beat Riggs 6-4, 6-3 and 6-3 in straight sets.

This game is called "the battle of gender" and is also considered to be a significant game in promoting women's tennis to win respect and attention.

Although the current e-sports female players will certainly not encounter any discrimination that prevents them from playing.

But even so, if this story goes on, who knows that it will take too many teenagers to have a heroine who rewrites history?

Objectively speaking, at present, the influence of women's e-sports and even e-sports in the hearts of the public can not reach the traditional projects.

E-sports has a huge group of players. As long as they can make achievements, the women's team can definitely choose a development direction.

E-sports, which is closer to traditional sports, also has some such signs.

I read a story in Weibo before, but I can't find the original text, but the general idea is:

A little girl pointed to Spider-Man and her family on the subway billboard and said, I want to be such a heroine when I grow up.

I hope that one day I can see more female players fighting for their e-sports dreams on the field.

I also hope that "e-sports, regardless of gender" is no longer a simple joke.