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Teaching plan of "taking a baby to find a friend"
Teaching plan article "Graphic Baby Finding Friends" 1 Activity goal:
The 1. mark can be selected according to the size, color and shape characteristics of the graph.
2. By observing, comparing and judging the similarities and differences between graphs.
3. Experience the sense of accomplishment in solving problems.
4. Stimulate children's willingness to explore the fun of scientific experiments.
Activity preparation:
1, small yellow mushroom, red mushroom, yellow and red mark, and several size marks.
2. Graphics of various colors, sizes and shapes.
3, a number of tags
Activity flow:
Compare the size and color of mushrooms first Teacher: (Show red and yellow mushrooms) What's this, children? What's the difference between these two kinds of mushrooms? (Different sizes and colors) Teacher: What methods can be used to record different places? (Mark) Teacher: (Show signs) Do you recognize these signs, children? Now ask the children to mark the mushrooms, say what color the mushrooms are, and I'll give you the marks.
Second, the big red round card and the small yellow square Teacher: (Show the big red round card and the small yellow square) Look, children, what did the teacher bring you? What's the difference between them? (Different sizes, colors and shapes) Teacher: Now, please ask the children to send marks to these two graphic babies, and say a nice word while sending them?
Third, look at the graphics and find the marker card Teacher: (Show the shapes, sizes and colors of the graphics) Do you think these graphics babies are the same, children? Do you know them? What's the difference between them?
Teacher: The teacher gives each child a picture and text baby. Please form a group of four children and make friends with the tag cards corresponding to your graphics prepared by the teacher.
Teacher: When the children find them, put them on the blackboard and introduce what you are looking for.
The teacher concluded: This rectangular baby found a big blue rectangular tag as a friend.
Five, find a friend game
Teacher: What a clever boy! Help the graphic baby find friends. Now let's play the game of finding friends. The teacher gives you graphics and label cards. If you get graphics, make friends with the corresponding tag cards. If you get the tag card, make friends with the graphic baby.
Teacher: Now let's take your friends to play!
A summary of the activity evaluation of intransitive verbs
Teaching reflection:
Children's understanding of things has the characteristics of visualization and concreteness, and they like to directly participate in the attempt, especially interested in operational experience activities. This kind of scientific activity accords with the psychological characteristics of children's hands-on and inquiry. The purpose of the activity is to cultivate children's interest in hands-on operation and active activities and their creative consciousness. The provision of materials not only pays attention to the commonness of materials, but also pays full attention to the hierarchy and openness of materials. Children can try to explore and experience the happiness of success with different materials and different methods.
"Graphic Baby Finding Friends" Teaching Plan II Activity Goal:
1. Find the differences (size, shape, color) in the search process, and improve the ability of observation and classification.
2. Be able to express your findings boldly in simple language.
Activity preparation:
Four kinds of graphics, house background and music.
Activity flow:
I. Introduction:
1. Find a friend to touch: Find a friend to touch with the music.
2. Choose your favorite graphic baby.
What game did we play just now? Touch who? (Touching friends) There are four graphic babies who want to play this game, but they can't move. Can you ask the children to help them? Ok, the graphic baby is waiting for you on the table. Please take a look at it later and make a choice. Remember that each child can only choose his favorite graphic baby. He will go back to his seat when the music stops. Remember, how many do you choose? Ok, please go! Children choose their own graphics, and teachers help them. )
Second, perceive the characteristics of graphics-find friends.
1. Guide children to introduce their chosen graphics.
Teacher: The children who return to their seats can tell the children nearby what kind of picture and text baby you have chosen. Let's introduce it. Who would say?
2. Guide children to perceive graphic features and classify them according to graphic features.
(1) Classification by shape.
Teacher: The children really looked carefully and found many secrets in the graphics. Some figures are square and some are round. Which babies are looking for square shapes? Show us your graphic baby. (Lesson Plan:) Let the children next to you see if their graphic baby is square. Fang Baobao and Fang Baobao are good friends. Let's touch them. We are all good friends of the square.
Teacher: Oh, my graphic baby is unhappy. I am round, so do I have good friends? Who are good friends with my circle? Come on! Let's meet our round friends! We are all good friends.
(2) Classification by size.
Teacher: Huh? Just now, the graphic baby said that they are not only good friends with the same appearance, but also other good friends. Really? I didn't even find it. Did you find it?
Yang: Some graphics are big and some are small.
Yang: Oh, why don't I understand? Can you ask your picture and text baby to find the same friend to touch, let me have a look, maybe I will understand. Yes, please stand up! Ready, go.
