Joke Collection Website - Mood Talk - Introduction of wild boar flow in tribal conflict

Introduction of wild boar flow in tribal conflict

Tribal conflict wild boar flow game introduction, wild boar flow eight records. Wild boar may not be the most violent, but as long as it is used well, it can kill countless enemies. Today, Bian Xiao will analyze the matters needing attention for you!

1. Wild boars are most afraid of sorting from high to low. If you want to play well with pigs, you must properly solve these problems.

First, bombs, especially double bombs, I think even if 8- 10 pigs are consumed at first, as long as the double bombs can be dismantled, it is still worthwhile. If you can't dismantle it, you can only hide, but you can't hide. Three single bullets are actually very easy to solve. Plan the route of the pig. Throw blood before the bomb explodes, and it will be fine if it is full of blood.

The second is spring. A spring can bounce off three pigs at most. If all the springs are eaten, it will be a great loss for the troops.

The third type is the cannon, which is thick in blood, high in damage in a single attack, fast in firing rate and large in quantity, and can consume the number of wild boars very quickly.

Fourth, Wang, a king who chases wild boar and cuts all over the field, will not be attacked by wild boar first, which must be a headache. Because there is only one king, it ranks fourth.

Fifth, we should say something else, especially aoe's defensive tower, which can do great harm to wild boar in theory, but in fact it is difficult to consume the number of wild boar quickly and effectively, which has little impact on our overall output.

To sum up, wild boar has the characteristics of high attack, low blood volume, ignoring the city wall and giving priority to attacking defensive buildings. This allows the pig to go deep into the position and bear all the damage, so it is always the key to ensure the survival of wild boar and quickly clean up the defense of the other side.

2, personal tiger balm configuration, suitable for any formation, for reference only.

Spells must add three blood. If you are a soldier, there are 32 pigs, 1 giant, 4 mages, 2 yellow hairs, 17mm, and 5 full-size pigs. Of course, the best personal configuration should be combined with itself and the formation characteristics in actual combat. If there is pure pig flow, it is not recommended to have less than 28 pigs. If there are too few pigs, the injury variable will increase.

1 giants are purely used to fight injuries or recruit. Take two at most, what a waste. I haven't brought more than four since the mage had a curse. Although the injury is high, it is also quite expensive and easy to die. The actual output effect is far less than the number of injuries. Personally, I think poison revolutionized the deployment of reinforcements.

There are not many diaosi soldiers left, whose main function is to pull reinforcements and clean up the small building, but diaosi definitely didn't die casually, so we must cherish it.

3. Talk about the power of pig flow. I haven't played with dragons since I was a pig in the third grade. Three-level pigs and four-level pigs can basically fill eight, but the variables are much larger than those of four-level pigs. As long as the pig and blood are at level 4, they can still be arbitrarily equal to 8. If you want to play pig flow well, you must have this belief and not pick an array.

4. This paper focuses on how to shoot wild boar. There is no specific style of play, only some ideas and details are provided. It is mainly divided into three parts: observing formation, recruiting and killing auxiliary, and ending soldiers.

First, observe the formation. Carefully observe and think before departure, mainly observing two key information: stratum and possible trap location. There are two forms, dense buildings and open buildings. It is generally believed that the defensive formation is more suitable for pig flow, but it is not. Eight buildings are limited by the number of defensive towers and traps. If the buildings are scattered, the joint defense between defense towers will be weakened, and the probability of avoiding traps will be higher. So it can be easily cracked by changing the way of pigs.

The formation space of dense defense is not large, and the position of the bomb is relatively easy to guess, while the position of the open formation bomb is difficult to guess. It is necessary to predict the route of soldiers and the time to reach key positions. As long as we can master the pig's travel route and travel time, we can predict the injury well, which is very helpful for Samsung. The way of sending troops should be planned in advance.

One-way downlink, multi-way downlink, decentralized downlink, queuing, etc. And then determine a method that you think is more appropriate. In addition, even if the opening signing method is determined, it is basically not difficult to sign eight books. To put it bluntly, it is to think about the traps or electric towers that you may encounter in advance and have a response plan. When you go to war, you can deal with them more calmly.

Second, recruit and kill. After you have enough information, you can start fighting decisively. To play with pigs, you must ensure that all reinforcements are killed before you can officially leave the army, otherwise you will die.

Signing a contract can only lead out all the reinforcements. By the way, pay attention to whether you can open the skeleton trap. If you can, you'd better kill it by the way. Sometimes I will take a giant to fight injuries, then a small number of pigs and one or two defensive towers.

