Joke Collection Website - Bulletin headlines - Who can tell me how to play mahjong, in Shanghai or Guangzhou? Thank you.
Who can tell me how to play mahjong, in Shanghai or Guangzhou? Thank you.
Winning in mahjong requires half luck and half skill. Although there is no correct way to play mahjong and it depends on the development of the game at that time, there are some principles and concepts that should be established first. Different tiles have different processing methods. There are 144 mahjong tiles. After deducting 8 flower tiles and 16 undersea tiles, each family has taken away 16 tiles. There are only 56 tiles left under the sea. On average, each person only has 56 tiles left. Can draw 14 more cards. ·If you get a good card, you can play a new card to cause the opponent to eat or touch. This will allow you to draw cards faster and reduce the enemy's chances of eating or touching in the future. ·If you get a medium card, if the card combination is not enough, you don’t have to rush to split the cards or make cards. Play with the familiar cards first to avoid letting the enemy eat or touch the cards. But if there are too many cards in the deck, the excess side cards must be removed. ·If the cards are too bad, you can try to force a draw, let the game go, or try not to shoot. Try to follow the tricks of playing familiar cards, withholding the next player's cards, and discarding the cards of the prosperous player. Think about which card to play before drawing the card. Don't think about it for a long time after drawing the card. Usually type first. cards, then miss the cards, and finally get the number of cards in the middle. ·If you play a few cards at the beginning, or even split the cards, it may be that this person's cards are very good, so be especially careful. ·If you keep playing cards of a certain color, beware of this person making big cards. ·If you haven’t played a certain color of cards, there may be a problem. He may be playing all the colors or mixing the colors. Don’t throw away the cards of that color arbitrarily. ·If it is the listening stage, if a certain house is running 50,000, be careful with your one or four Ten thousand and sixty-nine thousand. ·A certain player splits 10,000 to 20,000 first, that is, he may have a straight of 40,000 to 50,000 in his hand, and he is very hungry for 30,000 to 60,000. Types of drawing cards ·Listing to multiple doors: A sequence usually involves listening to several holes, such as two, three, four, five, listening to two, five, two, three, four, five, and six, listening to one, four, seven. However, it should be noted that some of the cards may destroy the card type (such as a dragon, a flat card...) ·Listen to monotony: and a single card, you need to make a pair (trunk) ·Listen to the hole: for example Twenty to forty thousand, Tingzhongdong is thirty thousand. ·Ting Bian Zhang: For example, seven or eighty thousand, listening to ninety thousand. ·Listen to the right pair: There are two sets of pairs left. Just make up one more set of cards, and the other set will be the trump card, so listen to two pairs. ·Avoid listening to the same cards as the previous player, and avoid being called nonsense by the previous player. Other things to note: Don’t separate the cards in a certain order to avoid seeing the card types. You should also change the position of the cards appropriately after eating or touching the cards. Check your cards first to see which card is easier to make. ·Leave the middle number of tiles, it is easier to make up the winning method of mahjong 1.147, 258 rules: the next player loses 10,000, 3, 40, 70,000 will basically not be taken, 20,000, 50,000 may be taken; 2. More than half of the tiles In ten days, the previous player has started to lose his temper, so don’t touch it (except for the random cards); 3. The card game has not been random, it is best not to touch the cards, but to play familiar cards, as soon as the cards are moved, there is a possibility of getting a big one; 4. The next player If you lose 30,000 to 80,000, you may have 3, 5, 6, or 80,000 in your hand. Be careful when playing 4 or 70,000. 5. If you lose 80,000 to 90,000, you may still have 40,000 or 70,000 in your hand. If you play 4, , 70,000, be careful; 6. In the first few rounds, except for embedded cards and side cards, it is best not to take the two-end cards. Play other cards first. When the player gets this kind of card again, he will play it down. ; 7. There are 10,000 cards in hand, 20,000 cards of this type, others lose 30,000, if there is a mixed card (wild card), do not take it (except for the winning card); 8. Outside, all winds are seen except the east wind. , you can't play, there may be a draw, watch at least two rounds before playing; 9. If there are 70,000 cards outside, you will touch them, if you see two cards for 80,000 cards, there will be basically no one touch for 90,000 cards; 10. At the beginning of the card, throw out the slut card first, Throw Fengzi again, but the number of Fengzi in your hand cannot exceed two; 11. You have no mixed (wild) cards, such as 20,000 or 50,000, and the previous player throws 20,000 or 50,000. If you eat, you can listen to 2, 5, or 20,000. 8. There is no need to eat; 12. When hanging alone, do not hang a piece that you have never seen before. It is best to hang a piece that has been knocked off at both ends and a piece or wind is seen outside; 13. In the first few laps, someone throws the east wind. If you have the east and west winds in your hand, you should throw the west wind first, because someone may get the right west wind. If someone else throws it to you, you will be thrown out of the circle. You may still get the right east wind.
