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14 Mahjong tips!
The beginning of Mahjong
There are 144 mahjong tiles in a deck, 8 flower tiles are deducted, and 16 are on the bottom of the sea. After deducting, each player has to take away 16 tiles. The bottom of the sea can be touched. There are only 56 cards left, which means that each person can only draw 14 more cards on average. In these 14 opportunities, you must find a way to get the winning cards, and you must also pay attention to the movements of the other three players. One advantage of online mahjong is that the player will have a drawing symbol when listening to the cards, but if in the real world, Other poker players may not tell you when they listen to the cards, so you have to be more careful to see if the cards you throw will trigger a gun. Next, we will introduce how to deal with the cards once we get them.
A person who has a good hand of cards from the beginning can play a new card first to cause the opponent to eat or touch. For example, the 2, 5, and 8 in the hole are all at the beginning of the game. When players want to get together, this can speed up their own card drawing speed, and can also reduce the chances of other players eating or touching them in the future. Therefore, if you see other players throwing number cards instead of word cards at the beginning, it means His card type may be good, so be careful, otherwise he is not paying attention, and the computer will automatically knock out the cards for him when the time comes^^”
It feels ok for me to get a medium card. , that is, the combination of card types is not enough, there are no straights, pairs, such as 1, 2, 4, 8, 8, which require a lot of cards, but there are not many cards to collect, so this is You don’t have to rush to split or make cards. You can play the familiar cards first, that is, follow the cards played by the upper and lower players to avoid giving other players the opportunity to eat or touch the cards. During this period, see if there is an opportunity to enter the card. . But if there are too many cards in the deck, you can first remove the redundant cards such as 1, 9, word cards, etc.
If the cards are really bad, you will feel that they are not good at first sight. If it doesn't work, then you should aim to force a draw and try to find a way to let the game go, or try not to shoot in order to escape unscathed. Don't think that you are lucky, and you can definitely get the draw cards. This is one of the taboos in playing cards; you believe too much in your own luck. As the saying goes, "If you already know that money can't buy you, you will have no choice but to think about it!" When playing cards, you have to be calm and calm to have a chance to turn around. The more impulsive you are to collect cards, The more likely they are to shoot, so they must try to play familiar cards, and hold back the next family's cards and the prosperous family's cards to make them play poorly. If they still have a way to draw by themselves, it is God's will and cannot be helped. If you cause other players to fire guns, then you have picked it up. There is a saying: "A small loss is a win, and a non-loss is a win!"
4. Mahjong Fighting Skills Part 2 - Kong Tile Teaching war
The Kong card is the same as the Touch card. You must be optimistic about the form and time of the card before playing. Especially when you encounter four middle hole cards and want to draw the Kong, you should pay more attention to it, because this will have a negative impact on the game. Considerable impact.
Basic skills of Kong cards:
Use Kong to make cards
When someone else plays a card that is the same as their own, basically everyone will If you want to open the kong, if you have already captured or touched the card in front of your door, there is no problem in opening the kong. But if the gate is clear, you have to seriously consider whether to open the bar. You only need to add one more to open the kong, and there is also one door clear. Unless you want to bet on "flowering on the kong", you can add one more. In other cases, it is not necessarily a good thing to open the kong. If the next player is playing cards, it is beneficial to open the kong, which is equivalent to drawing one more card. Opening the kong is the best strategy. If there is no conflict with the cards in your own hand, you can open the kong, because this can contain other players, especially if the middle hole card is like 2, 5, 8.
When you later draw a card with the same engraving as the one you drew, whether to add Kong is also a question. If someone listens to the opportunity of the fourth card, as long as you add the Kong, others can grab the Kong. Only when it is calculated to be fully safe can you add a kong, otherwise you can only keep it in your hand and wait for opportunities to act. However, usually after seeing someone touch three cards, the player will turn away the cards to avoid just waiting for that There are only cards with absolute probability, but if other players listen to multiple holes, and one of the holes is the card you touched, it is a bit difficult to calculate.
The method of listening to multiple holes for kong
From the perspective of drawing cards, sometimes it is better to open the kong than not to use the kong. For example, if there is a kong in the hand, listen to the single to catch one. , when another player plays a card that is the same as your own, from a tactical point of view, it is better not to use Kong.