Especially in the same unit, the total output of a giant's remaining pigs must be greater than all the pigs. So as long as you can disembark, you must pad the damaged unit and let as many defensive towers attack this unit as possible. Kill the reinforcements, and then kill him. As mentioned earlier, the appearance of poison has revolutionized the reinforcements. Now it's hard to see all mm or witch mm reinforcements, which are basically dragon balls. I think it's very beneficial to Papen, because it usually takes much less time to kill reinforcements, and the loss of killing reinforcements is easier to control.

What we have to do now is to master the method of killing dragons. Other reinforcements, as long as they get together and throw a poison, will leave a bunch of diaosi wizards with considerable output after the solution. The way to kill the dragon is the mage output. It's very simple for the diaosi soldiers in front to resist injuries, but the details here are very important. I often see people throwing bows at random, throwing them directly, and not paying attention to the level, resulting in excessive losses.

Tell me about my style of play. Let's feel it. I will guide the reinforcements to the place where they are going with the least amount of troops, and pay attention to leaving the range of the defensive tower. If there are ground troops on the opposite side, throw the only two barbarians out and add two mm, if they are both air forces, drop three mm first. Three more wizards, one for backup, and then when the damage is not enough. Pay attention to the fact that diaosi soldiers must stand in front of the mage, preferably in front of the dragon for three consecutive times, which is helpful to improve the speed and judgment distance of the soldiers and prevent the dragon from attacking the mage. Start hitting 3 mm, which is enough time to hit the mage slowly. Then one by one, until the reinforcements were killed. Don't let all the MMS go at once. What a waste! I usually spend 7 or 8 mm at most after killing reinforcements, and three wizards are still alive. In addition, there are about 10 mm and 1 mage left, which is very important for the final outcome!

Finally, I want to talk about poison and king. When the reinforcements are dragons, it is best not to poison them. The poison was left to the little skeleton trap. The small skeleton of chasing pigs all over the map is very harmful! Wang's words, unless necessary, absolutely don't have to kill aid!

Third, Enemy at the Gates. It is necessary to make good use of the position, route and time estimated in the early observation stage and make a good offensive route in combination with what we have seen in actual combat. The whole attack process should be well connected and done in one go. Never think about one thing at a time, which will seriously waste time and energy. As mentioned earlier, when recruiting reinforcements, guide them to the place where they want to disembark. Remember to disembark the pig as soon as possible after killing the reinforcements to ensure the survival of the rescue forces, which will do great harm to the enemy.

The position of soldiers is very special. I don't usually attack from a direction that looks weak, but the more afraid pigs are, the sooner we should solve this problem. The first is the bomb. If you can eat a small amount of pigs at first, you should step on them. If you can't step on it, you must remember to leave the spell in the bomb position, leave the spell in the bomb position and leave the spell in the bomb position. It is important to say it three times. Don't be nervous when you see that the pig's blood is less. Double bombing depends on the time difference

The second type is springs, the number of which is limited. Try to put the pig where there are few springs. The consumption in the early stage is the most harmful, and the more you step on it, the smaller the threat. The third is the cannon. The ideal thing is to get rid of the pig as much as possible at the beginning and kill a pig's things with a few shots. If you don't fuck him, he will fuck you. Personally, I think the wider the formation, the more dispersed and concentrated it is. Small array can try to line up. An array covering the whole map distributes the number of pigs in all directions.

I'm just offering ideas here. You can try to do this when you don't know how to get off the bus. Of course, the best way is to rely on everyone to sharpen their knives. I usually don't let go of the choice of reinforcements from the beginning, because these five full-grade pigs can provide the damage equivalent to six fourth-grade pigs, and using them well can have unexpected effects. We should regard them as magic weapons, which can be used to break through individual defense areas and to correct the line of large troops. You can only do it if you don't expect it, but you still have to choose the right time in actual combat.

There is still a chance to be king. Wang is a super meat shield. His task is to carry the biggest damage of the first wave to pigs. I usually put the first wave of pigs in front or send reinforcements first. I usually start customs clearance when I can't kill myself. Doing a good job will greatly improve the offensive efficiency. When you finish shooting the pig, you must always remember to cast spells. Before the spell is finished, don't do anything but be confident and multitasking.

Finally, when the pigs and spells are finished, remove the remaining diaosi as soon as possible and clean up the small buildings far away from the big troops. As I said before, these diaosi soldiers are very important and cannot be wasted. Developing such a good habit can basically avoid 99% of this crying.

Playing with pig flow is actually playing with details. It's too easy for Samsung to get the details right, and there's no pressure to play two games against eight books.