Teacher: The teacher still doesn't quite understand. Can you tell me which friend you are looking for to give it to Graphic Baby? Where are they the same?
Is my graphic big or small? Who else is big picture baby? Please raise your hand and have a look. Wow, there are so many. Big picture and big picture are good friends. What graphic babies are there besides the big picture?
(3) According to the color classifier, we just found a friend with the same shape and a friend with the same size. Children, can you find any other friends of the graphic baby?
Yang: My graphic is blue (yellow). Teacher: Wow, he is really great. He found that blue graphics and blue graphics can also be good friends. Touch the blue graphics and become good friends. What color is the picture? Where is the baby?
Teacher: We have just found many good friends for the graphic baby. Graphics with the same color are good friends, graphics with the same shape are good friends, and graphics with the same size are good friends. Wow! Graphic has so many good friends!
Third, according to the characteristics of classification-graphic baby as a guest.
1. Look at the graphic home page to learn about logo. Baby wants to invite his friends to visit and see the baby's home. Whose home is this? How did you know?
2. Every graphic baby is required to have his own home. I only invite friends who have the same characteristics as me. When you come in, you must know where you are like me before I can let you in!
Huh? It's too difficult, let me try! What shape is my graphic baby? What color is that? Is it big or small? Which graphic baby house can I go to?
Fourth, end the activity:
Graphic baby is waiting for you at home. Where do you want to take it as a guest? Where are they the same? Please take your picture and text baby to a friend's house!
"Graphic Baby Finding Friends" Teaching Plan 3 Activity Objective:
1, can find out circles, triangles, rectangles, squares and other figures from various figures.
2. Willing to find friends for the graphic baby and abide by the rules.
Focus of activities:
Can find circles, triangles, rectangles and squares from various figures.
Activity difficulty:
Send the same graphics and similar graphics cards to "home" with the corresponding graphics tags.
Activity preparation:
1, experience preparation: children have initially understood circles, triangles, squares and rectangles;
2. Material preparation: circular, triangular, square and rectangular cards, graphic sorting board and ppt.
Activity flow:
First, introduce activities to stimulate children's interest.
Teacher: Children, today the graphic baby invited us to play in the graphic kingdom. Let's start together. (ppt 1 speaker: listen to music and do actions)
Second, review and consolidate the understanding of circles, triangles, squares and rectangles.
Teacher: Look, here we are. There are so many graphics in the graphics kingdom! (ppt2) The graphic babies have prepared an interesting game for our children. Do you want to join us? (Young: thinking)
Show the round, square and triangular cards one by one, and guide the children to observe and say their shapes.
Teacher: First, let's meet some graphic babies.
(1) circle. (ppt3)
Teacher: What kind of graphic baby is this?
(2) triangle. (ppt4)
Teacher: What kind of graphic baby is it?
(3) square (ppt5).
Teacher: What kind of graphic baby is it?
(4) rectangle. (ppt6)
Teacher: What kind of graphic baby is this?
Third, the game: looking for graphics
Teacher: Now let's start the game.
The first game: Let the children find the figure we just saw from these figures. (ppt7)
Show circles, triangles, squares and rectangles respectively, so that children can find the same or similar graphics from various pictures.
Fourth, the game: graphic baby looking for friends
Teacher: the second game: the graphic baby finds friends.
(ppt8 shows the graphic classification board). Introduction: This is the home of the graphic baby. What graphics does every family have?
Teacher: Please send the picture and text baby back to the corresponding home. (circle, square, rectangle, triangle)
Guide children to classify according to the shapes of circle, square, rectangle and triangle.
Fifth, operational exercises.
Please send the same graphics and similar graphics cards to the "home" marked with corresponding graphics.
Teacher: There are still many graphic babies over there who haven't come home yet. Go and take them home at once.
Sixth, activities.
Praise the children who put it right and help correct the misplaced graphics.
Seven, the game, the activity is over.
Today, our children really had a good time and helped the graphic baby find their good friends. You're great. Let's go home by train. (ppt 10 speaker)
"Graphic baby looking for friends" teaching plan 4 Activity goal:
1, judge the two characteristics of graphics, and learn to record the characteristics of graphics with tables.
2. Try to use the "√" symbol for recording.
3. Stimulate interest in mathematics activities.
Key points: Learn to record and express the colors and shapes of graphics with tables. Difficulties: correctly determine the position of sketch graphic features in multi-layer tables. Activity preparation: demonstration courseware children's operation questions: two pens per person, one graphic card per person and four laundry baskets per person. Six activity processes:
First, learn to record graphic features.
