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==3.0 Dignity output talent related experience = = talent, equipment attribute selection, chopping and biting selection, etc. ] 1 building constantly updates and replies.

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3.0 came suddenly, and then soon next year, maybe in 65438+ 10. . . Maybe. . . WLK is here. Look forward to it Yes I said it casually, haha.

catalogue

First, digression.

Second, the problem of exporting dignified talents (8, 10, 43)

Third, the equipment selection and attribute collocation of dignity talent (agility, armor-piercing projectile, crit and AP are the priority attributes)

Four-1, the problem of output technique under dignity talent (according to calculation, if you have about 9.8% sunder armor and TG is close to 60% crit, please have no brain TG; If cat D keeps mango, please add split) to the loop.

4 -2, the problem of dignity output rhythm (half-energy 3 stars carefully replenish bleeding, mongoose BUFF greatly increases TG)

Fifth, the team configuration problem of dignity talent output (thief >; Beastmaster Hunter > = Crazy War)

Sixth, the problem of drug BUFF exported by dignity talent (ruthless raid >); Agile special effects)

digress (from the subject)

Due to the appearance of dignity talent, 3.0 thieves almost occupy all the 1 DPS that BOSS can output, and far exceed it. Thieves who exported about 3000 DPS before Bupang War can easily reach 4500+DPS.

I have done some matching tests and explored the output before, and successfully hit 5200+ DPS in yesterday's Bupang War, helping the team beat Bupang by 2 points 10 second, which is also a good team achievement.

Share some tips on equipment selection and output using this talent recently. For the reference of thieves who intend to experience the talent of dignity in the rest of 3.0. In addition, the purpose of this post is to seek talents, and there are some questions and discussions about the output of this dignity talent. I will try my best to share my experience with the best DPS talent in this version in the future. I hope you will like it.

(Dignity talent is not a BUG, there are some bugs. When there are many thieves, the speed at which stars appear is really incredible. I won't discuss the talent itself here, but I think if there are 2-3 thieves in the current version of the 25-person copy 1 group who don't experience the dignity talent, it is strongly recommended to experience it. )

Talent problem of dignity talent export

The choice of talents is the simplest. As mentioned above, firstly, 8 10 43 is the most common, and the specific additions are as follows.

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Let's briefly analyze it.

Assassination 8: 3 evisceration +5 crit.

Battle 10: The deputy has 5 points, and it's entirely up to you whether the remaining 5 points are point 2 intensive cutting +3 hit or 5 hit, but I personally prefer the former, cutting 2 1 s +3 second inscription =24 seconds, strengthening talent for 36 seconds, which is really comfortable. Generally, the number of cuts in a battle will be less. In fact, this is to play more TG, so that eyes can pay less attention to cutting BUFF(= =# That evil cutting BUFF belongs to personal BUFF, so in the middle of the BUFF, please raise your hand if you think this setting is disgusting like me =V=. . Maybe I should also consider getting an eye-catching plug-in to have a look. )

Keenness 43: The general idea is, of course, to show the dignity of thieves. Here are some details of talent selection. Ruthless blows are bound to come out. As for waiting for an opportunity to move a battle to improve DPS, it is quite limited, at most 1600 or so, if you count two throat locks. So I choose a fraud expert, well, it's still useful when brushing copies to mix the battlefield.

The second level, cunning is completely useless, because there is no CD to feint, and it is not needed. It is recommended to disguise. Camouflage can make you more handy in BOSS battle, and you won't be hit by AOE of BOSS because you walk slowly. Of course, sometimes sprinting is ok, but the speed of sprinting and camouflage is superimposed, and it is always good to hurry.

In fact, whether the three-level adjustment is preemptive is still controversial. You can get one more star when you make a preemptive breakthrough in stealth, but under normal circumstances, a BOSS battle can only disappear three times at most, and most of the time it can only disappear twice. Then the normal situation is that there are more pre-emptive strikes that can be used three times 1 star, but because the premeditated CD is 20 seconds, pre-emptive strikes are still easy to overflow. However, after I continued to use 1 week, I found that it was more comfortable to be proactive when cleaning up mobs, and there was still a gap of 4 stars and 5 stars when there were few thieves. It should be more comfortable to use preemptively.