Know the Know Tactics ① How to Guess Cards Guessing cards has two contents: (1) When attacking: Does the opponent have the card you want to play? Are you willing to fight? I have listened to Zhang, will they fight me? Just fight? (2) When on the defensive: What cards do they want? What cards do people listen to? When taking the offensive, you want to move up quickly and make peace with others as soon as possible to prevent others from making peace with you. Even if you attack, you also want to defend. When taking the defensive position, strive to make accurate guesses to narrow the range of counter cards and give yourself a way out. Even if you are defending, you also need to attack. There are two situations for guessing cards: (1) Preliminary: which card the next player will probably have. When this card is played, someone will probably touch it, eat it, or draw it. (2) It is certain: when this card is played, someone will definitely make a tie, and it must be a tie from a certain family. The former is general, and the answer can be obtained based on statistics and observations; the latter is definite, and the answer cannot be obtained based on estimation alone. What is the basis for guessing cards? Guessing cards is always based on various phenomena. Before enumerating and analyzing these phenomena, we must first explain something: although the following phenomena are cited separately and appear to be individual, these phenomena are actually interconnected. The following are the phenomena based on which cards are guessed: (1) The cards in the river are the cards played by the four families. For example: after seeing two whiteboards, if you still have a whiteboard in your hand, no one will ask for it, and no one will call you again. This example seems too naive, but you can draw inferences from this example. For example, if you have seen three cards in the eight tubes and one card in the nine tubes, and you have seven or eight tubes, six or nine tubes in your hand, it will be very easy to get in or out (if you have listened to Zhang). To put it another way, there are rarely 50,000 or 60,000 in the river, so 40,000 or 70,000 are the cards that people can easily get in or out. Don't think that this phenomenon is obvious. Many people who enter the game just ignore this phenomenon and make mistakes. For example, they think that the eight tubes (take the eight tubes to see three as an example) are familiar and play the eight tubes. This will not work in the future. I have lost my good opportunity in my sleep; or I think that 10,000 has been seen three or four times (taking 50,000 or 60,000 as an example), and 40,000 is still available. This is the preliminary concept of card guessing; most mature and accurate card guessing is based on the preliminary concept. (2) The order in which other players play cards has already been discussed in the section "Controlling the Next Player". You should always keep in mind the order in which other players play cards. At the same time, you can guess why they played which card first and then the other. What about this one? There must be some truth to it. For example: The family will shoot two tubes first, and then four tubes. He may be dismantling the trap; maybe he has caught a five-tube when playing two tubes, and has already caught a six-tube when playing four tubes (because there is a pair of four tubes), or there are still three or six tubes left; maybe When you hit two tubes, you will get a six-tube card, and when you hit four tubes, you will get a seven-tube card. Suppose you shoot four tubes first and then two tubes. He may be dismantling the pieces; maybe he originally had a pair of barrels, so he played four barrels first without losing the match, and when he played the second barrel, he hoped that one barrel would touch, or he used a pair of barrels to make mahjong. Any card can be studied, and any card will provide a message, because no one plays cards without a reason. Some people may say: I just often play cards for no reason. No, you sometimes play cards casually because you have a lot of cards in your hand, and this is also a kind of information and a reason. This will be explained further below. It is normal to shoot two tubes first and then four tubes; it is abnormal to shoot four tubes first and then two tubes. Because the two tubes are closer to unit and nine. Any abnormal play often has obvious truth. If the superior shoots four tubes first and then two tubes, but one tube is not seen in the river, he will be more confident if he has a pair of tubes in his hand. If there are other phenomena to prove this point, then the master has a pair of bottles or a ridge in his hand, which can accurately confirm it. The phenomena on which card guessing is based are related to each other, and this is an example. Of course this is still the simplest. (3) The posture of playing cards is like holding a big deck of cards in the hand, showing a special nervous or overly careful mental state, like counting the thirteen cards, thinking about each card played; In the previous one, I played the card harder on purpose and slapped it hard on the table; when I was about to take a certain card, I was suddenly touched by my opponent and retracted the half-taken card; I wanted to touch it but didn't touch it. ….
