Joke Collection Website - Joke collection - How can World of Warcraft 30-40 thieves (stalkers) upgrade their matching equipment and attributes?

How can World of Warcraft 30-40 thieves (stalkers) upgrade their matching equipment and attributes?

One: race

I admire Gao Min's dark night family, so I chose the night thief. Night is the most agile of all races, and it has its own shadow. This kind of thief is really unreasonable. Although the racial skills of the undead thief are better than those of the dark night, those with grades in the later stage can buy badges with the same effect.

Two: talent

Now the talent of thieves has a matching method known all over the world, 2 1:8:22. Just press this to add.

Assassination 2 1 integral

Enhanced debonding 3/3 debonding damage increased.

The critical strike chance of ferocious level 5/5 is increased by 5%.

Ruthless 3/3 Terminal Skill has a 60% chance to increase combo points.

Murder level 2/2 sap, ambush, strangulation and sneak attack hit rate increased by 5%

Every combo point that continuously attacks11level terminal skill has a 20% chance to increase energy by 25.

Fatal damage level 5/5 The critical damage of insidious attack, chisel attack, backstab, ghost attack and bloodletting is increased by 30%.

Enhanced Acute Virus/Level 5 increases the chance of being attacked by acute viral infection by 2%.

Cold-blooded11level After the next insidious attack begins, deboning, backstab or ambush is guaranteed to be a heavy blow.

Fight at 8 o'clock.

The effect of 3/3 intensified chisel is prolonged 1.5 seconds.

Strengthen the level of insidious attack by 2/2, and reduce the energy required for insidious attack by 5%.

Strengthen backstab by 3/3 and backstab by 30%.

Keen 22 points

Fraud Master Level 5/5 reduces the chance that the enemy will find you in stealth.

Timing 5/5 Attack skills from behind: backstab, strangulation and ambush damage increased by 20%.

Active level 5/5 uses ambush strangulation, and there is a 75% chance to increase combo points after sneak attack.

Improved ambush 3/3 ambush has a 40% chance to increase the critical strike.

Enhanced interlayer level 2/3 interlayer damage increased by 20%

Preparation level11. After starting this skill, the other skills of thieves will immediately cool down.

Enhanced sneak attack +0/2 level sneak attack needs to reduce 10 energy.

Three: Leveling

1-30 level: it's time to go when the novice area reaches 1 1 level. The elves went to the Black Coast to do the task, and then went to the wetland to do the task. After 20+, you can go to Storm to learn one-handed sword. After the wetland task is completed, go to Hongqiao Mountain to do simple tasks, and try to do tasks in Twilight Forest before Level 30.

After 30-60:30, it is the thief's lone ranger. Remember that the task of razor highland copy must be done, so must the task of Zur copy, and the top copy behind it must be done. After 30, you can go to Alashi Highland to do tasks, kill ogres at will, and thieves will steal, hehe. Then you can go to Thorn Valley to do the task. People often team up to go to the razor heights in this place. Change the map to nalista immediately after 45 minutes. There is a camp in the corner of the map to continue killing the ogre SOLO. Remember that thieves are the king of Solo. Someone will go to Zur in this place. Remember to join. After 5 1, go to Aisara. Hehe, it can be said that this place is a good place to earn money by training. Similarly, you should do the task first, and then go to fight the wooden-throated bear monster. After 54, I will go to the accumulation camp to earn money and train. Those demons returned the good things, demon cloth. This is 1.50 gold coin. There are many fuse mines in this place. If you dig, you can dig arcane crystals, which can be mixed to 60, and you can make a copy in the middle.

Four: Fight for money.

You can get enough food and clothes by defeating the ogre, but you can defeat the bear monster.

Five: Poisoning and unlocking

& lt Poison > At 20: 00, the alliance player gets the task from SI-7 in Stormwind Barracks. In order to successfully complete the task, you need 85-90 unlocking skills. It is recommended to practice the unlocking skills to 100 before this task.

& lt Unlock > You can get this task after learning the unlocking skills from the thief tutor at level 16. The alliance needs to talk to the stormy SI-7 leader and then go to Lakeside Town. There are several training boxes that can be quickly refreshed at the mission site for your training. You can go to the thief trainer to find out where to practice unlocking in the future.

Backstab/ambush type 30/8/ 13 or 3 1/8/ 12.

This scheme is not suitable for single-person training, but it can play a very good role in team training. In the case of team training, our injury is the best, and backstab can achieve the expected injury. As for PvP, we'd better show ourselves as little as possible and rely on blasting, so the damage per second is not reliable, but it is possible to solve the enemy's expenses in a few seconds.

Combat type /SS 30/2 1

In PvE, whether you are behind enemy lines, this collocation is suitable for all situations. Dagger doesn't do much damage per second, but speed and poison can make up the gap. In PvP, the damage and speed may not be as good as backstab/ambush, but with the combination of blade fast attack and poison, you may find that a lot of damage will be superimposed, which is suitable for continuous operations.

