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Princess upgrade game (rules), thank you!

Arch pig rule:

1 rule of a deck of cards

Permission:

Use 52 cards with the queen and queen removed, and the system will randomly distribute them to 4 players.

Card size:

The size decreases in the following order: a, k, q, j, 10, 9, 8, 7, 6, 5, 4, 3, 2.

Pig, sheep, transformer:

Q stands for pig, J stands for sheep, and 10 stands for transformers.

Bright card:

Selling cards is also before playing cards. Players will show their pigs (Q), sheep (J), Transformers (10) and A, and the scores of these cards will double. If three of the four cards in a deck have been lit, the fourth card will be automatically lit.

Divide cards:

Divide cards means divide cards, including "pig" Q, "sheep" J, "Transformers" 10, all hearts.

"Pig" Q is negative 100 points, and it is negative 200 points if it is sold.

"Sheep" J is plus 100, and if it is sold, it is plus 200 points.

Two, three and four are zero.

5, 6, 7, 8, 9, 10 are negative 10 respectively.

J minus 20, Q minus 30, K minus 40, A minus 50.

If you sell A, all the hearts score double.

Players who win Transformers 10 will get the sum of the scores of other cards *2. 10 is *4 if it is sold.

If the player has no other cards except 10, he will get 50 points, and if he has sold them, he will get 100 points.

Note: If there are other cards besides 10 and the sum of other scores is 0, the total score will be 0.

Playing cards:

You can only print one at a time. In the first game, the player who gets 2 plays first and must play 2; In the future, the player who got the pig card (Q) from the last game will play first.

The next player must play the same suit as the first player. If they don't have this suit, they can pad cards of other suits. After a round of playing cards, the most generous person gets all the cards in this round, and the cards of other colors are the smallest.

Bright cards cannot be played in the first round of this set, but they can be padded when other sets are played. When a player has only one card of this suit, he must use it whether it is bright or not.

All red:

If one party receives all the hearts in his hand at the end of a game, it is called full red. Pay attention to collect all the hearts of 13, including 2, 3 and 4. In the case of a deck of cards: at this time, get a plus 200 points. If A passes the inspection, you will get 400 points.

Slam slam:

If one side collects all the cards with scores at the end of a game, it is called a slam. With a deck of cards, you get 800 points. If there are bright cards, double the calculation accordingly.

Score calculation:

Calculate the score after the game. Firstly, the original score of each player is calculated according to the above algorithm, and then the scores of the four families are processed to make the sum of the scores of the four families zero, which is taken as the final score of the player.

Specific algorithm: the final score of a player = the original score of the player-(the sum of the other three original scores) /3.

For example, the original scores of players A, B, C and D are-120, -280, 0, 160 respectively.

The final score a =-120-(-280+0+160)/3 =-80.

The final score b =-280-(-120+0+160)/3 =-293.

Finally, c = 0-(-120+(-280)+160)/3 = 80.

The final score is d =160-(-120+(-280)+0)/3 = 293.

Because the scores of two pigs in each set are very high, in order to balance the scores, multiply the score of one pig in a set by 12 and add it to the player's score.

Then the final scores of the four players in the above example are: -960, -35 16, 960, 35 16.

2 Double-layer rule

Permission:

Use two decks of cards, and remove the big and small king *** 104 cards, and the system will randomly distribute them to four players.

Bright card:

When a Q is lit, the scores of both Q's are negative 200. If both Q's are on, the score of each Q is minus 400.

When a J lights up, the scores of both J's are plus 200. If both J's are on, each J's score is plus 400.

10 After lighting one, any one will get * 4 points, and both will get * 8 points.

10 are all on. If you get any score * 4, you get two. The score is * 16.

After a shows one, all the hearts score * 2; If there are two bright cards, all hearts score * 4.

For example, both 10 are on, both A's are on, and both Q's are on.

If a player gets a, 10 and 10, the original score is–3200.

If a player gets q, q, 10, 10, then the original score is–12800.

All red:

If one party receives all the hearts in his hand at the end of a game, it is called full red. Pay attention to the need to collect all two pairs of 26 hearts. It's 400 points at this time. If A plays a card, it will get a positive score of 800, and if A plays all cards, it will get a positive score of 1600.

Slam slam:

If one side collects all the cards with scores at the end of a game, it is called a slam. Pay attention to both decks of cards. Get 1600 points. If there are bright cards, double the calculation accordingly.

Playing cards:

In the first game, the player who gets the top 2 plays first (the system judges who gets the first card first), and must play 2; From now on, the player who got the pig card (Q) first in the last game will play first.