1. Know two characteristics of graphics (yellow circles are shown in the courseware). Children, who is here? What is it like? (theory: yellow circle). Show the red triangle and the green square in the same way.
2. Identify the form and feature tag Identification tag: There is a row of tags at the top of the form. Do you know them? Guess what their names are.
Children try to draw the graphic features in the table. The graphic baby must look for his good friend in the table. Guess who will be his good friend and why? Let's draw a "tick" in the box below its friend to record it.
4. Children practice on the homework paper and let a child finish his homework on the blackboard.
5. Show the double-layer table again, ask the children to answer, and the teacher will explain the drawing method of the multi-layer table.
Ask the children to have a try.
6. Children practice on the homework paper and let a child finish his homework on the blackboard.
Second, the practice of reverse thinking.
1, let the children guess with a tick.
What is the picture of finding friends?
"x color" and "x shape" 2. Competition game: guess the figure and see the position of the hook, determine what figure it is, and the children with the corresponding figure hold up the correct card.
Three: find a home, let the children find a home to put their belongings.
"Graphic baby looking for friends" teaching plan 5 goal:
1. Find items that contain circles, triangles, squares, rectangles, etc. Draw various daily necessities or toy patterns on the game board, and further understand these geometric figures.
2. Cultivate observation and concentration.
Prepare:
1.50 cm square game board with common daily necessities or toy patterns, such as triangular objects such as a triangular ruler, rice balls, pennants, triangular towels, triangular irons and red scarves. And clocks, washbasins, steering wheels, watermelons, tires, watches, coins, bottle caps, rings, glasses, biscuits, pizza and other round items. Rectangular objects include photo frames, benches, wallets, pencil boxes, televisions, mobile phones, bags, windows, bank cards, vans, rectangular building blocks, milk boxes and so on. Square objects include chocolates, traffic signs, chairs, cushions, cosmetic boxes, tables, etc. (see figure 1).
2. Dice, with geometric figures such as circle, rectangle, triangle and square. Stick it on its six faces (see Figure 2). There are 10 rings composed of hairy roots of two colors, with 5 rings in each color (see Figure 2).
How to play:
1. This game can be played by one person or two people.
2. When children play games alone, first roll the dice, observe what figure is on the upward side of the dice, and then look for articles for daily use or toy patterns corresponding to the geometric figures displayed on the dice on the game board, and take a terry and put it on the articles for daily use or toy patterns. The game can be repeated until five cycles are released.
3. If it is a two-person game, one child can roll the dice and tell the geometric figure displayed on the dice, and the other child can find out the daily necessities or toy patterns corresponding to this geometric figure on the game board and put a hair root circle. The game can be repeated until all the laps are completed.
Rules:
1. If you want to find the corresponding articles for daily use or toy pattern on the game board according to the geometric figure displayed by the dice, you can only put a hair root ring if you find it right. You can't put it anywhere at will, and you can't put it more.
2. In the game, children can check each other whether the circles are placed correctly, and take out the misplaced circles.
The game won't end until all the circles are released.
Comments:
Although children in small classes can usually recognize geometric figures such as squares, rectangles, circles and triangles on cards, most of them do not pay attention to the shapes of various items in daily life, and some still have difficulty in recognizing the shapes of items. The purpose of the game "Graphic Baby Finding Friends" is to help children to connect their existing preliminary knowledge of geometric figures with their cognitive experience of various object shapes in the surrounding living environment, and to cultivate their ability to abstract geometric figures. Therefore, in the design of game materials, teachers intentionally provide game boards with various patterns of daily necessities or toys, so that children can observe and identify by "rolling dice-identifying patterns and looking for real objects" and find out the corresponding daily necessities or toys according to plane geometry, thus abstracting the geometric characteristics of various daily necessities or toys. On the one hand, it is light, safe, easy to take and put, on the other hand, it has the functions of game inspection and game encouragement.
Teachers' guidance on this kind of game should focus on children's recognition of a certain feature of daily necessities or toys and the abstraction of its graphics. For example, if the figure displayed on the dice is rectangular, then children can choose to put the hair root circle on the van pattern, or they can choose to put the hair root circle on the rectangular building block pattern, because their shapes are all rectangular. If the teacher finds that the child has mastered this game, he can design two kinds of graphics on each side of the dice at the same time to improve the difficulty of the game. When one side of the dice is rectangular and round, children must find a commodity or toy that contains these two graphic features. For example, children can choose a van pattern, but they can't choose a rectangular building block pattern, because the "van" pattern meets the requirements: its body is rectangular and its wheels are round.
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