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The emotions in The Sims 4 have an important influence on the characters. Next, I will bring the emotional system analysis and adjustment me

Analysis and Adjustment of Emotional System in Sims 4

The emotions in The Sims 4 have an important influence on the characters. Next, I will bring the emotional system analysis and adjustment me

Analysis and Adjustment of Emotional System in Sims 4

The emotions in The Sims 4 have an important influence on the characters. Next, I will bring the emotional system analysis and adjustment methods of Sims 4. Let's have a look.

It is often seen that friends are dissatisfied with TS4' s emotional system and are always troubled by changing emotions.

In fact, as long as we understand the operation mode of this system, it is easy to master the methods of controlling citizens' emotions and make life more efficient.

The first is the most basic introduction. Emotional system I * * * has 16 main states. They are:

Good, happy, focused, inspired, energetic, confident, teasing, frolicking, embarrassed, uncomfortable, nervous, angry, sad, bored, dizzy and sleepy.

These 16 states can be divided into three categories:

? Positive emotions: happy, focused, inspired, energetic, confident, teasing and frolicking.

? Negative emotions: embarrassment, discomfort, tension, anger, sadness, boredom, dizziness.

? Neutral emotions: OK, sleep.

Great

This is the first emotion that all players come into contact with. Newly created citizens start with a good mood, which means no mood.

Good mood and deadpan, suitable for taking pictures. And a good mood has no gain or loss.

But any other emotion will cover up the neutral good mood. If you want to take a picture with a straight face, please make good use of the removal of BUFF cheats.

Remove all the secrets of emotional buffs: Sims.remove _ all _ buffs.

However, people's emotions are very easily influenced under the lifestyle, so even if they are empty, they can only last for a short time.

had a happy time

Generally speaking, this is the second emotion that players come into contact with, and citizens are too easy to get happiness.

A good meal, promotion, flattery? Most? People are happy when they are happy? Everything can bring happiness.

Happiness belongs to the basic item of positive emotions. As long as there are other positive emotions, it will cover happiness and become the dominant emotion.

The following is a detailed introduction to the scoring method of emotional system.

Focus, focus

Focus emotion has a positive impact on many skills and behaviors, and is considered to be the most used positive emotion.

Focus on national skills to accelerate learning: thinking (children), logic, programming, dexterity, gardening, fishing, health, rocket science, video games.

The related behaviors of these skills can also be completed more quickly in a focused state, such as editing software, doing carpentry, repairing rockets, doing homework and so on.

The effect of concentration is more reflected in solo behavior, and there is basically no special socialization.

It's also easy to concentrate. Think about playing chess when you have chess, and study fossils when you have fossils in your pocket.

The inspiration of inspiration

In terms of gain effect, inspiration and concentration are not equivalent, but point to different things. Pay attention to gain rationality and be inspired to gain sensibility.

The learning of inspiration skills has been accelerated: painting, writing, bartending, cooking, gourmet cooking and various musical instruments.

The behaviors related to these skills can be done better when they are stimulated, such as cooking is more delicious, drawing and writing books are easier to produce masterpieces, and so on.

If you want to get inspiration, you need to find something emotional to do. You can get inspiration by appreciating the works of art at home.

Especially when you plan to create a masterpiece handed down from generation to generation, you must adjust the public's mood to a state of profound enlightenment, and the success rate will be much higher.

vigorous

This mood? Simply understood as high spirits. The main purpose is to accelerate the learning of fitness skills.

Looking up fitness skills online, taking a quick shower, drinking coffee and eating high-protein nutritious meals can all become energetic immediately.

Energetic and special interaction can spread the excitement to others, so when you see a boy jumping around, you should find out whether this time is suitable for chatting with TA.

However, there is an advantage of being energetic, that is, the corresponding emotional whimsy can be easily completed, such as doing push-ups or buying a fitness equipment.

Therefore, you can deliberately choose this mood when you are in urgent need of reward points.

be sure of oneself

Self-confidence can accelerate the learning of charm skills, and more often it is used to improve the success rate of social interaction.

Many players like to let the host citizens tease girls, but they misunderstand the original intention of these emotions.

The best posture to pick up girls is to control yourself confidently and let the other person be provocative. This is the easiest way to succeed.

Note that although self-confidence is a positive emotion, it can easily interfere with other positive emotions, especially concentration and inspiration.

For example, after winning a chess game or completing a masterpiece, citizens will become confident, thus covering up the original state of concentration or inspiration.