All these actions tell you invisibly: how many cards he has in his hand, and they are generally correct. A person who is not proficient in mahjong skills will have this kind of representation in almost every deck of cards; and a proficient person will sometimes have this kind of representation. You can always know how many cards he has in his hand, and then prove it through circumstantial evidence. Learn more about what cards he has in his hand to play, capture, or tie. (4) The exclamation "Ah!" or similar exclamations in the mouth mostly indicate that a certain card has been touched or grabbed by others; the changes in the cards often cause people to say many things unintentionally Come, and some clues can be found in these words. Words and gestures are sometimes deliberately made, but as long as you can remember what he said and actions, and compare them with the cards and the cards he showed after they were played, you can know his temper - whether it is a true expression of true feelings or a pretense. Kun sample. Playing mahjong requires applied psychology. If you can see through the cards and make psychological assumptions, then guessing the cards will come naturally. (5) The last few cards. When a player has four cards in his hand (or it is too late and there are seven cards left in his hand), after he draws one, he replaces it with one, and you can guess to all the cards in his hand. However, this kind of guess should be verified at any time with the order of his past card playing and the cards played by his superior in order to get the correct answer. Otherwise it may not be accurate. After all kinds of cards have been played, the remaining cards will be clear at a glance, and the possible cooperation of others will be limited. At this time, you can find a way of "going but never coming". The answer (of course should also be confirmed with Pang Kun's evidence). The five phenomena mentioned above can be used as the basis for guessing cards, but the most fundamental thing is to master the number of cards. (1) If you hit, hit, or white early, you should have the intention of making peace. (2) After hitting two, three, four, five, six, seven, and eight, hit unit and nine, either to break up or to expand. (3) When splitting two pairs, either there is a suspicion of playing the same color, or there are many single pairs. (4) Hit one first, then two, and guard against three and six. (5) Play nine first, then eight, and guard against four and seven. (6) If you open a single pair, you will have a good match. (7) If you want to eat or not, there must be multiple cards of the same type. (8) If you want to touch or not, you don’t have to prevent them from touching you. (9) Mahjong heads, not three, four, six or seven. (10) Embedding two and eight is a good match. (11) The cards are about to run out and you need to guard against half-familiar cards. (12) Unit and nine are rare, and there must be a pair. (13) If you play in times of danger (when you have a big card or when you are about to run out of cards), you will definitely have a big card in your hand. (14) Playing cards regardless of one color and with bad intentions. The above examples are only the easiest to understand. If you can integrate them based on these examples, you will be able to find a way to guess cards. For example: after playing the center card, suddenly a unitary nine is played from the inside (playing from the original card, and playing as soon as you catch it, there is a big difference, you must pay attention to this point when playing cards), indicating that "you must split it" "Taking it together means going to expand it." However, what is the difference between the two? If you have a five- or eight-line trick, and your opponent plays a nine-line card, of course you can hope that he will play an eight-line card for you. However, when he draws the second card, he replaces it with a five-line card. You Then there is no need to wait for his eight ropes, because he is definitely not a match with seven ropes removed or eight ropes embedded in it. If you can see from other phenomena, for example, there are no eight ropes in the river, but three of the seven and nine ropes are already seen, you can conclude that he has a pair of eight ropes or a hurdle; otherwise, he caught a six. So, replace it with a nine-string one. Another example is to attack one first and then two. Of course, you have to be careful of his three or six combinations; however, maybe he simply breaks up a three-side combination. Isn't it futile for you to guard against three and six! Therefore, when applying this method, you have to look forward and backward to get a more reliable answer. Now, we need to further consider a more difficult to determine factor as a basis for guessing cards. "How does he play cards?" This is actually the most important factor. To be more thorough, what is the way he plays cards? What is his mahjong skill level? Does he have any special skills? Sun Tzu's Art of War says: "Only by knowing yourself and the enemy can you defeat the enemy." This principle should also be applied to Mahjong. Based on our experience, mahjong skills can be divided into three levels: upper, middle and lower.
