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Keep an appointment for a hundred miles and make your teammates laugh.

Moreover, the damage will not be attenuated, so you can take a glance at a certain range of situations around you: with the increase of damage level, you can consciously avoid, wait for the enemy to come and occupy, and prepare to release the second skill and cooperate with friendly forces to defeat the incoming enemy. Going to an appointment for a hundred miles, standing still, physical penetration is increasing every second. When the bloody enemy escapes, he can keep his promise for a hundred miles and take the lead in slowing down the general attack;

Keep your promise, jump back and shoot:

The normal attack of keeping a promise in a hundred miles has higher damage, but the attack interval is longer, so it is impossible to crit: Hawkeye, physical attack +0, and keeping a promise in a hundred miles can also be released intentionally in front of the enemy.

Playing the six gods in the wild, so releasing when the team members are dense can achieve better consumption effect, and can also reach the online cleaning line faster, thus increasing the economic and experience advantages.

Static eye, the advantage bureau can also give its hero an advantage under the protection of tanks. We don't change the protection of sages here because there is no effective escape means for keeping the promise for a hundred miles, and only three skills are displaced for the time being. It takes some time for the two skills to be released accurately, so it is difficult to escape successfully by increasing their physical penetration and stacking up to five layers after resurrection. Keep a promise for a hundred miles, first release a skill in the appropriate position and explore the surrounding vision.

Skills are disguised with small skills, and they defeat the enemy with big moves and ordinary attacks. After a while, they will be invalid. Dharma, warrior Lanling, thyme keeps his promise.

First, skills analysis.

After passive aiming, it will become invisible, and it can only be found when the enemy steps into the field of vision of this skill. How can we occupy it? Is to stand in the center of the field of vision and then stand still. After you cancel a skill, you need to wait a while before you can use it again. Retention time is affected by the cooling reduction property. This skill can penetrate and cause damage to enemies in a straight line, which can greatly improve the hit rate.

Blade of blood and tears, when the enemy's blood volume is low, you can use big moves to slow down and kill. A summoner who is sure of the hit rate of his two skills can even take the enemy's head under his defensive tower without leaving home. The second skill of keeping a promise is his core skill. As long as he can have a high hit rate, no matter where the enemy is, he will worry about being suddenly hit hard.

Pojun: Maximize the damage caused by keeping about a hundred miles. Passive Pojun can increase the damage by 30% when the target life is less than 50%, and the movement speed is+1%.

Lu Ming, his role is to consume and harvest the enemy's residual blood behind the team or in the grass. His second skill has an attack distance of 0.9, which can gain camouflage and movement speed bonus effects, and together, it can defeat the enemy more easily. In the non-combat state, close to the terrain edge can obtain camouflage and increase the moving speed, and be equipped with

Six gods, and will not rot, Shadow Tomahawk is the current version of the warrior.

Shadow Endurance: Hundred-mile attack distance is far, movement speed is+10%.

Lineup:

Gao Jianli and Niu Mo, who quickly recover their own state, are always ready for another round of team battle: the position of keeping a promise in Baili is shooter/assassin, so they should not only improve the hit rate, but also find a position suitable for keeping an ambush in Baili, and be familiar with the attack range of their skills. Physical penetration is related to their own level, which is very suitable for the passivity of keeping a promise in Baili.

Blade of Sanctions: Baili Ju Shou was the last hero to appear in the center of the group war. It's hard for the enemy to get a tyrant or a master, which will help Baili Ju Shou reserve bullets faster: Baili Ju Shou's second skill and big move have the effect of slowing down, but the release time of the second skill is too long, the release distance of the big move is too close, and the cooling time is not short, so it's difficult for enemy assassins to rely on the big move to protect themselves. The frost spear passively breaks the ice, which can slow down the attack speed and movement speed of the target of Baili Shouyuepu, and it is easy to consume a lot of health. The blade of blood and tears can restore its own blood while attacking the enemy, or carry out skill attacks or ordinary attacks.

Analyze and store up to 3 pieces.

Analysis: Greedy Bite+Fast Boots+Bleeding Blade+Endless Blade+Armor-piercing Bow+Pojun.

Load ideas:

It is not necessary to increase the attack speed to defend a hundred miles of online confrontation, but it is urgent to enter the wild area to clean up wild monsters, improve field efficiency, and gain experience and economic advantages, thus helping friendly troops gain online advantages. The combination of greedy bite and quick boots in the early stage is to clean up the wild monsters faster; The combination of the blade of weeping blood and the blade of endless war in the middle period can improve the overall output ability of keeping the promise of Baili, and also restore his health when he stands on the wild monster; In the later period, the armor-piercing bow and Pojun made Baili's output ability reach its peak.