Brushing your teeth at ordinary times can gain confidence, and children can also become confident by showing off their academic achievements.

Flirt

This mood? Understand as? Spring is rippling? Idiot? Crazy girl? In fact, it is its most essential meaning, and it is necessary to distinguish its object.

For example, when the relationship value is not high, it is easy to let the provocative A seduce the focused B, but it is very effective to let the confident A seduce the provocative B.

Taking a hot bath, dressing up in front of the mirror, or watching the romantic channel can quickly get a sultry mood. Dating occasions are also easy to become provocative.

Its theme is easy to understand, especially the romantic interaction that provokes emotions is very cute.

If you want to end the teasing mood as soon as possible, just take a cold shower or calm down in front of the mirror.

Play

Although excessive banter can kill people, it still has a gain effect within the normal range, so it belongs to positive emotions.

Frolic can speed up the learning of comedy and practical joke skills. Watching TV and choosing a comedy channel, or finding someone to tell a few jokes, can get a playful mood.

It is safe when frolicking becomes very frolicking, and it is not far from death to continue to increase to hysteria. You need to pay attention to whether to protect yourself or kill people.

Calm yourself down in front of the mirror can end the frolic mood as soon as possible.

awkward

Embarrassment is undoubtedly a negative emotion, and excessive intensity can also lead to death. The most common reason is that privacy is disturbed or social failure leads to embarrassment.

Wet pants and rejection of marriage proposal are very serious events, so it is an embarrassing result directly, and it is one step closer to death.

At this time, hiding in bed or calming down in front of the mirror can speed up the elimination of embarrassing emotions.

uncomfortable

Uncomfortable emotions are common. Although it has no positive effect, it is a good warning state. For example, citizens are starving to death or about to give birth.

In addition, if even your citizens are uncomfortable, it means that you really need to clean up or improve your taste in life.

The way to get rid of this emotion is to get rid of the causes of discomfort as soon as possible, such as itchy and painful skin touching prickly plants, so take a bath.

tense

The color of the negative emotion of nervousness seems exaggerated, but it is not fatal. The most common inducement is the lack of entertainment and the pressure of work and study.

In addition, when a fire breaks out, citizens will immediately enter a state of high tension, and this tension cannot be eliminated until the fire is over.

The tension in other situations can be quickly eliminated by taking a bath, watching TV, playing games and calming down in front of the mirror.

Anger, anger

Citizens who take part in quarrels or fights will bring anger, and citizens who don't like children will also get angry when they see them.

Sometimes children get angry when they see their little brothers and sisters. Appreciating angry paintings can also produce angry emotions.

Once the intensity of anger is too high, citizens may die of impatience. To avoid this kind of death, we must eliminate anger as soon as possible.

A more peaceful way is to take a cold bath, calm down in front of the mirror and relieve yourself by venting. You can choose to play sandbags, puppets, tear down dollhouses and so on.

Sad sadness

Sadness will not bring physical harm to citizens, but it will hinder some social activities, such as romantic communication. Walking will also become slow and depressed.

For ordinary citizens, witnessing death with one's own eyes, appreciating sad paintings and low social demand are the common causes of sadness.

For friendly citizens, witnessing malicious interaction or seeing evil people can also lead to sadness, but friendly citizens can easily get happiness.

For frustrated citizens, life is full of capital sadness. Besides, sadness is contagious, so don't call that depressed guy to the party.

But when you are sad, you can write a special style and create sad pictures, actually? Very interesting.

Hiding under the covers and crying can quickly consume sadness.

Boring

Too much repetition of the same social interaction will make the other person bored, such as telling the same joke three or four times in a row? It's no fun to think about it.

When talking about a skill, if the listener has not learned it, he may get bored.

Low-level skill books are also boring to read, and it is also boring for citizens over the age of teenagers to watch children's channels or movies.

The most boring thing is that boredom can't accelerate consumption. Can only be covered by other emotions, leaving it to count down slowly.

dizzy

Literally written as dizziness, actually understood as? Confused? Or? Meng circle? Closer to the essential intention of this emotion.

Is the common cause of dizziness electric shock? Be corona! Electric shock dizziness itself is not fatal, but getting an electric shock again in the state of electric shock will lead to electric shock death.

There is also losing the battle and being knocked down. Those who survive the fall of the rocket will be shocked.

When comedy skills are high, jokes can be used as a weapon to confuse others. Voodoo doll can also cast charm spells on bound targets.

Ecstasy can't be consumed quickly? Can only be covered up by other emotions. Or simply sleep with your head covered and get through the confusion stage.

