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What are the skills of League of Legends in the wild?

With the expansion of League of Legends, more and more players join in! League of Legends is undoubtedly the rhythm driver of the whole game. And what skills, details and rhythms do a good wild game need to master? The following is a summary of League of Legends field skills, hoping to help you. Friends who find it useful can share it with more people!

Number one: carnivorous hunting.

On behalf of heroes

The hero, the blind monk, has high injury in the early stage and strong gank ability. Therefore, using the above gameplay can increase the efficiency of gank and make the red buff catch people better in time. The refresh time of the next wave of buff is similar to that of our blue buff. At this time, opponents usually help Danny get the blue when they play wild. This is a good time for us to steal buff.

Talent rune recommendation:

It is pointed out that thunder increases the burst damage of blind monks, that Cui Shen's talent increases the damage, that charm can increase the duration of buff, and that buff can help us gank, and that rovers increase the fighting speed and focus on fighting to increase the damage.

Red has 9 points of attack power, yellow has 9 points of armor, blue has 9 points of spell resistance, and essence has 3 points of attack power. If there are many rune pages, you can change the blue color into some minus CDs.

Gank's powerful hero has always been loved by players. They can play a very powerful role in the early stage, and if you can grasp the situation well by collecting a few heads in the early stage, then how should you fight the carnivorous field?

If the situation allows the best blue buff to start, the duration of the red buff can be fully played after the third level. The red buffer lasts for half the time when it reaches the third level, and it is easy to disturb the opponent's thinking of playing wild and let him not know where we are.

Suppose we can start with red.

In the middle of the previous line, the next road will not choose to look into the grass, and the first few eyes are not enough in the grass, let alone in the river.

Moreover, cross-country assistance generally has control skills, and relying on the first hand can kill opponents well, and at worst, it can also play summoner skills, which is conducive to cross-country alignment. Of course, we can also go to the middle gank wave, because we are blue, so the red buff lasts for a long time, so the first wave can flash, and the second wave is killing (it is best not to go on the road, now almost all orders know that we are looking in the grass, ready to fight wild, but others.

When arresting people, it is best to help the controlled teammates. It would be better if teammates were not as good as online appointments. Strong opponents will push the line in the early stage (but if they consume skills, they will fight soldiers, and if they attack soldiers, they will increase the speed of pushing). Teammates have control skills, and then they can kill.

The premise that teammates suffer here is not to be killed. If a teammate is killed, it is difficult to turn over. At this time, it is easy to send a double kill to help him (I believe many players have been killed by a crocodile of level 6). It depends on the hero, of course. If you use weak heroes in the early stage, you can also help. If we are strong heroes, we should not go alone in the early stage. If the opponent is not strong, or the teammate is pitted, neither of these results can make us go to gank.

As a strong player, it's easy to win by helping his teammates to establish their advantages in the early stage and cultivating them into boss.

The second point: herbivores are wild.

On behalf of the heroes:

Jiang Mumu, the hero, is not strong in the early stage, so he should try his best to develop himself in the early stage, and make use of his teammates' home time to make up the threads and develop himself well, while Jiang Mumu has strong team fighting ability, so a well-developed Jiang Mumu can easily lead his teammates to make a comeback.

Talent rune recommendation:

It is pointed out that colossus increases survivability, and there are many MuMuControl skills that can easily trigger this skill. It is pointed out that insight reduces summoner skill CD, veteran scars increase blood volume, combat focus increases damage, and innate qualifications increase damage.

Hong Jiu Dharma Penetration, Huang Jiujia, Blue Nine Magic Resistance, Strong Essence and Three Dharmas, Standard AP Rune.

In the early stage of herbivore, development should be the main task. Of course, brushing wild is not mindless, but also give teammates the right amount of help. The author of herbivorous wilderness pushes down the wilderness route online.

Blue buff starts, three wolves, red buff, and then brush the opponent toad. Under normal circumstances, Blue will not choose Toad to start, so this Toad will definitely have it. Brush the toad before brushing the crab to speed up its own development. And this allows opponents to fight wild without developing wild monsters.

Herbivorous wildness can't be mindless, otherwise it will be sprayed by teammates, which will affect our mood and our operation, so we should also help teammates from time to time. What should we help our teammates?

Observe the operation of teammates and opponents on the line when brushing the field. If our teammates operate well, but are often targeted by opponents, we can help them when there are no wild monsters, so that teammates can easily turn over and we can help them develop more times.

We often go for a walk on the road. Online teammates can kill alone, and we can also go shopping. If we get an assist, it can increase our economy and experience, and after the opponent is killed, he will definitely play wild. Helping the dominant teammate squat can also disrupt the rhythm of the opponent's wild game (of course, you can also gain some experience from dirty teammates and speed up your own development).

Because we are mainly developing in the early stage, there will definitely be teammates dying. When a teammate dies, he will quickly mend the line for his teammates and make up for his own level. I believe that everyone has such a situation. When the reopening system is not online, the enemy can't play a few waves on the wild line, and the level is much higher than ours. This shows that the thread can quickly improve our level, so we should make up the thread frequently.

Third: Special types of game.

On behalf of the heroes:

Nunu, a hero, has a very strong harassment ability, and the real damage of Q skill to wild monsters is very strong in stealing wild monsters. When opponents beat wild monsters, they were eaten by Nunu, especially some herbivorous wild animals faced Nunu's strong opposition in the early stage and had no chance to fight back.

Talent rune recommendation:

It is pointed out that the stone contract increases the recovery effect of ADC. Nunu, a hero, has a high maximum health and can restore a lot of blood to ADC. It is pointed out that armor increases recovery effect, that battle focus increases damage, and that witchcraft increases skill damage.

Red 9 attack speed, yellow 9 growth health, blue 9 growth spell resistance, essence 3 movement speed.

The position of playing wild is very flexible. You can't always use gank to brush the wild. It is always when gank is underdeveloped that it will open the gap with its opponents and be easily turned over. His teammates will GG before he leaves the mountain. Therefore, the position of playing wild is very flexible, and choosing your own gameplay reasonably can drive the team to victory. A good outfielder should not only develop himself, but also help his teammates.

In addition to these two kinds, there are some special types of wild fights. Their gank ability is not strong, but they have a strong ability to brush wild or one-on-one hit in the early stage. Next, I'll introduce you to the field routes of these heroes.

These heroes play mainly by harassing their opponents to fight wild. Constantly harassing opponents to play wild affects his rhythm, which is equivalent to helping teammates. To play these heroes, you should always guess the position of your opponent's wild play, and harassing your opponent when he brushes the wild will make him feel bad. (I believe that many players have the experience of being caught while brushing wild. ).

When the opponent is gank, we can go to the opponent's wild area to brush the wild, brush the opponent's wild monsters to affect the opponent's development in order to better develop, so that if the opponent gank is unsuccessful, it can well limit the opponent's development.

When you have nothing to do, you can often show up on the internet to let your opponent know that you are nearby, which will affect his mentality. You are always worried that being gank will help your teammates, and some radical ideas will be dispelled, which will help our teammates develop better.

Although these heroes don't have strong gank ability, they can do a wave of gank when the battle line is good, which can help their teammates very well. Don't help your teammates or brush the field without brains.

No matter what kind of play on the field, you need to observe the level of your teammates, so that you can feel whether you need to help him. If the lineup is poor, it will help him build an advantage and his opponent will turn over, so help his teammates who operate well.