For example, there are 33,000 cards, and someone else plays 30,000. We draw the cards instead of Kong. If we draw a 20,000 card, we can change the bid to 1, 2, or 40,000, which is better than fishing alone; 40,000, you can also listen to 2, 40, or 50,000; even if you touch 10,000 or 50,000, you can also listen to 1, 20,000, or 40,000, or 50,000, which are all higher than the winning rate of fishing alone.
Kong and not Kong
In a certain situation, discarding Kong and losing cards can confuse the opponent and be beneficial to you. For example, if you hit "Fat", your hand will be engraved secretly on the whiteboard, and you will get a single or a pair of red cards. At this time, when someone else plays a blank card, don't open the kong to give others the feeling that they don't have big cards. If you call Kong and your hair and whiteboard are exposed, everyone will be nervous and start to check whether you have a Hu Da San Yuan card type, which will be quite disadvantageous for you to use a Hu card. On the contrary, if you touch the fourth white card, not only do you not get it, but you throw it out, the other plus fingers will say that you did not get the card. In this way, no one will suspect that you have a three-yuan card in your hand. Maybe Just hit the red with confidence. Wouldn't this be exactly what you want, allowing you to smoothly make a big or small three dollar card pattern?
If the card after drawing has nothing to do with the tile in your hand, you have to take advantage of it. Because opening the kong at this time is equivalent to one more opportunity to enter the card. If you are lucky and the card that adds the kong is the card you listened to, it will become a flower on the kong and add one more card.
5. Mahjong fighting skills ----Mahjong tricks
(1).147, 258: When the next player loses 10,000, there is a chance that he will not take the 3, 40, or 70,000, but will want to take the 20,000 or 50,000. Relatively large
(2). The next player loses 30,000 to 80,000, and may have 3, 5, 6, or 80,000 in hand. Be careful when playing 40,000 or 70,000.
(3). If you lose 80,000 to 90,000, you may still have 40,000 to 70,000 in hand. Be careful when playing 40,000 to 70,000.
(4). For the first few hands, except for the middle hole and side cards, it is best not to take the two-end cards. For example, if you want to take 3 and 4, you should take 2 and 5. Touch the other cards first and wait until you get home. When he gets this kind of card again, he will still play it down.
(5). If you have a 10,000 card in your hand and a 20,000 pair of cards of this type, don’t take it if others lose 30,000, because it is not easy to wait for another side card of 30,000, unless you want to go solo. It costs 30,000, but this is not recommended.
(6). All the wind cards except a certain wind appear outside. You cannot play at this time. There may be other players who want Kong cards or draw cards. At least look at them second-hand before playing.
(7). If there is a 7 outside, it will be knocked down. There will be two 8s. Basically, someone will touch the 9 or do something wrong.
(8). When you are single-hanging, do not hang a card that you have never seen before. It is best to knock off both ends. If you see a card outside, such as 1 and 3, you are single-hanging. 2.
(9). In the first few rounds, someone throws the east wind, and you have the east and west wind in your hand. You should throw the west wind first, because there may be someone who is preparing to touch the card with the west wind pair. Since the first card of the east wind has not come out yet, People touching means that you
may also get two pieces to touch or touch in.
6. Mahjong fighting skills---Mahjong card management and card playing concepts. See your own cards clearly!
After taking the cards, count the number of pieces in your hand. The so-called tie-up is to add another card that can form a straight or a pair, such as: 230,000, 45 tubes, 2.23 million, a pair of reds, etc...
If there are less than four combinations, please play this deck conservatively. Unless the card entry is very smooth, you can throw out some side cards (1289, etc.) other than the word cards first. . On the one hand, it is not easy for the next player to capture these cards. Even if he does, the next player will use his better combinations, such as 34 and 78, which can draw two holes.
The so-called better match is like 2.33 million; 10,000 is easy to get. You can get 1.34 million and get 30,000. If necessary, you can knock off 20,000 and keep 30,000. Make a sparrow head. It is completely a famous card that can advance, attack, retreat and defend
Generally speaking, three cards together are much better than two cards together to form a combination, but 1, 3, 40,000 and 3 , 40,000, basically the cards that can be entered are almost 20,000, 50,000... (unless you touch 10,000...) so you can throw away 10,000 first to avoid firing a gun when listening to the cards, or being watched. I have Xiao Wanzi's partner in hand.