The first player to play cards can play one card or a pair.

If there is a pair, the player behind must follow up.

If there is no pad of this design, other designs are the smallest.

For three house numbers, one pair is less than two single cards. In cards, a pair is greater than two single cards.

For example: a, b, c, d

Rank of the size of the cards played by the player.

A 4 4 3

B K K 2

C Q 8 1

D J K 4

Then player C above is the biggest and will receive Q K.

A lighted card cannot be used in the first round. If Q only plays once, you can't play bright cards in the first round, but you can play unlit cards. J, 10 and A are the same.

3 play the right rules

Cooperate with two people sitting at home when you are at home.

The rules are exactly the same as ordinary games, but the final calculation is different.

The specific scoring rules are as follows:

The original scores of players A, B, C and D are A, B, C and D respectively, where A and C sit opposite each other and belong to the same family.

Then the original division of AC union is a+c, and the original division of BD union is B+D.

After processing, the scores of A and C are (a+c-(b+d))/2, and the scores of B and D are (b+d-(a+c))/2.

If it is a deck of cards, the score should be * 12.

For example, the original scores of players A, B, C and D are-19050–100 respectively.

In order to make the sum of the scores of both sides zero, after processing, there are AC scores-125 and BD scores-125.

In order to balance the scores of the two decks, the scores of ABCD multiplied by 12 are-1500, 1500,-1500 and 1500 respectively.

Upgrade (tractor)

athlete

There are 4 players, and 2 opponents have the same score as 1 group * * *. 5, 10 and k are 5 points, 10 and 10 respectively. ***2 decks, with a total score of 200 points.

Dealer (in a gambling game)

The dealer who can play cards first is called the dealer. The dealer and the person opposite him are a group, and the other two are 1 group.

Depending on the score of idle people, the score of idle people is below 80.

The banker transferred the right to be a farmer to the opposite family and continued to be a farmer. On the other hand, the banker's next family (another group) will be the owner.

Cards in hand (presented at the end of a poker game)

The remaining eight cards are used as the cards after four players touch the cards in turn. Cards are owned by the dealer and can be replaced by the dealer. Cards that have been replaced by the dealer can't be changed after they are played. This is called bargain hunting. In the last round of each game, the dealer turned the bottom and doubled the score. If it is right or the tractor turns to the bottom, double it and accumulate it to the total score.

principal card

Get points (such as 2 points) in each round and put them on the table.

This fancy card is called the main card, plus the king of size and the number of turns (for example, 2).

The other three players can use two twos of the same suit to overturn the previous player's decision and re-determine the suit of the main card.

Card type

Leaflets, homologous pairs (such as grass a and grass a), homologous pairs,

More than one pair is called a tractor. A tractor needs at least two pairs (four cards), and the size difference between the two pairs of cards is 1, otherwise it is not a tractor.

If it is called Red Heart Four, Red Heart 3355 is a tractor; When it was called Spades 4, Cao Hua 3355 was also a tractor (Cao Hua 4 was the deputy owner), and Spades AA Red Heart 44 (the main card) was a tractor.

Tractors can be infinitely connected from small to large.

will

When playing the second deck, the player who has finished playing the department deck can grab the second deck with the main card, which is called "Jiang", provided that the cards must be of the same type.

size

King > Xiao Wang >; Zhu Zheng > Vice President > A>K>Q>J> 10 .....

Take the first game as an example: if it is called spades 2, spades 2 will be the main hand and other suits 2 (hearts 2, diamonds 2 and flowers 2) will be the auxiliary hands;

The suit of spades is called the main card, which is bigger than the other three suits.

score

On one side of the manor is the fugitive, and on the other side is the scorer. The scoring party gets 80 points, and the dealer goes to the manor.

Idle residence: score: 0, score-3; 5~35 points, -2 points; 40~75 points; -1 min; 80~ 1 15, 1, 120~ 155, 2; 160~ 195, 3 points; 200 points, 4 points.

Banker: (Relative leisure score): 3 points, 2 points, 1 point,-1 point, -2 points, -3 points, -4 points.

Note: The above score should be multiplied by the basic score of this bureau.

play a card

Play cards according to suit. If you have this series of colors, you must play, but there is no requirement for the card type. If you don't have this series of suits, you can also pad other suits, but other suits can't catch the first one.

There is a flop. In this deck (including the main card), all cards can be played together as long as there is no bigger card for the family.

Life value

From 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, k, a,

After promotion, 18 and k can't jump, and the other side is downgraded to 2.

method of marking

If the four players have different levels, they will be graded according to the lowest level among the four players.