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"Thunder Fighter" 0 yuan Party Introduction Skills Raiders Summary

A summary of the introduction skills of thunder fighter zero faction. Although aristocratic privilege makes people drool, you can have fun without recharging. The following summary is aimed at novice zero party, with everything from introductory to advanced knowledge.

I. Process

There is an advanced general direction here.

A) open

Let me briefly introduce two main modes:

Breakthrough: upgrade with experience and advance with materials.

Endless: strange brush equipment, up to 20 equipment a day, the glory of 5 drivers.

The opening is mainly about playing back and forth in these two modes, endlessly brushing equipment and upgrading equipment. Don't pay attention to the others.

B) advanced

With the improvement of combat power, more models are open. This is a brief introduction of the new model.

Boss mode: according to the type of weapons, targeted equipment.

Activity level: It takes a lot of physical strength to get materials, gold coins, experience and other resources quickly.

The way to play at this stage is to keep filling 20+5 boxes every day, and then the rest is to make up what is missing.

Need to be reminded that before you hit level 66, you can only hit red level 20~32 in the rush-off mode. No matter how much experience you have, don't covet the red material of grade 36~64, because you will find that what you lack in the end is the blue material of grade 20~32 instead of the purple material of grade 36~64.

With the improvement and breakthrough of combat power, all models are finally open. Nevertheless, the idea is very simple, what is missing is what to make up.

Second, the introduction of combat power system.

Let's talk about the damage and defense factors of endless mode first:

Star rank and weapon type are the decisive factors of injury. Personally, I feel that the specific grade has little impact, and upgrading is also the easiest thing. Generally speaking, of course it is full. The so-called "attack power" is a parameter that seriously misleads players. You can compare the effects of 75-level aliens and 90-level spikes to see if this "attack power" is a joke.

Therefore, it is the right choice to choose equipment with high star rating and good type, and we can't just look at that "attack power". As for the specific selection, see the third part, introduction of equipment selection.

In terms of armor, blood volume is a reliable parameter, which represents the actual ability to resist injuries.

The total combat power of a player is the sum of weapons, armor and driver parameters. Armor combat power here (including the driver's blood volume parameter) is included in the total combat power according to 5% of the blood volume.

Some modes of this game will have a parameter of the enemy's fighting capacity. Where this parameter is available, damage and defense capabilities will be modified. If the combat effectiveness is much lower than the enemy's combat effectiveness (500~800), the enemy can hardly fight, and the gap exceeds 1000, and the enemy can hardly fight. Therefore, it is best not to have too big a difference in combat effectiveness when facing challenges.

Third, introduce a scoring system.

At each level, the enemy planes that appeared in front of them scored 90 points for small planes, 360 points for large planes, 500 points for single blood boss and 0/000 points for double blood boss/kloc. Kill the enemy by violence and score twice, except Boss. Shaped armor can get extra points for getting close to enemy bullets.

The final score is the basic score * score addition, and the gold coins that pass the endless mode are roughly your basic score.

So with good equipment, you can kill more enemies, get more basic points and get higher score bonus. Equipment plays a great role.

Four. Introduction of equipment selection

There are four kinds of equipment, each of which is divided into six grades, as follows.

A) fighter planes

The fighter is your plane itself, providing the main attack effect. They are as follows:

Assault series: no advantage, not worth upgrading.

Peak series: penetration, weak, not worth upgrading.

Raptor series: damage is acceptable, available initially, and can be upgraded.

Phantom series: high damage, unlimited bullet speed, affordable and easy to use.

Alien series: powerful and rare, worthy of your possession.

Dawn series: powerful and rare, worthy of your possession.

B) armor

It reflects the combat resistance of your plane, as follows:

King Kong Series: No advantages, not worth upgrading.

Sacred series: no advantage, not worth upgrading.

Gold series: it is easy to use at first and worth upgrading.

Energy-gathering series: the owner loves to use it and must upgrade it. The final high separation cannot be separated from it.

Magic dragon Series: Powerful and rare, worthy of your possession.

Moonlight series: powerful and rare, worth having.

(c) auxiliary weapons

Provides the effect of assisting the attack:

Missile series: no advantage, not worth upgrading.

Armor-piercing projectile series: lethality first, must be upgraded.

Lightning series: normal, available.

Nuclear bomb series: average power, not very easy to use.

Blasting series: powerful and rare, worthy of your possession.