Adjusting the talent RAID output is basically useless, especially the bet. The most important thing is that the agile evasion of 3.0 thieves has dropped sharply, the evasion of the panel has become very low, and the cloak will not stimulate adjustment. In fact, there are really few people who really rely on this talent to get stars. I feel that RAID is still not very useful. Give us 100% adjustment, but reduce our evasion so much =. =)。 But when a person brushes, or blames OT. Or when you're lucky. Still can give you an unexpected 1 star. Well, this talent depends on personal preference.

Let's focus on three talents that everyone cares about: keen master, possession of shadow, and playing dead.

As the ultimate DPS player, Master keen will go out at 3 o'clock, which is a key point in the outbreak of Keen thieves. The following output skills will be mentioned. If you click Master Keen at 3 o'clock, you can only click 1 to fake your death or shadow the cover. You can click 1 here, which is also a helpless move, because only 1 can be clicked, and it is better to use 1 for fake death or cover shadow.

Actually, it is not recommended to play dead. Unless it is a skill like an egg, you will still die, so I don't think it is necessary to order 3 o'clock.

Shadow of the Earth has proved to be a very helpful talent for survival. The reduction of 30% damage can reduce the pressure of many treatments, such as BOSS and Fermi War. This talent is still very helpful for land reclamation, but if your survival is not a problem, it is recommended to point to a keen master.

To sum up, these three talents are as follows: as long as the BOSS has a range attack in the copy, the cover shadow for land reclamation is 3 points+master keen 1 point (feign death 1 point), and then master keen is 3 points+feign death 1 point (feign death 1 point);

In the choice of talents, 8 10 43, 8 9 44 and 8 8 45 are nothing more than some varieties, and the latter two are basically to point out the shadow of suspended animation or cover.

In a word, you should show your dignity. The problem is not big.

Equipment selection and attribute collocation of dignified talents

Many people say that the equipment of dignity talent and combat talent should be an extreme, and crit and AP are everything, but they are not.

Dignity talent can only be adjusted on the basis of combat talent and equipment. Let's talk about attribute collocation first:

First of all, the hit problem that everyone is most concerned about: my recommendation: 200-255. In fact, it is meaningless to hit too many, but too few hits will greatly reduce your level damage and poison damage, reduce your bloodthirsty, and accelerate the production of potions and drums. If you want to hit the limit DPS, a hit of 255+ is more appropriate. In addition, if the overall properties of your equipment are still not ideal, don't hurt other properties in order to stack hits in this range. For example, if you are still wearing KLZ Romeo jewelry, and the number of hits is only 160, I will advise you to change it. The general idea is to choose equipment with high MAEP.

Accuracy: There is no doubt that it is a good attribute. Shame has once again become a myth. Because it is not as accurate as combat talent, in fact, shame +T6 shoes and evasion still exist, but it is acceptable. Plus 20 seconds of AP special effects, a 2-3 minute battle can last almost 1 minute. Shame is necessary.

Swiftness: If possible, I want to change my swiftness to crit or sunder armor of the same level, even AP. However, all evil sun wells seem to be equipped with swiftness. Generally speaking, if you want to change it to crit, you don't need special consideration, but if you have quick equipment, it is still the first choice.

Sunder armor, crit: Let's talk about it together. There is no doubt that if they are of equal value, these two attributes are quite excellent, especially crit. If you can change them, change them. There is nothing to say, as long as it doesn't collapse with other attributes.

Attack strength: Speaking of AP, the first thing that comes to mind is the powerful party = =. Although depressed, as one of the few attributes that can affect TG damage, AP is of high value to dignity thieves. However, the current version does not recommend piling AP gems, but mainly agile gems, and the choice of equipment is also mainly agile AP, preferably armor piercing or explosion.

In the choice of equipment, first of all, if the weapon has double knives, use double knives. Otherwise, you can consider changing to a faster weapon, the same DPS. Don't ignore the weapon DPS for the sake of weapon speed, which will definitely limit your output, and the current poison damage is not very severe.

Jewelry is undoubtedly the best (T0T ... Dragon Ridge. . . What, you mean Lu Na shards? I came by to make soy sauce. I want to bring soy sauce. RL will do it. Leave me alone. . . . . . . . . . . . . . . . . . . . =0= I can't take the exam because I don't have it.

