Joke Collection Website - Cold jokes - Sword and Expedition: Recommended Team for the New Edition of Summit Competition
Sword and Expedition: Recommended Team for the New Edition of Summit Competition
v 1.77.0 1
Type: Role-playing
Size: 89MB
Rating: 5.0
Platform:
Tags: turn-based card popular game lazy man hangs up
Sword and Expedition: Recommend the new version of the quiz lineup of the Summit. The new version of the peak competition quiz, I believe everyone has had contact. In this activity, if players want to clear customs correctly, they need to make a reasonable match. So how can they match to form the best lineup? The following small series will make a detailed analysis for everyone.
Sword and Expedition: Recommended by Three Teams in the New Peak Competition
First of all, from the lineup, quick start ability, endurance (endurance) ability, control ability, output ability and counterpoint ability are the five most important elements of the lineup I summarized.
Generally speaking, teams with three of the five events are good teams, four events can already be regarded as excellent teams in the peak competition, and the teams with five events are the invincible teams I want to say.
The First Invincible Team: Phoenix will punish Naira Bone Bow (The Avengers)
When I first saw this team, I thought it was just a joke. After being hanged by this team, I discovered how imaginative and considerate the players who developed this lineup are.
Alignment ability: 5/5
This lineup is shared by Tianxun and Nella. The two most unsolvable opposites, Quan Jian and Expedition, are all aimed at heroes, whether it is Gemini, bone bow or coffin, it is like cutting melons and vegetables.
Such a lineup can make the enemy's back row basically useless.
Quick start capability: 4/5
Unlike other lineups that relied on big moves in the past, the outbreak of this team started from the beginning, with a powerful penalty kick.
The stable Naira destroys the formation with buff, the evil spirit of the bone bow, and has the ability to reduce the number of opponents soon after the battle begins.
Control ability: 4.5/5
The control ability of this lineup is mainly reflected in the restrictions on the enemy. Naira stabilized the monomer control and abolished an opposite hero first.
The natural punishment counterpoint is aimed at the opening skill that can interrupt counterpoint and have the opportunity to cause forced displacement. The opening of the eternal hour hand prohibits the hero's energy and the exclusive 30-hour slow aura.
And the strong control, interruption and reduction of treatment of pathogenic factors in the bone arch.
Output capacity: 5/5
In this lineup, except for the eternal hour hand, everyone else is an independent output expert, and the exclusive 40-day white penalty is the output core of the entire lineup.
Endurance: 3.5/5
The eternal hour hand exclusive 30 can make him have stable uncontrolled and percentage blood return, and the blood-sucking level of the heavenly punishment exclusive 40 is as high as 15, which makes the heavenly punishment have stable continuous fighting ability.
Nerada's move causes damage to blood-sucking, and Phoenix's infinite resurrection causes damage to blood-returning teammates. The team's ability to return blood is very good.
Moreover, the lineup combination of "3 Sensitive and 2 Strong" has excellent evasiveness or physical harmlessness, and has good resistance to physical injuries.
Summary: The total score is 22/25
This lineup linked four women's Federation members to fight alone with a phoenix, which made the whole team play the horror effect of 1+4 10, ranking first in the invincible lineup.
Features: Strong aiming ability, explosive output and excellent control, but the endurance is slightly insufficient compared with other invincible teams, and the bone bow is easy to be reduced.
The second invincible squad: the coffin of Gemini, a demon-fearing businessman in Phoenix
This lineup is actually my favorite team, and each hero has his own duties, which is in line with my lineup aesthetics.
Alignment ability: 2/5
This lineup is weak in counterpoint, and the only counterpoint is the devil's diagonal pull.
Quick start capability: 5/5
With the exclusivity of merchants, the magic-fearing team can return to the big and fast effect of Gemini, and this lineup can not only start quickly, but also start all the time (perpetual motion trio)
Control ability: 5/5
The merchant Gemini's fear of demons quickly recovered, and with the help of the coffin stealing energy and increasing the attack speed, a seamless control chain of fear of demons and prohibition of demons could basically be formed.