Persistent injury type 23/2/26

This scheme is more suitable for players who like PvE, because this scheme focuses on the damage of point output, which is not effective against elites and gives full play to continuous damage. In PvP, I don't recommend players to choose this scheme, because continuous injuries often make us lift our heads ... but DoT needs time to exchange injuries. If you survive the battle, your opponent will be in trouble.

Assassination/Preparation 265438+August 0, 2012

This scheme focuses on PvP. Using this preparation can make you output great damage in a short time. Of course, the preparation has a cooling time of ten minutes and cannot be used every time. But if we use ambush and other skills in the battle, the situation is very beneficial to us. The way of fighting is similar to backstab's plan, but it can't decide the fate.

As for what is 2 1/8/22, please look down.

Assassination 2 1 integral

Enhanced evisceration [enhanced evisceration] level 3/3.

Boning damage increased by 15%.

. Brutality [malice] level 5/5.

Critical strike chance increased by 5%.

Ruthless 3/3.

The finishing skill has a 60% chance to add combo points.

Murder level 2/2

Sap, ambush, throat wringing and sneak attack hit rate increased by 5%.

. Continue to attack [merciless strike]11.

Each combo point of the finishing skill has a 20% chance to increase energy by 25 points.

. The lethality is 5/5.

The critical strike damage of insidious attack, chisel strike, backstab, ambush, ghost strike and bloodletting is increased by 30%.

Enhanced acute poison [enhanced instant poison] 1/5.

The probability of the other party being acute viral infection increases by 2%.

Cold-blooded11.

After the next insidious attack, evisceration, backstab or ambush guarantee is a heavy blow.

Fight at 8 o'clock.

Enhanced Chisel [Enhanced Chisel] Level 3/3.

The chisel effect is extended by 1.5 seconds.

Improved insidious attack [Enhanced insidious attack] Level 2/2.

Reduces the energy required for insidious attacks by 5 points.

. Strengthen backstab [backstab] level 3/3.

Backstab's crit chance increased by 30%.

Keen 22 points

Master of deception level 5/5.

Reduce the chance that the enemy will find you invisible.

. Five in five chances.

Backattack skills: backstab, strangulation and ambush damage increased by 20%.

Active [active] level 5/5

Using ambush and strangulation, there is a 75% chance to increase combo points after sneak attack.

Enhanced ambush [enhanced ambush] level 3/3.

Increases the critical strike chance of ambush by 40%

. Enhanced sap[ improved sap] level 3/3.

There is a 90% chance to return to stealth after using the sap.

Prepare [prepare]11level.

After starting this skill, the other skills of the thief will be cooled down immediately.

At present, everyone seems to advocate assassination/preparatory 2 1/8/22.

Combat thieves-disarmed (20/3 1/0 or 2 1/30/0):

This talent point method is the best way to make money by practicing. Because of the effect of "sword blade flurry", it is particularly easy to face two or three monsters. "Impulse" and "counterattack" can make you easily kill elite monsters, but this point method is very unfavorable to PVP. If you are a PVE player, then this talent point method is really suitable.

If you have chosen this game, please give up the idea of holding a dagger and take a sword or hammer instead. Why? First of all, this point method does not enhance backstab and ambush and their related talents. Second, this talent can do more damage (long-term damage per second) directly with a sword or hammer than with a dagger. Third, a good sword or hammer is easy to get. As for a good dagger, I personally think that only the epic dagger that fell from the dungeon of forty people in the later period has the value of using evil attacks.

Assassination department-

Enhanced Boning 3 Malicious 5 Ruthless 3 Enhanced Cutting 3 Ruthless Strike 1 Fatal Sneak Attack 5 (Cold-blooded 1)

War department-

Improved chisel 3 enhanced evil attack 2 lightning reflection 5 deflection 5 counterattack 1 precision 5 double weapon specialization 5 blade dance 1 aggressiveness 3 (impulse 1)

* The one chosen by () depends on personal preference, but in the initial practice, it is recommended to point out "impulsiveness" first.

* Order of talent point method: enhanced evil attack => enhanced chisel strike = > malicious (assassination talent) => Combat talent (order depends on personal preference, but you should click "counterattack" first, and the key point is "sword blade dancing") => Impulse => Assassination is a talent supplement.

Combat thief-weapon specialization type (19/32/0):

Basically, the difference between this method and the above is that there are fewer counterattacks and more weapons. It is recommended to change this method after level 60, but I still want to remind you that "if you don't have an epic dagger, don't specialize in it." Dagger specialization is aimed at those who have epic equipment in the later period, and the critical strike rate can last for more than 30%. Before that, it is more advantageous to use a sword or hammer.

