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How to use Diablo II Horatique Square?

Let me talk about it in different levels. I copied and pasted all the information I collected. I think the landlord is a novice, or treat these basic knowledge as a joke ~

① Common formulas: These are the most basic functions of synthesis, and novices should know them when playing games.

(1)3 bottles of healing potion +3 bottles of magic potion = 1 bottle of recovery potion (any level of potion is acceptable)

(2)3 bottles of healing potions +3 bottles of magic potions+1 gem = 1 bottle of total healing potions (potions and gems of any grade are acceptable)

(3)3 bottles of therapeutic potions+1 bottle of strangulation gas potions = 1 bottle of detoxification potions (any level of potions is acceptable)

(4) Three gems of the same kind and grade = 1 high-grade gem (mainly used for upgrading gems. Three defective gems can produce 1 crack.

Gems; Three cracked gems can generate 1 ordinary gem; Three ordinary gems can produce 1 flawless gem; 3 pieces

A perfect gem can produce 1 perfect gem. If you want to generate a perfect gem in this way, you need 8 1 defective gem, and

Why don't you try your luck and find a gem altar ...)

(5) Three perfect skull gems+1 amulet = 1 amulet that can improve the skill level of the character 1 to 2 (it can also be made.

Use 3 perfect stones of any type, but the skull stones are more directional, almost reaching 100%)

(6)3 perfect gems+1 item (weapon or armor) = 1 magic item of the same kind (golden and green equipment not available)

Effect, the converted project attributes can be improved or reduced)

(7) 1 axe weapon +2 dagger weapon = 1 flying axe (any axe weapon and dagger weapon can be used and can only be deformed.

An ordinary flying axe)

(8) 1 ring+1 emerald +4 bottles of detoxification solution = 1 green ring (2 1-30) Anti-toxicity, and the quality of gems and rings.

Has nothing to do with composition)

(9) 1 ring+1 ruby +4 bottles of explosive medicine = 1 red ring (2 1-30 fire resistance, and the quality of gems and rings.

Has nothing to do with composition)

(10) 1 ring+1 sapphire +4 bottles of thawing solution = 1 blue ring (2 1-30) cold resistance, as well as gem quality and early warning.

Of unrelated ingredients)

(1 1) 1 ring +2 topaz = 1 yellow ring (2 1-30 resistance, regardless of gem quality and ring composition).

(12)3 amulets = 1 ring (the properties of rings are similar to amulets).

(13)3 rings = 1 amulet (the property of amulet is similar to that of ring).

(14)6 perfect gems (6 kinds of gems except skull 1)+ 1 amulet = prism amulet (resistant to all magic)

Strength increased by 16-25%, but this amulet will be deformed when playing new games)

(15)6 gems+1 sword = a long sword inlaid with gems (any kind of gem can be used, not magic or gems).

Long sword)

(16)2 bags of arrows = 1 bag crossbow.

(17)2 bag crossbows = 1 bag arrows

(18) 1 spear+1 bag arrow = 1 binding javelin (any spear and arrow can be used, only ordinary javelin can be generated).

② Rune formula. Rune is a big system in Diablo. There are 33 kinds of runes, divided into 33 levels. The more advanced, the rarer.

Several identical low-level runes can be combined into a high-level rune.

3 Thul( 10#)+ 1 broken topaz = Amn (1 1#)

3 AMN (11#)+1broken sapphire = Sol (12#)

3 Sol( 12#)+ 1 broken sapphire = Shael( 13#)

3 Shael( 13#)+ 1 Broken Ruby = Dol (14#)

3 Dol (14#)+ 1 broken emeralds = Hel( 15#) only for ladders.

3 Hel (15#)+ 1 broken sapphire = Io( 16#) ladder.

3 Io (16#)+ 1 cracked topaz = Lum (17#) only steps.

3 Lum (17#)+ 1 cracked sapphire = Ko (18#) only steps.

3 Ko (18#)+ 1 split sapphire = Fal (19#) only for ladders.

3fal (19 #)+1splitbruby = lem (20 #) only steps.

3 Lem (20#)+ 1 Split Emerald = Pul (2 1#) ladders.

2 Pul (2 1#)+ 1 cracked sapphire = only Um (22#) steps.

Only 2 Um (22#)+ 1 topaz = Mal (23#) ladder.

Two Mal (23#)+ 1 sapphire = Ist (24#) ladders.

