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Is e-sports harmful or beneficial to us?
E-sports is different from online games, so it can't be simply described as playing games. Just like a sport, it also needs a lot of practice and hard training, and it requires a lot of talent.
As a new industry, e-sports has an immeasurable positive impact on society. First, it promotes economic growth. For example, in Japan, the United States and South Korea, e-sports has become a mature industry. These industries have produced great economic effects. In South Korea, e-sports has not only become a pillar industry of the country, but also a national sport in South Korea, which ranks alongside football and Go as one of the three major sports competitions in South Korea. This sport has great influence and development potential. In South Korea, e-sports has become a mature industry with an annual output value of RMB 4 billion, which has also promoted the rapid development of data network infrastructure, network factories, electronic equipment and other fields. At present, China also has the sponsorship and participation of some collective economy and private economy. The industrial scale of e-sports will become larger and larger, and it will also become a new growth point of China sports industry and China economy. On the other hand, it can make participants have a new understanding of themselves and improve their comprehensive quality and ability. E-sports is more like a new combination of entertainment industry and sports industry, and its essence is still inseparable from sports industry and traditional competitive competitions. This is a sport that emphasizes teamwork and coordination. Each player takes part in a different position and finishes the game. All players need to have the attitude and consciousness of mutual respect and trust, and share the honor when they win it. Encourage each other when you lose, and constantly hone your mind in the game. During the competition, constantly surpass, surpass opponents, surpass yourself and aim at the highest podium. According to relevant research reports, the main factor of psychological problems of teenagers today is the lack of effective release and communication. E-sports can provide a good communication platform, integrate communication into hobbies, and let teenagers have a new communication platform to release their repressed depression and excessive external pressure. While being entertained and relaxed, I can find my own goals and self-awareness in another direction, improve my self-accomplishment and gain new self-awareness. E-sports is a sport that needs judgment and reaction. During the competition, players need to focus on the competition, predict the competition through all the information they have, respond quickly to the ever-changing situation, and adjust their mentality and overall strategy and tactics. Just like competition and spiritual confrontation with the poet's nature, part of the charm of e-sports is similar to sports. For example, a limit counter-kill in the game will be as exciting as completing a difficult action in sports. The team members' reaction ability and comprehensive application ability have been well exercised.
Similarly, this new industry has both advantages and disadvantages. First, e-sports bring great harm to people's body and spirit. I remember once, I was lucky enough to visit the training base of a professional team. They basically share a room according to the number of the first team of the game, and the environment and facilities of the base are still very good. But when I asked about the daily life of their staff and professional players, I was really surprised. According to the staff, they order dozens of hamburgers or boxes of instant noodles and two or three buckets of water in a room every day, and then stay in the room for training for more than ten hours all day. Staring at the computer screen for a long time, this unhealthy lifestyle will do great harm to people's health. And stay in the training room every day, don't read books, don't read newspapers, don't listen to things outside the window, just play training matches. Will make players out of this era. This is very terrible for a teenager who is undergoing rapid changes in the times, rapid social development and frequent replacement of old and new. What will happen to this teenager who has been seriously derailed from modern society for five or six years after retirement? Second, it may ruin students' studies, and rushing into the business may not necessarily lead them astray and ruin their future. As a new profession, this profession has great instability, the professionalism of e-sports is not high enough, and many professional players have no fixed income. In other words, gamers can be said to have zero income before they officially enter the professional team or are hired by the live broadcast platform. Moreover, e-sports is a profession with extremely high requirements for talents. With the dream of becoming a professional player, many teenagers give up their studies and spend all day in internet cafes. Once students fail because of lack of talent, their future will be ruined. And this project may become an excuse for some teenagers to play games. For students in the learning stage, the attraction of games is far greater than learning. If students' self-control is not strong enough, they will probably use playing career as an excuse to paralyze their addiction to games. Popularizing this project may reduce students' desire for scientific and technological knowledge, which will have a certain negative impact on the future development of China.
E-sports is a new industry, and it certainly has its advantages and positive aspects. And the negative impact it brings can not be ignored. Is it good or bad to develop e-sports This still needs the test of time.
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