Joke Collection Website - Cold jokes - What caused the gap between the Darkin Blade Aatrox Yatox and before to decrease?

What caused the gap between the Darkin Blade Aatrox Yatox and before to decrease?

Let's talk about Demonbane's skills first. Demonbane's skill range includes blood return and output effect. In many versions, Demonbane is often listed on the list. Demonbane's counterpoint strength is very strong, but the early stage is complicated. The long cd of the three basic skills is very important for controlling the characters' skills, and the fault tolerance rate will be slightly lower, so it is very difficult to control and convert the skill distance. In short, this is a study on Demonbane's proficiency. The main output relies on the flying effect of three Q's to play a set of AOE damage to reduce and consume the opponent's blood until the line is killed.

But it will also lead to obvious attack intention and expose a lot of things. As a hero in a strong period, mainly in the middle and late period, Demonbane's ability of arranging troops and disposing is not the best among similar heroes, which means that many heroes can take advantage of him in arranging troops and disposing. Aoe+ bloodsucking only needs to fight more than two heroes to delay the consumption of time and blood, and can achieve the effect of serious injury and blood return, thus killing a person's blood. If the skill hits many people in a team battle, the damage and killing effect of your AOE will be highlighted. This will make more people like Demonbane, but at the same time, the designer will deliberately weaken the hero of fire to achieve the balance of the game.

20 17' s theshy's 1v5 explained the strength of this hero simply and clearly, and also let players know more about Demonbane's injury and operation. For a period of time, Demonbane was the top player of the national costume, which led to the weakening of Demonbane. Demonbane's skill is mainly the output of a series of tricks of Q skill. When the designer seriously injured Demonbane with Q skills, he suffered the most damage from Q skills in the early and middle period of Demonbane, which reflected the gap before Demonbane's heel weakened, mainly because AOE could not be injured and the percentage of blood returned decreased. The damage of Q skill to Batman is directly reduced to less than the minimum damage with the promotion of the previous level. The most direct impact of this is to reduce Demonbane's ability to clear lines, which in turn affects his dexterity and support.

For example, if you can't hit an enemy hero, you can also use Q skills to attack online soldiers for a limited time in the follow-up Q to avoid wasting the output of Q skills (agility). As the official said, "in order to restrain his dexterity and ability to play multiple roles flexibly in cyber warfare." Demonbane's therapeutic effect from Batman is only 25%, and Demonbane's overall therapeutic effect is greatly reduced under the adjustment of double weakening, which directly affects his online recovery and endurance, and then affects Demonbane's developmental ability in the early and middle stages.

This also leads to the limitations of Demonbane. Before, I directly avoided the damage caused by Q skills, and now I can exchange blood with each other. The most important thing is that the speed of the hero Demonbane is also half weak. Demonbane's slow recruitment speed has also affected the promotion speed. When the gap of series is different, the disadvantage of Demonbane is highlighted. I think the main reason is that Demonbane, a hero, is too important to control his skills and doesn't need any fancy moves to show it, so the weakened gap is also reflected.