Joke Collection Website - Mood Talk - Evaluation of "Yin Yang Shi: The House of the Devil": The paper-cut monster that makes people love and be elated is coming.
Evaluation of "Yin Yang Shi: The House of the Devil": The paper-cut monster that makes people love and be elated is coming.
During the nearly three years' journey in China, the teacher of Yin and Yang recently added the pinball game "Teacher of Yin and Yang: The House of the Monster" in addition to the decisive battles of "Ping An Jing" and "Bai Wen". Some time ago, I was lucky enough to get the experience qualification from the forum. Although I didn't play much because of work, I wrote a review to let my friends who can't play know about this game. Please forgive my indiscretion.
At first glance, the painting style of Monster House is a bit crude, and the paper-cut style combined with the use of 2Dlive makes the overall interface feel inexplicably cheap. But when I really get started, I will feel: Ah, this is the casual game I want. Everyone's painting and daily performance in the yard make people feel a deep sense of warmth, which is an element that many games, including the IP under the Yin and Yang teacher I know, don't have. I think this is the most comfortable point for me to get the game.
Nature is music with pictures. Whether it is the cheerful and gentle tune in the box or the nervous but playful excitement under the strategy of pinball mode, I have experienced the designer's good intentions throughout the play. However, after the end of the checkpoint strategy, this settlement BGM still made me feel a little sore, which should be deeply felt by those who participated in this internal test.
If you know the game of pinball, and even played a hand tour similar to the monster pinball, then you should have no pressure to get started in the monster house. The pinball game itself pays attention to hitting with direct hit or rebound video, and the monster house has added some interesting attributes such as rebound and penetration. In this way of killing the boss through the god-like station and checkpoint mechanism, the layout design of the checkpoint probably best reflects the uniqueness of the checkpoint. But it's a pity that even a casual player like me who doesn't have enough time and only plays Chapter 4 is not satisfied with the overall level layout. Although there are plots to describe and supplement the unique attributes of some levels, it seems that it is not out of date to add one or two unique features to each chapter, but it is difficult to make people feel a sense of accomplishment in the Raiders.
There is an embarrassment of being guided but not being guided to understand the game.
However, personally, I feel that the buying point of strange house marbles is actually not in my own strategy for grades, but in my own cultivation content. Here you can play miniature games such as the story of pasture, the dream of treasure, boiling water and so on. I'm just kidding. In fact, the grotesque house training system, which combines many strengths, really makes people feel relaxed after the pinball strategy. The gods will have different reactions through the decoration of the box, the layout of the garden, the placement of dishes and the interaction of other gods wandering in the box. Here, the mood of the gods will change according to related likes and dislikes. After accumulating a certain state of mind, the fetters on the deity will increase, thus enhancing its basic attributes. As soon as the mobile phone is put on, it is still very pleasing to see the interaction between gods. If you are a loyal player of Yin and Yang Master and have a special liking for certain kinds of gods, then these sudden conversations and actions will definitely make you smile.
As far as I am a non-Yin-Yang player, the overall design of the monster house reveals a special desire to change this slightly single-player game nature into the linkage between players. This may sound complicated, but listen to me one by one.
After the level of the whole chapter of Pinball Raiders is over, you can open the Hundred Ghosts Theater and get materials and coins by playing the four famous gods. Does that sound familiar? This should be our common sweeping mode. But interestingly, you can even invite your friends to watch the performance in this small theater. The specific friend experience is unknown, but after each theater performance is settled, you will get different amounts of resources according to the results. There is also the influence of box office on gold coins and ingredients at the top left of the interface. In the game, the real-time status of star users is also increased, which is similar to the number of fans like Weibo who can watch big bosses, but personally don't like this system.
In the lounge layout, you can invite friends to taste the cooked dishes together, and both of them have experience rewards. Izakaya, which is opened at the 20th level, can also send a warm lunch or dinner to friends while ordering a big meal, so that the feelings between friends can be sublimated again. This may be because you are afraid that there will be real PK problems in your future fighting skills, and you have taken precautions in advance (laughs).
As far as this first test is concerned, the pinball game itself is a relatively stand-alone game mode. It is a good idea to add the interaction between players in this mode, but in fact, the interaction of the game is more about the connection between players and gods, and the connection between players and the levels designed by designers. If you add the linkage with your friends in casual games, I welcome it, but the haunted house is still deliberate. I hope there will be different changes in the future.
There is so much to boast about the monster house. I think I have to pull my face down and talk about the problems I saw. First of all, I want to explain that because this is the first test, many questions are not problems. Monster House showed me the potential of big IP derivatives, but it is not enough now. I need to improve my system and improve the level experience.
1. First of all, I have to talk about the problem of mobile phones. My mobile phone is Huawei meta20 pro, and the overall quality of the mobile phone should be good, but the fever in a strange house makes me a little uncomfortable when I play after work.