Sleep

Why talk about sleep? Because although sleep is a neutral emotion, its intensity far exceeds any other emotion.

Once a sleepy person gets up, he will immediately cover up other emotions. This is the most convenient way to spend the negative emotional period, and all the troubles will disappear after a sleep.

What is the dominant emotion?

Just as real human beings can feel mixed feelings, citizens' emotions are not only single, but the result of mixed emotions.

To achieve this mixed result, we must rely on the scoring method used by the emotional system:

In addition to being in a good mood, other 15 states add their own sums, and the one with the highest score indicates that the mood is dominant.

As mentioned above, happiness is an exception of positive emotions, which belongs to the basic item of positive emotions and strengthens the dominant positive emotions.

Therefore, if citizens are confident +2 and happy +6 in total, then they are very confident at +8.

There are many ways to get happiness, and it is very convenient to strengthen the bonus as the dominant emotion, so there is no need to withhold a single emotion for a total of +8.

Negative emotions can't be added by other emotions. On the contrary, positive emotions can offset the influence of negative emotions.

For example, if the citizens are embarrassed+1 and happy +3, then the dominant mood is still happy.

If the scores of two emotions are the same, which emotion is dominant depends on the randomness of the system. It is possible to cut a map and replace it with another emotion with the same score.

Say that the sleep state is the strongest because its score is+1000000? A few forgetfulness, anyway, can't be covered by other emotions.

Emotional intensity

Speaking of +8, we should talk about the intensity of emotions.

Besides neutral emotions, both positive and negative emotions are reinforced? Very? State, in the abnormal state, its failure strain is stronger.

How to achieve an abnormal state? Any kind of positive/negative emotion can reach an abnormal state if it accumulates to +8.

Frolic, embarrassed and angry, these three emotions are stronger than the extreme state, and extreme emotions will lead to emotional death if they are not alleviated for a long time.

For emotional death, please refer to this post: Death and Ghosts in Sims 4.

Reduce emotional interference

In the actual game, there will be cases where citizens need some kind of emotional gain, but things suddenly turn into other emotions in the middle.

In fact, generally speaking, because negative emotions are easily offset by positive emotions or can be eliminated quickly, they are unlikely to become interference items.

On the contrary, it is between positive emotions, because neither can offset or accelerate consumption, and often make trouble with each other. Common interference comes from two aspects:

? BUFF: This kind of emotion will not disappear with the passage of time, and it can only be cancelled if it is out of that environment.

The influence of environmental BUFF is very easy to handle. As long as the environmental factors that cause BUFF are found, we can deal with them symptomatically.

If it is an atmosphere item, it is not bad to turn it off. If it's the environment, just stay away.

? Directional BUFF with countdown: this kind of emotion is triggered by characteristics or behavioral results and is difficult to deal with.

There are only two ways to get through it or find a way to increase the score of the desired emotion to cover it. At this time, you can make up for it with the help of environmental BUFF.

Emotion caused by environment

? Outdoor environment: the factors that trigger BUFF need to be close to the public to take effect. For example, lush gardening plants can bring energetic or inspirational emotions.

However, such outdoor factors are still relatively few, and most of them are mainly indoor environment.

? Indoor environment: It doesn't matter whether the room has walls or not. In short, it is based on the room. You can understand what it is when you enter the architectural mode. Room? .

The most commonly used indoor BUFF is a variety of atmosphere items, which can make emotional effects cover about 9 square meters in the room after opening. The intensity is divided into three grades:+1+2+3.

The fragrance of spa bags is also very convenient. Burning incense for 20 yuan can provide various emotional gains for the room:

Lemon (inspiration +2)/ cinnamon (energy+1)/ patchouli (happiness+1)/ sandalwood (teasing+1)/ saffron (concentration+1)/ Yang Shan (happiness+1

Want it? Very? The most convenient emotional grading method is to use the environmental value of decorations to increase happy emotions, and then enhance the dominant emotions.

The happy mood brought by environmental values is also divided into three grades:+1+2+3. The higher the sum of environmental values, the stronger the corresponding happy mood.

Other convenient ways to enhance emotions

? Recommend the emotional potion in the reward shop again, and drink a bottle of+100 directly, which is hard to be influenced by other disturbing emotions.

It is also easy to cancel the effect of the potion. You just need to save and read the game to disable the potion.

? Voodoo doll is good, too. Manipulating each other's emotions is very convenient and has a variety of emotional effects. (angry/funny/uncomfortable/dizzy/provocative)