In terms of rings, Gemini rings and jewelry rings are very good. In addition, I recommend brand ring and Haishan prestige ring. In fact, choosing a ring depends on crit and agile armor-breaking, and AP mainly depends on these attributes.

In addition, the red hole 10 agility is the best, and the yellow hole 10 hit or 5 hit and 5 agility or 10 crit can be selected according to their own attributes.

Whether T52 can replace 2T6 and Sun Mountain is still worth discussing. Welcome to reply.

Problems of export technology under dignified talents

At this point, many impatient people will laugh. How much is the output of dignity talent? Don't ~ ~

Well, you are right, but I want to tell you some details that you may not have noticed.

1, first of all, the 35% acceleration under 2T6 is very powerful. No matter what talent, don't underestimate the flat cutting. You must always keep it and try not to break it. This is where the advantage of enhanced cutting comes out. Generally, everyone uses about the same amount of energy. I'm sure I can break less than you =0=. . 1 36 seconds cutting increases a lot of flat cutting damage, which is much more than your 1 TG's 4000-6000 damage.

2. It is recommended to debone the output skills in the current version (without cat D).

The following two skills can be found in the multi-play database:

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Bitterness grade 10

35 physical value melee distance

moment

Need melee weapons

Termination skill, which determines the damage caused according to the combo points:

1 point: [60+( 185 * 1)+ attack power * 0.03]-[60+(185 *1)+attack power * 0.07] point damage.

2 points: [60+( 185 * 2)+ attack power * 0.06]-[60+( 185 * 2)+ attack power * 0. 14] damage.

3 points: [60+( 185 * 3)+ attack power * 0.09]-[60+( 185 * 3)+ attack power * 0.2 1] damage.

4 points: [60+( 185 * 4)+ attack power * 0.12]-[60+(185 * 4)+attack power * 0.28] damage.

5 points: [60+( 185 * 5)+ attack power * 0.15]-[60+(185 * 5)+attack power * 0.35] damage.

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Split level 7

25 energy value melee distance

moment

Need melee weapons

Terminate the skill, causing the target to suffer continuous damage for a period of time. Duration is determined according to combo points, and total damage value is determined according to attack intensity:

1:[(70+11*1+0.015 * attack strength) * 4] Damage within 8 seconds.

2 points: 10 second [(70+ 1 1 * 2+0.024 * attack strength) * 5] point damage.

3 points: 12 seconds [(70+ 1 1 * 3+0.03 * attack strength) * 6] points of damage.

4 points: 14 seconds [(70+1* 4+0.0451* attack strength) * 7] point damage.

5 points: 16 seconds [(70+11* 5+0.0375 * attack strength) * 8] damage.

Status: Damage is caused every 2 seconds.

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In RAID, I think 3000AP is not difficult for dignity thieves. Let's use 3000AP to calculate.

Five-star deboning: [60+(185 * 5)+3000 * 0.15]-[60+(185 * 5)+3000 * 0.35] =1430.

5-star split: 16 seconds [(70+1* 5+0.0375 * 3000) * 8] =1900.

Then calculate the increase or decrease.

5-star evisceration =1735 *1.2 *1.6 * (1-30%) = 2331(+enhanced evisceration 20%+ evisceration crit 60% bonus-30)

5-Star Split = 1900* 1.3=2470 (+ keen talent)

Well, as you can see, if you don't consider the sunder armor factor, the damage of chopping stability will be better. Counting the sunder armor, the situation is different. For BOSSBOSS, there are 7700 armor, and our talent has 560 armor-piercing. You only need about 440 armor-piercing on your equipment. (Simply put, your sunder armor panel shows that 9.8% sunder armor can reach the previous level of 1000 sunder armor, and the specific calculation is 440/(7700-2600-6 10.

1000 sunder armor. About 25% is harmless.

5-star deboning =1735 *1.2 *1.6 * (1-25%) = 2498.

5-star fission static = 1900* 1.3=2470.