Laser series: powerful and rare, worthy of your possession.

D) wingman

It's no different from sub-weapons, and it's also an auxiliary attack:

Cannon series: no advantage, not worth upgrading.

Mega series: excellent lethality, but unfortunately low combat power, it can be used.

Artillery series: good lethality, acceptable drop rate, recommended.

Guard series: magical equipment, experience it yourself, stay or not to see if there is love.

Plasma series: it looks useless and powerful, but keep it.

Electromagnetic series: it looks useful, but it can penetrate with average power and is worth having.

E) god of war

The first, second, third and fourth five-star equipment of each equipment can be combined with each other to form a stronger equipment, that is, the God of War series. At present, fighters and armor have been opened. In fact, in simple terms, the god of war is the synthesis of its component capabilities.

Fighter:

Storm is good at single-point assault, which has a miraculous effect on some Boss.

Free energy can cope with all situations, but it is better to attack under special circumstances.

Armor:

Keeping the moon can make you live longer and feel more at ease, and a truce can make you score higher.

F) weapon injury

The following are some test data. The specific data source is the test post of Tianjing Snow Dance God. Here is only a rough reference value for comprehensive evaluation based on its data:

Sub-weapon:

Missile 96.72%

Armor piercing 124.92%

Lightning 102.87%

Nuclear bomb 99.93%

Blasting 95.64%

Laser 100.00%

Wingman:

Organ 95.62%

Mijia 127.42%

Artillery 1 13.37%

Guard 130.78%

Plasma 100.00%

Electromagnetic 99. 14%

G) tips on equipment selection

Breaking through depends on combat power, and it depends on strength endlessly. Equipment with high damage, such as armor-piercing bullets, has too low combat power. The principle is to use powerful equipment on the premise of sufficient combat power, rather than simply pursuing high combat power.

H) drop rate table

According to my 38-day statistical results (until my first line is full), the equipment drop rate is as follows:

Description: 1: The above statistical range is: endless mode treasure box drop/endless mode 1, 2,5 system reward. It does not include the situation that the drop rate of Boss mode is different.

Note 2: The above first-line equipment refers to the first-class and second-class equipment mentioned in the previous equipment introduction, that is, the new and old first-line equipment. The second line refers to the third-class equipment. Rare brilliance refers to the brilliance at the beginning of a day.

I) description

Why is my introduction to weapons so simple without detailed analysis?

Because no matter how much I say, you won't feel it. It's better to use it yourself and naturally appreciate the beauty of weapons.

Five, PVP mode and hang up

I have introduced some common modes, such as how to clear customs. It is more useful to try a few times by yourself than to watch more raiders, but there is one mode that is more important and I have to mention, that is, the player's combat mode.

In this mode, I only have one piece of advice for new players: don't always think about turning over when you lose. If you lose, you have no strength. If you don't admit defeat, you will only lose more and more, and come back when you are strong.

Then there is the endless on-hook mode. When your combat power reaches a certain level, you can start hanging up, which is the main source of funds. First of all, here is an important point: the missile in endless mode is the bisector of the screen, and a short distance between two adjacent lines is a blind spot that the missile can't reach. Knowing this, the method of hanging up is very simple. At first, move about half a seat to the right or left (usually to the right), and you can find some reference points by yourself. For example, if you are equipped with a plasma gun, the plasma gun will just hit the word "score" at the top of the screen.

The premise of hanging is that you have enough anti-strike ability, and the hanging position is only for missiles, but you can't hide bullets.

VI. Use of Diamonds

For 0 yuan Party, there are only a few places where diamonds are suitable for use:

1. Eight times a day, one day 10 times, the turntable delivers the wonderful activities of the series of drivers, and the cost is 240/300 diamonds.

2.4-star equipment combined with 4-star+1 equipment costs 50 diamonds.

3. Expand the warehouse.

4. This is dispensable, that is, 280 drills are pumped once a day. Personally, it is not recommended. I'd rather trade it for the glory of a driver who is more difficult than equipment. But if the system has a good reward, it can also be considered.

1 This turntable activity doesn't happen every day. Don't miss it if you attend. Just deposit diamonds at ordinary times.

Seven. others

Basically, if you understand the above, you will know the game. The rest, it's up to you to practice your skills. Some things that are not mentioned in this article, such as the drive system, I think you can understand it immediately when you see it in the game, so you don't need to explain it.