Joke Collection Website - Cold jokes - Advantages and disadvantages of The Butcher and Survivor in Dawn.
Advantages and disadvantages of The Butcher and Survivor in Dawn.
1. Invincible room exists, 2. The wire can be pulled out.
I would like to ask you, these two phenomena are unreasonable, and the government will fix them sooner or later. Once these two problems are solved, where is the power of human beings? Where is the butcher's weakness?
In the absence of invincible room, the butcher who can play catches up with you, and you have to lie down even after nine pieces. Is it true?/You don't say.
Is it really impossible for human players to be caught up by butchers who can play, see footprints, bleed and listen to sounds?
Have countless butchers proved that human beings can't run without the help of invincible room?
So as long as the problems of invincible room and wire drawing are solved, human beings will be weak enough without weakening, let alone human skills. Once chased, what skills can you use besides "ejection start" and "feathering"? Besides, doesn't the butcher have skills?
Let's talk about the current game mechanism first. Is this really a cooperative game?
I guess the official himself didn't expect the game to be so popular, so there are all kinds of problems now.
Even I suspect that the official game designers simply don't understand the game mechanism and significance of their own design.
Officials have been emphasizing the hope to strengthen cooperation among human players, and even prepared a double row for this, but in my opinion, this is meaningless at all, because this game is not a cooperative game from the most fundamental game logic-it is a game about life and death.
As mentioned above, once human players are discovered, they will basically die without invincible room (especially in cornfields without obstacles, they will die faster). The butcher will chase you to death. In this way, someone must be chased by the butcher, hanged by the butcher and guarded by the butcher, so as to give the rest of us time to develop the motor and escape. On average, it is basically two runs per set, and the hanging is basically a sprint.
The so-called cooperation is actually quite ridiculous, because the only cooperation I have seen so far is that two people sacrifice themselves for the escape time of the other two (and this cooperation is forced)
As for developing motors together? Is there a difference in the total efficiency between four people driving one generator and four people driving four generators at the same time?
How long can four people play this game? Three people? Even two people?
And human players can't communicate, how can they cooperate? To say the least is to be able to communicate, so what? Don't tell my teammates that I was chased by a butcher. You should repair the generator as soon as possible. It doesn't matter if you hang up. Why don't you run? What is the significance and benefit of this cooperation to the pursued person?
Cooperation is to win. If cooperation is to sacrifice one side, the sacrificed person is definitely unwilling, so it is easy to understand that many people give up as soon as they hang up.
Practice makes perfect, so it is inevitable that Wang Han, the official cooperative character, will be thrown into the cesspit, which indirectly proves that the so-called "teamwork" in this game is a joke.
Wang Han's appearance rate, winning rate, fault tolerance rate and viability in high-end games are absolutely at the bottom, with the first one but not the second.
How many Wang Han have you met now? How many Great God anchors were promoted by Wang Han?
The activities of double ponytails and black girls just show that the essence of this game is to bear the burden of humiliation, betray teammates and live.
For example, if you repair the double ponytail of the generator, the butcher will disappear instantly when he comes. The butcher must be chasing you.
Another example is the self-touching of black girls. Isn't this the most selfish skill? If we can barely say that ejection can also be used to save teammates, then the skill of self-touching is designed entirely for our own survival.
So it is not difficult to find that, no matter what the official says, reality is reality, and only selfish gameplay and selfish skills are the fundamental logic of this game.
The so-called teamwork and mutual help is just a beautiful lie made up by myself, and even I believe it.
Those so-called anchors who love to save people, they save people as many times as rollover. If you are not the anchor, not for the effect of the program, will you do something that harms others and does not benefit yourself?
So slowly (even now) the game will become an opening, and everyone will try their best to hide themselves and ensure that they will not be the first to be discovered by the butcher, thus becoming the person who is destined to sacrifice to buy time for others, waiting for his teammates to be cut and making sure that they are not in danger before coming out to repair the generator. Once the map is silent, everyone will try their best to hide. I have encountered this situation for many times in the high-end bureau, often when the map is silent.
Or teammates pull the cord first or hang up prematurely, for example, there are only two people left and four generators. If you know where the cellar is, basically both of you want to hang up quickly and buy me some time to develop the motor to go to the cellar.
To tell the truth, there is no invincible room, and the inherent mechanism of the game forces you to "survive" only by playing like this.
I have been playing this game for about two weeks. I often watch live broadcasts and played 1. If you don't pull the wire, you don't need an invincible room, and you don't even have a Chinese patch (for fear of shielding by mistake).
I will never brag about my strength, and I am not afraid of jokes. The most important thing for me to win more and lose less is the word "betray my teammates". I will never be the one who walks away with confidence. As soon as the door opens, I will leave directly and never go back to the waves or save my teammates. I am neither the anchor nor the effect of the program, and I want to go to the last paragraph, so I can only use the most utilitarian gameplay. If this involves personality, it would be ridiculous.
It is reasonable to say that under the current game mechanism, everyone will take the way with the highest efficiency and the lowest risk if they want to get the highest efficiency. The anchor will not be discussed here for the effect of the program. Many anchors basically don't save people until the last minute. There is a simple reason. If you are not selfish, you can't get on. This is the simplest and rudest logic of this game. what do you think?
How to cooperate with this mode that you are hung up and I run away?
Is out of the double row, not open black two people, one to sell, give another time to run? The result came out. You go down and I go up.
Can this darkness continue? , or a few plates, everyone will bye bye.
Many people say that butchers are weak, and all human beings are counted as a whole. There is a man who is not afraid of losing his position. The man sacrificed himself to buy time for his teammates.
In this game, human players don't lose or win, and no one will be the victim. So many people say that there is no one person to sell, and then develop three motors, especially high-end stations. No one will try to kill the butcher without ensuring safety.
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