Joke Collection Website - Talk about mood - Introduction of all weapons and equipment of the three generations of Red Guards
Introduction of all weapons and equipment of the three generations of Red Guards
2. Javelin: It's good to fight tanks and planes, but it's a bit difficult to fight infantry.
3. Engineer: Allies can set up field hospitals, and soldiers standing in the circle will automatically return blood.
4. Big dogs: Allied big dogs are cheaper than bears, and 25 yuan's blood is a little thinner than bears. In the face of infantry, it is best to shout first and then bite.
5. Spy: Can dress up as a soldier, except big dogs and bears, can swim and can be found by bears, big dogs and mechanical dragonflies.
6. Tan Ya: It's great to kill infantry. Playing with tanks is the same as playing with buildings. Rush over and drop the bomb. Watch out for infantry fighting vehicles, defensive towers, Natasha.
7. riptide ACV: the attack on infantry is actually not very high, and it can swim in the water.
8. Multi-purpose infantry vehicle: the blood is thin and the attack power is not high. Engineers can turn it into a repair car. Allied ground air defense
9. Guardian tank: Allied main battle tank, not easy to fight infantry, ordinary soldiers can crush it, and it is best for a team of guardians to have laser guidance.
10. Phantom tank: a little better than the second generation. Fighting infantry is still a tough battle, and fighting tanks is also a tough battle. The special skill is to disguise the troops around. The attack speed is slow, and the blood is slightly thicker than the second generation.
1 1. Athena cannon: Blood is thin. The attack should pay attention to the speed of light before burning blood quickly. Long-range attacks on buildings and heavy tanks are very useful. There should be an army to protect her. When one of us mixes with the enemy, it will hurt one of us.
12. Harvester: It is necessary for the allied forces to open sub-bases and divide mines.
Red alert three shortcut keys
1, ALT+A: crazy mode.
2. Alarm mode.
3.ALT+D: stick to the mode.
4.ALT+G: ceasefire mode.
5. A: Attacking on the move is equivalent to CTRL+SHIFT of RA2. ?
6. S: Stop. This is familiar. ?
7.d: retrogression. Some units can use this function, such as reversing tanks. Can I save the time of turning my head by using this well?
8.g: forcibly moving. This key is equivalent to ALT of RA2 and is used for scrolling. ?
C: Maintenance, which is equivalent to the K key of RA2.
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