In addition, glove specialization is as valuable as dagger specialization, and it is worthwhile to have epic equipment.

Assassination department-

Enhanced Boning 3 Malicious 5 Ruthless 3 Enhanced Cutting 2 Ruthless Strike 1 Fatal Sneak Attack 5

War department-

Enhanced chisel 3 enhanced evil attack 2 lightning reflection 5 precision 5 enhanced evasion 2 dual weapon specialization 5 various weapon specialization 5 blade dance 1 offensive 3 impulse 1

War thief-seal fate (30/210):

"Seal Destiny", the function is to gain a little extra combo point when your skill causes crit. Therefore, this thief needs to have a high crit rate, which means that he must point out that the dagger is specialized. Here comes the problem. I said before, "If you don't have an epic dagger, don't specialize in it." You may think it's good to have a little more skill points in "Seal Destiny", but the critical strike rate of evil attacks is too low for players without epic equipment, so it's difficult for "Seal Destiny" to fully play its role, so I personally don't recommend beginners to point out this talent.

Of course, if you have good epic equipment, I think it will be a good talent.

Assassination department-

Strengthening Bonin 3 Malicious 5 Ruthless 3 Intensive Cutting 3 Ruthless Strike 1 Fatal Sneak Attack 5 * Malicious Poison 1 * Intensive Quick-acting Poison 5 * Intensive Kidney Strike 3 Cold-blooded 1 Seal Destiny 5

War department-

Improved chisel 3 enhanced evil attack 2 lightning reflection 5 precision 5 dagger specialization 5 blade blast 1

* A "*" in front of it indicates distribution according to personal preference.

Backstab Thief-Multifunctional Type (2 1/8/22):

This method is the most perfect method for thieves at present, and it is suitable for killing people and leaving the group! "Cold-blooded" and "waiting for opportunities" make it easy for you to kill people in PVP, and "strengthening the sap" allows you to help control the field in the team. This kind of thief should not take a sword or a hammer. A dagger will do you more harm. After taking * "national dagger magic weapon-armed soldiers" in the later period, backstab's cloth occupation has at least 900~ 1000, not to mention ambush! But please don't use this talent to train your thieves from the beginning, especially those who like to fight alone. This talent will make you practice very hard.

It is called the national magic weapon, because thieves can pick out the king who can put down the murder weapon in the bar.

Assassination department-

Enhanced evisceration 3 Malicious 5 Ruthless 3 Ruthless Strike 1 Fatal Sneak Attack 5 Cold-blooded 1 (There are still three points not listed, please click according to your preference).

War department-

Strengthening chisel 3 Strengthening evil attack 2 Strengthening backstab 3

A keen department-

Liar or Camouflage 5 Waiting Time 5 Pre-emption 5 Enhanced Ambush 3 Enhanced SAP 3 Waiting Time 1

Backstab thief-strong injury type (30/8/ 13 or 3 1/8/ 12)

Different from 2 1/8/22, this point method relies on killing people for five minutes, but relies on "sealing life" to let you gather five points in a short time. Because of the enhanced dagger, thieves are equipped with Pupu, and backstab's crit rate is at least 50%, which can give full play to "sealing life"! As for another 3 1 point method, that is, the point method of pointing out "energy", which can make you use some skills earlier in the first round of attack, but I personally think it is not practical to add 10 points to the energy limit, unless you have a night suit (I don't understand Chinese, this is a thief suit with a molten core, and wearing five pieces can increase the energy limit of 65438.

Assassination department-

Strengthening Bonin 3 Malicious 5 Ruthless 3 Intensive Cutting 3 Ruthless Strike 1 Fatal Sneak Attack 5 * Malicious Poison 1 * Intensive Quick-acting Poison 5 * Intensive Kidney Strike 3 Cold-blooded 1 Seal Destiny 5 (Energy 1)

War department-

Strengthening chisel 3 Strengthening evil attack 2 Strengthening backstab 3

A keen department-

Liar or Camouflage 5 Waiting for Opportunity 5 Strengthening Ambush 3(2)

* A "*" in front of it indicates distribution according to personal preference.

* which is (), according to personal preference.

Finally, I want to emphasize that

Strengthen the chisel attack, strengthen the evil attack, and deadly sneak attack.

It is necessary, especially the "fatal sneak attack". Needless to point out this, there is no such thing as injury per second!

Happy Battle Thief Point Method 19 32.

Distribution points: 5 1 required level: 60

Assassination 19 points

Enhanced debonding grade 3/3

Increases the damage caused by your eviscerator by 15%.

Malicious level 5/5

Increases your chance of a critical strike by 5%.

Ruthless level 3/3

Gives your finishing skill a 60% chance to increase combo points for the target.

Intensified cutting level 2/3

Extend the duration of your cutting skills by 30%.

Ruthless attack11.