Simply put, when you have 440 sunder armor, plus talent, *** 1000 sunder armor (about 9.8% of panel sunder armor), and the total deboning crit is 60%, deboning has surpassed fragments, and the damage of fragments is stable. The damage of deboning is affected by sunder armor and crit, so you should choose it yourself. If the equipment is not too hard, chop it first. But maybe when your teammates complain that there are not enough stars, you should try priority TG.

There are two BUFF in the division, one is the blood spatter of assassination talent, and the other is the laceration of cat D.

Laceration-Leopard print level 3

45 physical value melee distance

moment

Need cheetah form

Causes 200% normal damage plus 330 damage to the target, and increases the damage caused by bleeding effect by 30%. The effect lasts 12 seconds. Reward 1 combo points.

Because of the lack of points, I believe that most people will choose 3 points instead of 2 points, and the boneless 3 points are obviously more favorable.

As for mango, the 5-star split =1900 *1.3 = 2470 *1.3 = 321. If your group has Cat D and can maintain the effect, then you should give priority to it.

But if there is no cat D, considering that TG crit adds stars to teammates, even if you don't consider too much armor-breaking, the gap between deboning and splitting will not be great, but the number of stars given to teammates is definitely different. I think, even for your teammates, you should always remove bones, not to mention ensuring the number of bones removed by teammates is also good for you. This is one of the reasons why the total DPS is always low in my previous tests, although it is obvious that there are more isolated single injuries than TG.

3. Make good use of the keen master. As we all know, fighting thieves has nothing to do with reckless dancing and impulse. Let nature take its course and rely on a keen master.

Generally speaking, if you can't wait for the team leader to drive SX, then you will continue to fully output. If you want OT, it will disappear immediately. It's best to grab 1 CD and use it up when the stars come slowly. Keep playing. If 50% of the team leaders say SX is excited at this time, don't worry. Wait until the last 20-25 seconds of SX, and you should pay attention to whether your cutting time is longer than 15 seconds. If there is, eat the acceleration drum (the drum and acceleration should be turned on in SX, I have no eyesight to pay attention to mongoose) and then grab 1 CD and disappear. Then try your best to go to TG. My experience is that in general, when SX plays against the drum, the non-thieves on the same team will be very strong, so the stars at that time are very ideal and stable. Theoretically, we can stably debone at that time, and the flat cutting damage will be maximized because of the acceleration effect and the 10% total damage keen master effect.

Well, of course, many students mentioned in their replies that the outbreak of the keen master is unnecessary and unnecessary. My answer is that the keen master is a by-product of starting to hurt and eliminate hatred. I have watched RP for 6 seconds. For example, your TG just dodged for 6 seconds, and you will be quite depressed. However, as one of the few talents who are keen on strengthening DPS, I think at least talent is still important, but you can use it at will.

So what you need to pay attention to is

The first keen master must ensure that the cutting time is enough to open it.

The second acceleration potion, drum and keen master should be used about 20-25 seconds before the end of bloodthirsty.

During the third keen master effect, all efforts were made to remove bones.

The problem of dignity output rhythm

Many people have mentioned the problem of bleeding to make up the stars. In fact, it depends on the situation, but the general idea is that it is not recommended to use bleeding or poison blade to supplement the stars after TG circulation. Usually this is a last resort, because energy will overflow the stars.

Determine your own deboning rhythm according to the star speed of your team.

Because different teams and teams have different rhythms of coming stars, Debon's rhythm is immortal. Here is the control of skills.

Thief: It is very common to make up bleeding stars, so you should make up when the energy is rich, and there is nothing you can do if the output is not high. We only have two thieves.

Thief: Generally speaking, it is normal to replenish 1-2 bleeding if the star rises slowly, but it is not necessary to replenish bleeding during circulation. There is a very important point here. Don't make up bleeding easily when you are 3 stars, especially when you are below half energy. Improper bleeding will have a considerable chance of causing a large number of stars to overflow, and even a debonding energy can not be played. Personally, I suggest that as long as your energy is not full and there are no stars in 3 stars, you can pause for a short time (1 second or less) and find this feeling by yourself. ), and then TG, generally speaking, it can still t out more than 4 stars of deboning. Admit that without you, a star full of energy, the bleeding will still be beaten, and then the bone will be removed as soon as possible. If you are a thief, the last situation of 1 is rare, and the star is not so slow. Generally, you don't need to collect bleeding.