If there are exactly four combinations, you can first check the quality of the combinations. If there are many side cards, it is also recommended to take a defensive approach.
Why do we need to leave a sign to keep the sign?
If you have five non-connected tiles in your hand, and at the beginning you didn’t get any cards that could make a pair, so you knock them out one by one, you may be unlucky. You draw another word card that does not make a pair or has been knocked out. In this way, when you play the non-word card (seventh round), the person with the better card has probably heard the card, and it will be too late to escape by then. , so when the cards are bad, you can keep some word cards. If there is a player listening to the card, you can type the card first as a safety card, and then observe the cards lost by other players. When you have no word cards to play, you will know what safeties are there. The cards can be lost.
7. Mahjong fighting skills - various ways of keeping cards
Techniques to avoid being hit in the hole
(1). Play 1, 9, etc. Play cards. Well... this is a bit like nonsense, but it is also true^^
(2). Just play the cards that other players have lost. Although the chance is low, you may come back and eat it again, so be careful.
(3). Play adjacent cards that other players have passed over. For example, if the next player plays 3 at the beginning, if you play 2, you are less likely to be hit by 1 or 2. Think about it, if the next player has 133, will they hit 3 so quickly? Therefore, if you play 2 adjacent cards at this time, it will not be easy to get hit.
Two dangerous cards need to be discarded. First discard the eaten ones and then discard the touched ones. Generally, when the deck is almost complete, you will want to throw away the extra dangerous cards to avoid having to go through three or four rounds. You only listen to the card when others hear it. It will be very heartbreaking to play this card to shoot. So if there are two dangerous cards to lose, you must first determine which one will be eaten and which one will be touched, because the cards are running. The target is definitely the opponent or the upper player, so of course you have to run away the ones that will be captured first, because the opponent or the upper player cannot capture your cards. If you throw the one that is easy to be touched first, then if the other person or the next person touches it, then you will hear it. When you throw the one that can be eaten, won't you shoot immediately?
However, to learn this trick, you must first learn to judge each player's cards. This has been mentioned in the previous fighting skills teachings. You can go back and study it.
To guard the cards, you must guard the same line
The so-called cards in the same line are 147, 258, and 369. Once the cards in the same line are guarded, it will be very difficult for the opponent to make a straight of the suit. It's easier, because this way you can block a certain straight from a certain family. If he insists on waiting and doesn't know how to remove it, it will not be easy for him to cheat.
If the next player's cards are better than your own, you must not play hard.
If the next player's cards feel better than your own, you would rather not play this time because you haven't heard the cards yet. But the next person listened. That would be a half-shot in terms of probability, which is very dangerous.
8. Mahjong Fighting Skills—Various Card-Keeping Methods
The following card-keeping methods are based on the experience of many players. We have specially compiled them and shared them with you. .
7 is more dangerous than four
In terms of pure probability, three and seven are more dangerous than four and six, so if you have 456 in your hand and the 7 becomes 4567, you have to play 4. Don't hit 7.
The reason why seven is more dangerous than four is that when you first get the build that requires seven, there are three combinations: 56, 68, and 89. The build that requires four also has three different combinations; 23, 35. ,56. Assuming that the cards are shuffled sufficiently, the chances of the above six combinations appearing should be the same.
Let’s take a look at the odds. Among the combinations that require four, 23 and 56 are easy to make. However, among the combinations that require seven, only 56 is easier to make, because like 89 and 68, these two are side cards. , one is the middle hole, players will tend not to lose such cards when playing cards.
68, 89, and 35, the three types of cards that need to be drawn in the hole, may end up playing to the end because you cannot get the cards. This is what you hear. So you will find that there are two types of people who listen to seven and only one type of people who listen to four. This is the reason why seven is more dangerous than four.
Be careful when eight hits and nine misses
Eighty thousand was knocked off early, and after the eight rounds, everyone listened to the cards, but there was a ninety thousand card on the bottom of the sea. If it doesn't appear, this situation is probably because someone took a pair of 90,000 or secretly carved it. At this time, unless you listen to the card, don't play casually if you touch 90,000, it will definitely be dangerous.
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