Your finishing skill has a 20% chance to restore 25 energy points per combo point.

Fatal sneak attack level 5/5

Increases the additional damage caused by crit of your evil attack, strangulation, backstab, ghost attack or bleeding skill by 30%.

Battle 32 points

Improved evil attack level by 2/2.

Reduce the energy consumed by your evil attack skill by 5 points.

Lightning reflection level 5/5

Increases your dodge chance by 5%.

Deflection level 5/5

Increases your parry chance by 5%.

Accuracy level 5/5

Increases the chance of your melee weapon hitting the target by 5%.

Dual weapon specialization level 5/5

Increases the damage caused by your deputy's weapon by 50%.

Sword blade flurry11level

Increases your attack speed by 20%. In addition, it can also cause damage to an additional enemy nearby. Duration 15 second.

Sword weapon specialization level 5/5

After attacking an enemy with a sword weapon, there is a 6% chance to make an additional attack.

Attack level 3/3

Increases the damage of your evil attack and evisceration skills by 6%.

Pulse11level

Increase your energy recovery speed by 100% for 15 seconds.

This is the perfect fencing talent in my opinion.

What's the benefit?

Brush monster can only be described as super strong.

It's easy to operate, and it's easy to fight monsters. Thieves only need to eat corpses and tie bandages, so they hardly need to rest.

The process of fighting monsters is (sneak attack-> cutting-> evil attack to see how many stars you want to fight-> shaving bones)

I can only say it's simple and quick.

How fast? Fujiwara Takumi drives like a thunderbolt car .. I can only say it's super fast.

... there must be advantages and disadvantages

The downside is ... it will be full ... how full? It's like eating a McDonald's family meal and drinking coke at one go. I can only say that I am super full.

Moreover, there is no reinforcement, and the sap has little effect on the replica.

Such a thief can only play with materials by himself and Bao Xiao with others.

-

The other is the standard 2 1/8/22 Happy Thief.

Point method is

Assassination 2 1 integral

Enhanced debonding grade 3/3

Increases the damage caused by your eviscerator by 15%.

Malicious level 5/5

Increases your chance of a critical strike by 5%.

Ruthless level 3/3

Gives your finishing skill a 60% chance to increase combo points for the target.

Murder level 2/2

Increases the chance of your sap, ambush, throat wringing or sneak attack skills hitting the target by 5%.

Intensified cutting 1/3 level

Extend the effect duration of your cutting skills 15%.

Ruthless attack11.

Your finishing skill has a 20% chance to restore 25 energy points per combo point.

Fatal sneak attack level 5/5

Increases the additional damage caused by crit of your evil attack, strangulation, backstab, ghost attack or bleeding skill by 30%.

Cold-blooded11grade

After activation, the chance of your next evil attack, backstab, ambush or evisceration will be increased by 100%.

Fight at 8 o'clock.

Grade 3/3 enhanced drilling.

Extend the effect duration of your chisel skill 1.5 seconds.

Improved evil attack level by 2/2.

Reduce the energy consumed by your evil attack skill by 5 points.

Strengthen backstab Grade 3/3.

Increases the chance of your backstab skill to make a critical strike by 30%.

Keen 22 points

Fraud Master Level 5/5

When you are invisible, reduce the probability that the enemy will find you.

Waiting for an opportunity, level 5/5

The damage caused by using backstab, strangulation or ambush skills to sneak up on the enemy from behind is increased by 20%.

5/5 level of preemptive strike

You have a 75% chance to get 1 extra combo points after using ambush, throat wringing or sneak attack skills.

Improved ambush level 3/3

Increases the chance of your ambush skill causing a critical strike by 40%.

Level 3/3, strengthening sap

After using sap skills, there is a 90% chance to switch back to stealth mode.

Prepare11level.

Once activated, this skill will immediately end the cooldown of your other rogue skills.

The upper cut can be distributed freely, but I think the lower cut is the best.

The advantage of such a thief is that the numbers look good! !

How beautiful is it? Just like Cai Xlin told you to sleep with him naked.

All I can say is ... it's super beautiful.

The process of fighting monsters is (ambush-> kidney attack-> backstab-> chisel-> backstab-> evil-> bone shaving).

Trouble? Super trouble! !

How much trouble? It's like ... (by talking nonsense)

This kind of thief played a great role in the copy ... First, it strengthened the sap, the monster.

Then the soldiers rushed up to sneak attack the monster backstab who was beaten by the soldiers.

Immediately release the auspicious attack.

Basically, auspicious attacks can often be absorbed by soldiers ~ you can go all the way to backstab

But the thief's skill is too high and the brush is too slow. ...

No good dagger or novice is not recommended.

-

As for PK, I want to stabilize the attack output.

Point-to-point combat thieves hit people with stable output.

Or 21/8/22 Happy thief

Cloth is often killed by mistake!

But it still depends on fate.