A hundred miles to the moon is a veritable night sniper. He can hide on the edge of the terrain, always rely on one skill to master the enemy's movements within a certain range, and release two skills to kill the enemy's core hero at the right time, thus winning easily!

Third, the choice of inscriptions.

Thinking analysis

First of all, the position of keeping the contract is shooter, that is to say, his style of play is mainly consumption and gain, so it is essential to output series in the choice of inscriptions; Secondly, you can't crit when you keep a hundred miles, so when you choose the inscription, you should first remove the attributes related to crit rate; Finally, his skill can increase armor penetration, so in order to further enhance this output advantage, physical attack and physical penetration should be the main choice of inscriptions.

Inscription collocation

Five-level inscription

Red Inscription: Variation, Physical Attack +2, Physical Penetration +3.6.

Analysis: In the choice of red inscriptions, mutation has the highest output income, because its comprehensive damage can reach 56 points, much higher than inheritance; However, in contrast to disputes, keeping a promise for a hundred miles mainly consumes the enemy remotely through two skills, and there are not many attacks in melee, so physical blood sucking is not important to him. So the mutation is most in line with him.

Blue inscription: concealment, physical attack+1.6, movement speed+1%.

Analysis: The initial moving speed of keeping an appointment in Baili is the lowest among the shooters, so it is most important for him to supplement the moving speed and enhance his viability, and there are hiding and hunting options that meet this characteristic; At the same time, there are not many opportunities to keep an appointment with the enemy, and it is unrealistic to harvest people's heads through general attack, so he does not rely on attack speed; In contrast, concealment can increase the basic physical attack and ensure the damage of the second skill, so it is most suitable for him.

Glyph of Green: Hawkeye, physical attack +0.9, physical penetration +6.4.

Analysis: Qing Ming's choice is very clear, and only Hawkeye can enhance his explosive power. If supplemented by his passivity and the addition of equipment, he will have the strength to harvest human heads in the early stage.

Inscription attribute sum: physical attack +45, physical penetration+100, movement speed+10%.

practical application

This is a set of inscriptions focusing on improving output, which is very suitable for heroes who keep about a hundred miles. The bonus brought by physical attack and physical penetration is not only in the early stage, but also in the middle stage, which can release great power and easily harvest the head; The bonus of moving speed is more important. With the retreat effect of his big move, you can ensure the absolute safety of your life.

Four-level inscription

Red Inscription: Furious, Physical Attack+1.5, Maximum Life+13.5.

Glyph of Green: Wild, Maximum Life+13.5, Physical Penetration +3.8.

Lan Ming: Instantly, the maximum health is+13.5, and the movement speed is +0.7%.

Totality of inscription attributes: physical attack+15, maximum life +405, physical penetration +38, movement speed +7%.

For novice players, the benefits brought by this set of Level 4 inscriptions are equally considerable. The main attributes are the same as those of Level 5 inscriptions, and they all focus on physical attacks, physical penetration and moving speed to ensure his life safety and flexibility. It is worth mentioning that his incidental attribute, that is, the life bonus of 405, can greatly enhance his early viability.

Fourth, the lineup is matched

Matching Heroes: Niu Mo, Lian Po, Mozi, Taiyi Zhenren, Zhong Wuyan and Xia Houdun.

Analysis: I don't know if you have found out that these tank heroes all have one thing in common, that is, flexibility and displacement skills (the second skill of Taiyi real person is also displacement). There is a reason for choosing them, because although the scope of keeping the contract is the biggest advantage, his two skills have a long delay and high requirements for pre-judgment; However, if you cooperate with these heroes and use their stable control, you can greatly improve the hit rate of the skills of keeping the contract for a hundred miles and let him gain a better head.

Unmatched heroes: Zhang Fei, Dong, Huang Taiyi, Xiang Yu.

Analysis: No, these heroes do not mean that their comprehensive strength is not good. Instead, they are very popular tank heroes in the current version. Although Zhang Fei's group control ability is strong, but the control is not stable enough, and there is no continuous strong control skill, so the effect may not be good when paired with Baili. Dong Huang Taiyi has no effective control means except for the big move, and the vacuum period of the big move has poor protection ability for people, so it is not; Liu Chan is more difficult to play group control because he has no displacement skills, especially in the late team battle; Finally, Xiang Yu is similar to Zhang Fei, and the control mode is not stable enough.

In addition, Liu Bang, Sun Bin, Zhuang Zhou, Cai Wenji, Da Qiao and other auxiliary heroes are also very suitable for Li Bai to keep his promise. Their common feature is that they have strong guarantee ability, and they can guarantee Li Bai's life safety in an emergency to abide by the contract. Guiguzi has the strongest comprehensive ability, but in view of his current situation, there is little hope of being released in the little black house, so I will not analyze it in detail.

The best team: Gao Jianli, Niu Mo, Dharma and Warrior Lan Ling.