At the same time, because the coffin is one of the best stable manipulations in the whole game, I think it is not enough to give full marks.
Output capacity 5/5
The output ability of this lineup is mainly reflected in Phoenix's powerful output and two major dispersal exemptions.
Phoenix cooperates with Gemini's explosive output. Who knows, the exemption of Gemini's big move and coffin's exclusive skills makes this team have backhand ability and extremely stable output environment, which is basically impossible to control.
Endurance: 4.5/5
With the acceleration of Gemini and the blessing of merchants' grocery stalls, Phoenix can be revived quickly, enriching the blood of the team, and the stable control of immunity and dispersion makes it difficult for the team to be controlled to death.
Total score: 2 1.5/25
Summary: This is a very comprehensive team. If I don't have to play Phoenix in the first team, I hope I can play both.
This team has no natural enemies, but it lacks aggression against the back row. If the coffin is targeted by the invincible team, it will also be defeated.
The third invincible team: the light shield monkey Gemini businessman is afraid of the devil (the meat core rushes to the face)
When this lineup first came out, I thought it was stupid, but I didn't know that my kryptonite was not in place until I was beaten by the exclusive 40-all-team.
Alignment ability: 2/5
The counterpoint ability of this lineup is very weak, and the only counterpoint is the diagonal pull of fear of demons, but at the expense of counterpoint ability, it is the high scores of the other four items.
Quick start capability: 5/5
With the merchant's exclusive invincible team 2, the team that fears demons can feast with Gemini. This lineup can not only start quickly but also start all the time (perpetual motion trio)
Control ability: 4.5/5
With the help of perpetual motion machine combination, the whole lineup can be enlarged continuously, and it is very easy for the other side to be forbidden to make big moves forever until the end of the battle.
Output capacity 4.5/5
The output core of this lineup lies in the deadly fluctuation of the fear devil and the monkey head with Gemini acceleration buff.
Because the heads of all monkeys can also be buff by Gemini's big move, once there are 4-5 monkeys on the field, the output of monkeys will be very scary.
Endurance: 5/5
The overall frankness of this lineup is terrible, with three strengths and two wits, and businessmen are the auxiliary frankness among wizards.
At the same time, the big move of light shield can also be added to all monkeys body double. Under the control of the demon fear of buff and Light Shield Gemini, the confession and recovery of Monkey body double are top-notch, and the enemy can only wait to be eroded bit by bit.
Total score 2 1/25
Summary: The biggest feature of this lineup is stability, especially in the case of monopoly (40), star rating and tree of life suppression.
Everyone in the world is outrageous. If you can't reduce the number of employees at first, then the enemy can only wait to be eaten away bit by bit.
Write it at the end
The ranking order doesn't mean that they can beat each other with high ranking. If only one of the two sides has an invincible team or one side has more invincible teams, then this side is more worth guessing.
On the other hand, if the two teams are similar, it is very important to see the arrangement of the array and the number of exclusive 40 (but these are difficult for ordinary players to observe).
In the pvp battle between sword and expedition, 100% victory is almost impossible. Any accidental evasion or crit may change the situation. Finally, a small gamble is good.
I don't know if the three combinations mentioned above meet everyone's appetite. I hope everyone can succeed in this peak competition. I can have fun in this activity.
- Previous article:What jokes do boys think only boys can understand?
- Next article:Jokes about China football team.
- Related articles
- Regenerated warrior audio books, who has them? I want to listen to the books and send the addresses.
- I'm not an idiot.
- Humorous sentences describing wet roads.
- Andy Lau: Why did you undress and hug me at the Golden Horse Awards?
- My uncle composition
- Lines in The Newly Approved Three Kingdoms
- Cheer for yourself.
- What are the live words with goods?
- High score in translation of ancient poetry in junior middle school in the 9th Ancient Poetry Reading Competition (1~60)
- A funny little joke