2 Ist (24#)+ 1 sapphire = Gul (25#) only steps.

Only 2 Gul (25#)+ 1 Ruby = Vex (26#) ladder

2 Vex (26#)+ 1 emerald = ohm (27#) only steps.

Only 2 ohm (27#)+ 1 sapphire = Lo (28#) step.

2 Lo (28#)+ 1 flawless topaz = Sur (29#) only steps.

2 Sur (29#)+ 1 flawless sapphire = Ber (30#) only steps.

2 Ber (30#)+ 1 flawless sapphire = Jah (3 1#) only steps.

2 Jah (3 1#)+ 1 flawless ruby = Cham (32#) only steps.

2cam (32 #)+ 1 immaculate emerald = Zod (33#) only for ladders.

The instructions written on the ladder can only be used in ladder mode, and the single machine can only be used by patching the big box. )

③ Advanced formula: a formula that many novices don't know, but it is very important. I have to say some concepts first. First of all, it is very important to punch holes in weapons and equipment. With the hole, the biggest role is to create "the language of runes" (if you don't know what the language of runes is, you must look it up. This is one of the greatest pleasures of playing Diablo, but I don't think many beginners know it. Secondly, there is a concept of equipment level. The first level is called "ordinary level", the next level is called "extended level" and the next level is called "elite level". They have corresponding device names. These names are different, but they all look the same. For example, you can see a lot of clothes called "cloth armor" at first, and then you will see clothes called "ghost armor" after playing. The defense strength of ghost armor is better than that of ghost armor. In the above example, "cloth armor" is the ordinary level, "ghost armor" is the extended level, and "gray shroud" is the essence level. They are a set of corresponding equipment. Below I give two important synthesis formulas.

(1) equipment upgrade formula

1ral (8 #)+1sol (12 #)+1perfect emerald+ordinary dark gold weapon = an extended version of this weapon.

This formula upgrades the ordinary secret gold weapon to the extended secret gold weapon, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.

1tal (7 #)+1Shael (13 #)+1perfect sapphire+ordinary hidden gold armor = this armor is an extended version.

This formula upgrades the ordinary level of hidden gold armor to the extended level of hidden gold armor, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.

1lum (17 #)+1pul (21#)+1perfect emerald+extended dark gold weapon = the only step of this weapon.

This formula upgrades the extended dark gold weapon to the elite dark gold weapon, and the original attributes remain unchanged, only the basic types of items are upgraded, and ETH items are equally effective.

1ko (18 #)+1lem (20 #)+1perfect sapphire+extended hidden gold armor = This armor is only an elite ladder.

This formula upgrades the extended hidden gold armor to the elite hidden gold armor. The original attributes remain unchanged, only the basic types of items are upgraded, and ETH items are equally effective. [/color]

1ort (9 #)+1AMN (11#)+1perfect sapphire+ordinary bright gold weapon = extended bright gold weapon (upgrade)

1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary bright gold armor = extended bright gold armor (upgrade)

1fal (19 #)+1um (22 #)+1perfect sapphire+extended bright gold weapon = elite bright gold weapon (upgrade)

1ko (18 #)+1pul (21#)+1perfect sapphire+extended bright gold armor = elite bright gold armor (upgrade)

(ETH above stands for transparency)

(2) Punching formula

1tal (7 #)+1thul (10 #)+1perfect topaz+ordinary clothes = clothes with holes of the same type, and the number of holes is uncertain.

1ral (8 #)+1AMN (11#)+1perfect sapphire+common weapon = weapons of the same type have holes, and the number of holes is uncertain.

1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary helmet = helmet with holes of the same type, and the number of holes is uncertain.

1tal (7 #)+1AMN (11#)+1perfect ruby+common shield = shield with holes of the same type, and the number of holes is uncertain.

④ Other formulas

1 Ort(9 #)+ weapon = durability of completely repaired weapon, and ETH items are invalid.

1 Ort(9 #)+ weapon+1 broken gem = completely repair the durability of weapon, and the ETH item is invalid. At the same time, the charging items will also be filled in.

1 Ral(8 #)+ armor = completely repair the durability of armor, and the ETH item is invalid.

1 Ral(8 #)+ armor+1 cracked gem = completely repaired the durability of armor, and the ETH item was invalid. At the same time, the charging items will also be filled in.

1 Hel( 15 #)+ roll back to the city+any embedded device = make things embedded in the device disappear. Mosaic operation to correct errors.

There are still some formulas I can't send. ...