Thief: With the hunter, it's no problem to make up the bleeding. Basically, 4 -5 of them were cut out.

Pay attention to mongoose BUFF if you have nothing to do.

There is no doubt that TG will be much stronger when there is mongoose BUFF, well, quite a lot, although it is uncontrollable.

The above, maybe you know, maybe you don't pay attention, I hope it will be helpful for everyone to experience this output talent and build their own limit DPS.

Finally. I wish you all a happy holy egg =V=. Christmas Eve is finished.

Added +65438 on February 25th, 2008

Team configuration problem of dignity talent export

First of all, the ideal is, of course, the 5 dignity thief, for the wooden boss.

But obviously, most groups don't do this, so the four thieves are also very awesome. = =+

Well, we won't discuss the problem of a few thieves. We'll discuss the priority of the Dignity Thieves.

In fact, I have tested several squad configurations, including the target of BM Hunter, Dark M, and tank magician.

Warlocks and wizards don't talk about it. As long as there is no bloodthirsty, the stars are basically unstable, and sometimes they are basically not.

TANK's stars are also very unstable, so it is necessary to replenish bleeding from time to time to prevent excessive energy overflow.

This is the priority team order

Thief >> Beastmaster Hunter > = Crazy War >> Discipline QS>;; & gt dark M>& gtTANK= enhanced SM>& gt legal profession >> Non-brush MT treatment is not recommended for the professional green department.

Let's start with the reason. After two actual combat tests of CD SW, I feel that the two professions, Crazy War and Beastmaster Hunter, have their own advantages in helping thieves in Gong Zhuang.

Berserker: First of all, he is a melee fighter, so it's convenient to stand with the thieves. Secondly, Berserker's CD grasping skills are almost unlimited when he is angry enough, and his crit is also quite high.

Hunter: Let's not talk about the hunter's high explosion, but the hunter is long-range. Sometimes, for example, the egg battle needs to turn to the target to play ball, and some output time is bound to be lost here. Moreover, the viability of hunters is a problem. The hunters in our regiment have poor viability. I hate it when I die. . But the benefits of hunters are obvious. Compared with the field, most of the time you haven't hit that monster, or BOSS, and you already have stars on you.

So which is better, Berserker or Hunter, depends on the strength of two professional players in your group.

Punish QS, I don't know much about punishing QS, but my feeling is that although punishing QS has a high crit, the star speed it provides is not as good as that provided by melee.

Occupational dark m, originally heard that they said it was high explosive, but actually they were in the same group. I think their star is really unstable. Like TANK, it is still not recommended. Well, it says the data of two thieves. If there are four thieves, in fact, I don't care if they are dead or alive. I'm not afraid that three thieves will not die.

In addition, in the reply, some students reminded me that the milk Q that specializes in MT has a high crit, which I have heard from QS before. It's very high. After the equipment of Sunwell comes up quickly, their crit is also very fast. Perhaps WLK is one of the players that can be considered, but in the current version, Sun Well and BT are actually good, and T is much more difficult. . . So ... Look at your team and ask your milk Q. If you have been brushing blood QS, maybe you are a good team member?

There is no doubt that the enhancement of SM will greatly improve the physical DPS, especially in melee, but his BUFF is a whole group, and the shaman's attack mode is not suitable for the dignity thieves as far as I know.

BUFF's problem, the medicine exported by dignity talent

Let's talk about it first As it turns out, agile scrolls will now be surpassed by TT of SM. Thank a classmate downstairs for reminding me, hey. . . Scroll. . . Off topic.

Back to the topic, prepare 20 quick-boiled chamomile tea acceleration potions, and 20 quick scrolls are basically enough.

BOSS demon BOSS: magic medicine

BOSS non-demon BOSS: ruthless raid, agile special effects, etc.

With the blessing of the king

Ruthless raid:120ap =120 *1.1=132ap (AP+10%).

Special effect agility: 30 agility+12 crit level =37.95 agility+12 crit level = 37.95 *1.95% crit +0.55% crit = 41.

Then I think there is no doubt that 90 strength is better than 1.5% crit. Of course, this gap is not as big as you think under full BUFF.

[Edited by Oriental Xuan Ji 2009-01-0411:43]

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