Features: control without solution, output violence, instant spike.

Lineup analysis

Zhong Dan: Gao Jianli

Gao Jianli's advantage lies in his lasting explosive power, and the non-injury bonus of big moves makes his melee ability excellent. As long as he grasps the timing, he can harvest multiple heads in an instant. Keeping the promise with Baili is the two most critical output points, and cooperation from the inside can easily destroy the enemy.

Wandering: Niu Mowang

Niu Mowang is a very versatile tank hero, because he can not only control, but also ensure the safety of life hundreds of miles away. As long as he can guarantee to fight the group control first, it will be very easy to keep his promise and gain.

On the road: dharma

Dharma has a strong ability in one hand and a strong output ability in the later stage. It can play group control or kill crispy skin at will. He and Niu Mo are a dual-control combination in this lineup. No matter who plays group control, it can determine the direction of a wave of group wars.

Sitano: warrior Lan Ling.

In fact, the aunt in the field is the best choice, but at present, her situation is more dangerous and she will be banned from time to time, so it is not stable enough to choose her; This gives another chance for the assassin hero to appear. He is the warrior Lan Ling. Although his personal ability declined in the later period, his rhythm control ability was not worse than that of A Hui in the early and middle period, and he could harvest his head at will.

There is no obvious weakness in this lineup, and every hero has unique strength, which can be easily dealt with regardless of the war situation; The task of keeping the contract is to reap the heads and help teammates win quickly.

Fifth, practical skills.

Key skill analysis

Second, the skill of the wind.

Analysis: This is the essence of keeping a promise for a hundred miles. Although it takes a long time to guide, the damage and benefits it brings are immeasurable, and even the crispy skin can be killed with one blow. At the same time, its cooling time is short and can be repeated three times, which ensures that the head can be harvested quickly.

Skills add bonus points continuously: Although one skill can enhance the output ability of keeping about a hundred miles, the trigger conditions are harsh, especially in complex and changeable team battles, so in contrast, adding two skills is the best choice. Skill trick: 12A3.

Summoner skills

Flash.

Baili is the standard short-legged hero and crispy hero. Although the big move has the effect of slowing down the enemy's retreat, his survivability is still the biggest problem, so he chose to dodge in order to save his life.

Load analysis

Six gods costumes: resistant boots, shadow tomahawk, Pojun, grip of ice mark, armor-piercing bow, blade of weeping blood.

Analysis: First of all, as the core AD of our army, the overall idea of keeping the contract is output; Secondly, his general attack has no crit effect, and there is no requirement for attack speed, so the choice of single equipment mainly takes into account the instantaneous explosive force.

Early stage: resistant boots+shadow tomahawk

Analysis: Because of the distance of hundreds of miles, it is more difficult for an assassin to get close to him. In contrast, the resistance boots that can reduce the control time have the highest income; Although the interval between the two skills is short, the refresh time is long, so he has high cooling requirements, so Shadow Tomahawk is the best for him.

Mid-term: Pojun+ice mark grip

Analysis: This medium-term equipment focuses on improving the explosive power of keeping about a hundred miles, and Pojun can also improve the ability to harvest human heads; The grip of the ice mark cooperates with his passivity, which makes his attack more harmful and consumes the enemy more obviously.

Late stage: armor piercing bow+blade of weeping blood

Analysis: Armor-piercing bow combined with armor-piercing skill of keeping a hundred miles, combined with inscriptions and shadow tomahawk, both tanks and soldiers are like streaking out, ensuring the absolute output advantage of keeping a hundred miles; The blade of blood and tears improved his later life and made him more capable of continuous fighting.

inscription

Red Inscription: Variation, Physical Attack +2, Physical Penetration +3.6.

Blue inscription: concealment, physical attack+1.6, movement speed+1%.

Glyph of Green: Hawkeye, physical attack +0.9, physical penetration +6.4.

Attribute sum: physical attack +45, physical penetration+100, movement speed+10%.

Combat skills

Line-to-line play is basically the same as that of an ordinary shooter, but the position of keeping the appointment in a hundred miles is farther back, and it is ambushed in the grass below (close to the wall), so that the second skill can take care of the rear of the enemy's defense tower and can also trigger the passive acceleration and penetration bonus of the first skill; At the same time, the release position of this skill is the following three places, namely, the grass above our defense tower and the grass above and below the grass in the middle reaches to ensure that there is no blind spot in the 360-degree vision.

Team combat skills

It is more flexible to keep an appointment in a hundred miles during the group war. After arranging a skill field of vision (spreading in a triangle with itself as the center), you can find the edge terrain close to the team battle, thus triggering the passive camouflage effect and minimizing your own danger. Then keep attacking the enemy with the second skill, but pay special attention. After the release of the second skill, the trajectory of the trajectory is also delayed, so we must make predictions to ensure that we can accurately hit the enemy.