These three levels are distinguished based on the following phenomena: (1) If you grab six tubes, you will not get nine tubes. For example, if there are seven, eight, and nine tubes, if you grab a six tube, you will still get six tubes - this Human-like mahjong skills can only manage existing tiles, and the idea of ????changing one to play cannot yet arise. Of course, problems such as listening to the three friends but not listening, and not being clear about the raw and cooked are also included. This is the lower level. (2) If you catch six tubes, you will get nine tubes. Same as the previous example. If you can switch to nine tubes, it means you have clearly seen that nine tubes are bigger and are not easy to give others an advantage. He already understands the difference between raw and cooked, and in the process of playing the whole deck of cards, he will not lose his match. This is intermediate level. (3) In the same situation as before, he caught nine tubes and switched to six tubes. Being able to hit like this means that his level is higher, because he caught a nine tubes, and he knew that nine tubes are raw cards, and the danger of six tubes is less. It has been able to remove the dead restriction of Zhang Zi in the center of the unitary and nine masters. This is obviously a further level of skill. Not only can he see through the difference between tension and tension, but he can also adapt to changing circumstances and adapt to circumstances, which is to the point where he is superb. This is the superior. Some people also use another phenomenon to distinguish, that is: Subordinates - do not know to listen to one, four and seven but listen to four and seven. For example, if there are two, three, three, four and five, they catch a six but do not know how to play three. Hit six. Intermediate - Listen to one, four and seven. Superior——I would rather not listen to one, four, and seven, but listen to Qian Qi. The reason is the same as the previous example. Those at the lower level are not able to take care of themselves thoroughly, those at the intermediate level are already able to take care of themselves but have not yet reached the state of perfection, and those at the upper level are open-minded, know themselves and the enemy, can attack and defend, and use it flexibly. Among the factors of guessing cards, this estimate is the most fundamental; because if you do not have a correct estimate of the level of each player, you will often suspect that your guess is wrong and think that the cards he plays are unexpected. . In fact, you are not thinking carefully enough. For example: if a family has 80,000 or 90,000 cards, and a card worth 60,000 is caught, it will be 90,000 in the intermediate and low-level skills, but this may not be the case in the upper-level skills. If you understand this principle, your card guessing skills will be superior. Strategies for discarding tiles in stages In Mahjong, discarding tiles is very important. Touching, eating, touching, and kong belong to advancing tiles, while discarding tiles refers to discarding tiles. Therefore, the level of mahjong skills and the outcome of competition depend on half, or even more than half, of discarding tiles. Mahjong masters are "smart" in playing, mainly in the "house tiles". The importance of discarding tiles lies in: first, the safety of discarding tiles can disrupt the order of drawing cards; second, discarding tiles can determine the use of each player's tactics; third, discarding tiles can promote the upgrade of others; fourth , The Shedding Card can destroy other people's strategic plans; Fifth, the Shedding Card can contain other people's cards; Sixth, the Shedding Card can be used as a weapon to make others eat; Seventh, the Shedding Card can confuse others and make oneself harmonious; especially It's a modern game of mahjong. If you are shrewd in discarding tiles and don't fire cannons, even if others tie with big fours and big threes worth 88 points, you will only lose 8 points. So as long as you are willing to be careful, use no or less guns, and play with a few high-level cards, you can probably win with certainty.
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