2. The story of the game is the feeling of trusting an orphan. This sense of substitution is actually not at the same level as the Bai Wen brand I played before. A little forced, and the follow-up story didn't feel anything back. I'm not very interested in the story of this casual game, but I still hope that since the game is a derivative of linked IP, its own story should be full and credible in terms of independence. If I tell you 1 and then just let myself think about 2 and 3, it is better to give up the story directly and let the players have more energy to develop.
3. The overall UI of the interface is very complicated, which is probably the most uncomfortable point for me in the sand room. When looking for a style god, I need to open the main interface and then look for a style god. The selection style of the sand room itself is very small and the error is serious. Although it's interesting to pull out and place style gods, it's not acceptable to link them with the level, because the interaction between style gods and style gods and between style gods and toys is unique. If it is not a special style god, there will be no related actions or even achievements, which makes people like me very depressed: Do I have to go through the checkpoint every day to cultivate my favorite style god? What is the difference between this and forcing the liver? What is said here is a bit extreme, but when Netease is considering playing this game, it really needs to consider the pertinence and user population, as well as the focus of the game itself, whether it is leisure or a liver tour in a leisure skin, so as not to let the players misunderstand.
4. The explanation of level in some mechanisms is incomplete, and this feeling will be aggravated, especially after the second chapter. In addition, clicking on the level will directly enter without giving the OK key, and exiting the level will fail. Isn't emmmmm a little too strict? Although the order of 1-4 can be changed in rank by formation, the positions of different ranks do affect the use of some special skills of the gods. This question is not big, but it makes people feel awkward. There is also a big arrow in the direction of the style god's big move in pinball mode. To be honest, it's not bad for the snow girl pepper map. What if Honky still has rebound properties?
The training content is interesting, but it is too simple. It went to relax, buy furniture and watch fairy performances. If there is no cute god, then it can be said that the monster house has almost no selling point. But that's all. Personally, the training mode of Shawu's strange house is still too single. Can you think that the world is small, so you can add changes in time and weather? As far as I know, Yin and Yang teachers have physical strength supplements at noon, so can the Great God remind players to eat at noon or even enter Yin and Yang teachers to collect physical strength? If the weather changes, there will be other performances such as hiding from the rain and even packing toys. As players, have we added other ways to interact with God? In the final analysis, we are just like a bystander. We can only like the expression god by watching, and the vivid expression world that designers want to show is almost beyond our power. We have to say that this should make people feel bored, and the appearance of boredom will further make players give up this game without too many bright spots.
6. Draw a card, which was not mentioned when boasting about the game. Why? I want to draw at least 50 cards for the system, including my own paper-cut cards, maybe more, but that's all. I didn't draw SSR either. Yes, there is no SSR at all, only the SSR of Demon Sword Ji that I sent three days after logging in. I have to say that the strength of monster house SSR is really stronger than that of general SR, which reminds me of the feeling of hearing all the cards before. Designers deliberately raise the explosion rate of SR, giving you a feeling of easy shipment. But when the draw base is large, you will find that your SR even exceeds N, but there is no SSR. This anger of being cheated is likely to turn into anger at the game and eventually abandon the pit. In addition, although the play of paper-cut card painting is very interesting, there will be a bug in judging that sometimes the hairstyle you draw has no head. Emmmm, my gods are headless monsters.
7. The rising stars derived from drawing cards are more obvious. If the strength of the style god is not enough, then the strategy of the level will be a big problem. This is not a question of changing style, but a real numerical suppression. For example, I can't fight with a normal lineup, but I can play with a slightly lower demon knife. The difference can be imagined. If we say fighting skills, I think people who originally wanted to play this game for leisure must be big heads again.
8. Can the style god's big move be closed? Of course. Did someone tell you? No, because big moves are a round, and sometimes big moves are not necessary, which leads to a problem of insufficient guidance.
Q version of the casual mobile game derived from the "yin" world view, I think this game can be positioned like this. The picture is fresh and lovely, and the music is cheerful and pleasant. Although the content is not rich, it is remarkable. The level design combined with the core gameplay of monster marbles is more interesting. Whether it is the funny performance of the paper men in the box court or the heroic spirit in the battle, people really feel that this is an independent world of Yin and Yang. If I say the games are worth playing, I will say yes: Because if you like Yin and Yang teachers, just put them on the table and watch the lovely gods, and have a big meal with friends at lunch or izakaya, it will make you feel happy and relaxed. This is an area that many people can't reach in the market now, and I hope that many problems in the strange house behind can be improved. In my opinion, what officials need to pay attention to most is what I mentioned above. Whether this is a derivative trick to cheat the liver or a paradise for Yin and Yang teachers to relax depends on the subsequent changes. Then the evaluation is over. See you next time ~
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