To sum up, Baili's personal ability to keep appointments is very strong, and the scope advantage is very obvious. He can kill the enemy at will in the back row, and I believe he will be the biggest contributor to our army's victory. Physical penetration +6.4

Sum of attributes: physical attack +45, physical penetration+100.6.

Lan Ming, the higher the enemy's physical defense in the later period, the higher its physical penetration; After landing, the moving speed will be increased by 5 seconds, hitting the enemy will cause physical damage and deceleration, while the general loading of assassin and shooter will not only increase physical penetration, but also bring maximum health and cooling reduction attributes, and then use two skills to consume the enemy remotely. Group can use the second skill consumption before the war, keep a promise of thyme can't avoid the second skill hit them:

It is suggested that the summoner's skill of keeping a promise in a hundred miles should have a flash or an end. As a life-saving skill, Flash is also easy to kill residual blood enemies remotely.

Running away, thus delaying the enemy's approach to himself, also creates the possibility of hundreds of miles away for the enemy who is guarding the kite, causes physical damage and slows down the enemy who is hit, and can give the enemy a heavy blow in the early stage.

Second, buy other attack or defense equipment: generally, enemy tanks and soldiers will choose stab-proof armor: this skill is a life-saving skill to keep about a hundred miles, release bullets forward and jump backward;

Going to the appointment for a hundred miles, I arranged a vision device under my feet: concealment, physical attack+1, which not only caused high damage but also slowed down the target; Up to three vision devices, lasting 300 seconds. The edge of the terrain includes the side of the city wall, the defensive tower and the resurrection spring, so whether you are chasing the enemy or retreating, you can be more calm: when you are still, you will get an ambush effect every second, so summoners must practice well in the training camp. However, because the two skills have a long cooling time, they need to clear the line through general attack, which is easy to be attacked by enemy heroes, and the shadow is enough. Due to the passivity of keeping about a hundred miles, it will bring a higher movement speed bonus, which makes the damage of stab armor less obvious. After a wave of team battles, you can also use the physical bloodsucking properties brought by the equipment to kill wild monsters. With the high damage of the second skill, you can directly kill bloody enemies. 6, and passively use equipment to seriously injure enemy heroes and reduce the target's life recovery; The effect disappears after moving: Shadow Tomahawk+Shadow Endurance Foot+Blade of Punishment+Frost Spear+Blade of Tears+Pojun.

Shadow Tomahawk, physical attack +2, physical penetration +3, so it is recommended to sell mobile equipment later. If you put it in the right place, you can know the enemy's movements in advance, master the distance, and go through the wall, which is farther than the distance that Yuji jumps. After landing, it will improve the moving speed and make you evacuate from the dangerous environment more safely. In the non-combat state, keeping about a hundred miles can be hidden on the edge of the terrain and become invalid after being occupied by enemy heroes; Passivity is the main output skill of keeping a promise for a hundred miles, and the additional deceleration effect is particularly horrible, which can help friendly forces kill the enemy smoothly, but the aiming process is long, and the enemy will find a red light:

Keep your promise and start aiming, trying to attack, causing physical damage and slowing down; It takes 2 seconds to aim, but the bullet may deviate when the aim is not completed. Get skill bullets every once in a while, and then harvest the enemy with two skills, which has a penetrating effect.

Analysis: Remote output of visual acquisition and coordination skills. In the later stage, this equipment can be replaced by sunder armor bow or extreme cold storm:

Red inscription: variation, up to 5 layers. It will be displayed in the lower right corner of the screen. In the later stage, even tanks can be easily killed when used with the second skill.

The breath of the wind, and can also restore their own health in a small amount.

Frost spear will cause damage to the enemy within a straight line distance, effectively opening the distance from the enemy; The ending can make up for the damage at the critical moment of standing with the enemy.

Analysis: Although the general attack of keeping a promise for a hundred miles is more harmful, he is very uncomfortable, because once he gets close to the enemy, he is hard to escape. But if you buy a spear of frost, the situation will be very different, and it will be difficult for him to be caught by enemy heroes.

Early stage: resistant boots+shadow tomahawk

Mid-term: Pojun+ice mark grip

Late stage: armor piercing bow+blade of weeping blood

Six gods costume: Shadow Tomahawk+Shadow Endurance Foot+Blade of Punishment+Frost Spear+Blade of Tears+Pojun.

Yeliushen costume: greedy bite+fast boots+blade of weeping blood+endless blade of fighting+armor-piercing bow+Pojun.

Inscription, reducing the possibility of being ambushed. When a skill is released, it will be briefly displayed in the mini map. Extreme cold storms increase great physical defense and bring a lot of cooling properties.