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How to become a real PG?

What to say first? I am not afraid of jokes, because I am a little-known PG. Let's talk about my personal data first, then my experience, with an average score of 2. 9 steals per game. He averaged six assists in seven games. He averaged four rebounds in eight games. The average of 2 games is 3. 6 hit 4 1 with three points. 5% people reach the age of 35 in two months. 5% (the above data sets are all facts, I swear, you can find me in Zone 2 if you don't believe me) First, PG's defense, as a qualified PG, is quick-witted and quick-footed, which sounds ridiculous, but it really makes sense. Other occupations may be relaxed at first, but PG can't. PG is generally responsible for dealing with SG with strong outside attack or SF with combination of far and near. Once you ignore SG, you have to admire the accuracy of three points. Once you ignore PG, you should know PG's character. Go straight in, either lay up or divide the ball or something. In short, you will make a mistake that will confuse the team. Once you neglect SF, you can basically wait for a while and serve yourself. Therefore, it is very necessary to keep an eye on these three roles and prevent PG. Of course, you can't let him pass. If someone defends, PG. But don't press s blindly. No matter how hard you steal, you won't always get it. Once it is not broken, PG will definitely pass, so I suggest pressing W. Some people will say that pressing W will knock A down. Then I'm going to ask you. Press W to knock A down. Watch the distance. People who have confidence in themselves can come closer and hit him, but ordinary PG is not stupid enough, and people who have no confidence can. How to put down SG? Very different from PG. Although both belong to G, the gap is too big. SG can organize attacks, and both inside and outside can't be ignored. There are only dead stickers around. Press W as little as possible (I mean don't hold down W, don't let go). Don't steal if you can't hit it, because once you fail, it's basically equivalent to giving him a 3-point-1 assist. 1 to 0. Take 3 seconds to look at your screen carefully. Remember SG's every move I'm not asking you to judge when he makes a move, but the height of his hand holding the ball when he shakes people. Usually when he shakes hands with people, his hand is raised very low. When he hands a person, it is the same as ordinary shooting. Miller always puts a POSS on his foot, and the height of the upper body holding the ball is also low and the speed is on the side. He threw it at his wrist with one hand and shook people. 2 seconds response, so be sure to concentrate), as for other shooting methods, few people use them, because there is not enough FS space in the later stage (I don't want to spend 100 yuan anyway), and there are bugs. Sometimes opponents raise their hands and will see a 3-point prompt on the screen. You can observe it carefully, and there will be such a time. Let's talk about defensive SF first, mainly by leaning back (SG leans back 2 points, and so does 3 points). Taking a step back basically opened a person's distance, indeed, gave himself a lot of room to play. If you take a step back and make a 3-point line, as a PG, you may keep up with more than 85%, because it takes longer than 2 points to vote for 3 points. If you can't keep up with this, it's really time to practice. If you are within the three-point line, it goes without saying that you should follow immediately. If it is an ordinary lens, if you follow it quickly, you must be careful not to be shaken. 2 points and SG's 3 points are basically the same, just 0. With the reaction time of 1 s, we must pay attention to it. If you don't keep up, you should run in the opposite direction at once. Why? Because the average excellent SF will know whether there is one, and if there is one, it is PG's own responsibility. Once there is no SF, you will immediately run to the basket. If you run to the basket ahead of time, even if he makes up for it, you will be separated from yourself, which will give C or PF a space and make your player lose a rebound. To make up for your mistake, lean back. In a word, it is accurate. What is not allowed is to be handsome. Don't take risks when you lean back. You have to take a step towards his position and take a risk. The chance of taking the main road is 50%. As for PG letting go of C, it is generally easier to guard against close shots, because when shooting close, the actual shots will pause (but I don't support PG guarding against C, which is tiring. If someone turns around and makes a layup, it can be called 120). If c has a hook, don't think about it, keep up, make up in the opposite direction, and keep up with it immediately. Once he takes the bait, it's called 120. If little PG thinks defending these people is not challenging, he can try defending PF. For a G, PF is the most difficult to defend. Unless you steal very well, I support stealing against PF. Even if you pass, you can catch up. As for the inside, you'd better not press W and don't let go. If you press too much, you can press stop, so if someone wants to judge when to jump, let us fall. This is my opinion of PG, and I don't want to ask the best players on the court for advice. Second, the attack of PG can be simply said, because every expert is no worse than me. PG is certainly an organization, but do you know the meaning of PG? Not only organization, point guard, no score, but also scoring. In other words, stand up when necessary, but don't be strong. When your team is completely blocked, run, because PG is the best candidate to run and catch the ball, so don't throw it. Don't shake people, it's too corny, you must run for a step or two. This is the most accurate time for PG, and SG can't compete with it (don't be angry, SG, it's true, you can also catch the ball and take a step at the 3-point line to see if you can shoot directly or I say, you can compete with PG), and at the most critical time, SG is often alone to save the day, which will definitely cause others. And if the score gets bigger, you must dare to vote. SG will not make a strong move at this time, because he cherishes the hit, will not make unnecessary sacrifices, and even some will shrink back, so he has to admit it. PG is different. Those who defend you will never think that you will vote at this time, giving your team an unexpected 3 points and boosting morale. (But PG can't always show off. It is an unshirkable responsibility to organize. ) Third, PG rebounds. Maybe many people say I'm talking nonsense. What kind of rebounds does a point guard want? But you can look at my data. 4+ rebounds don't count. There is a simple reason. Even if c and PF are hard, SF, who is active outside, has no time to run back when there is a bushing. SG usually doesn't grab rebounds, waiting for others to grab them and giving him assists as a reward. If PG seizes the opportunity, it can completely snatch the missed one. If you can't catch it, the ball will fall to the ground and it's too late to jump. Hurry back to the person in charge (I said the board is missing, so if I can't catch it, it will be on the ground).