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What are the rules of Hearthstone Conquest and kof respectively?

First of all, we will explain the following two competition systems with BO5 as the standard:

KOF Rule-Each player prepares three decks of cards of different professions for battle. Winners can't change decks, and losers can change their unbeaten careers. When one side beats all other professions, the game is judged to be successful.

Conquer mode rules-each player prepares three decks of cards of different professions to play against each other. The winner will not be able to use the winning card again, and the loser can use the defeated card to play the game again until all three decks of cards of one side win and the game is judged to be successful.

From the point of view of decoration:

In 1 and KOF modes, at least four decks of cards (1 wear 3) are presented to complete a BO5 game, while in conquest mode, at least four decks of cards (wear 3 1) are presented to complete a game, but people who are unlikely to lose always use one deck of cards, which may be displayed even in a 3:0 game.

2, KOF competition mode can better shape the character image and reflect the characteristics of players: Here is a simple example, everyone knows Xiaoyu's zoo and Amazon pastor. Imagine if the fish fairy wears 3 in the zoo and AMAZ wears 3 with the priest at the back in the KOF competition, which will make people more unforgettable. We know that a good script must have a unique role, and the KOF competition system will create such a hero. In contrast, the conquering competition system will make people feel that the players' comprehensive strength is very strong, but will this competition system really make the audience relish a certain set of iconic players' decks?

● To sum up, from the ornamental point of view, the two competition systems have their own advantages.

From the point of view of competition:

The conquest modes of 1 and BO5 require players to be proficient in at least three occupations, while one of the three occupations in KOF mode is competitive as long as it plays well. For example, I am a superb T7 hunter, and the rest shamans and warriors are just so-so. In KOF mode, even if the Shaman warrior loses, I still have a chance to finish 1 with my best T7 hunter. In conquest mode, T7 can only win one game, no matter how good it is, and warriors and shamans can't escape. From this point of view, the conquest mode requires higher comprehensive skills of players. More in line with the standards of high-level competitive competitions.

2. Conquer mode avoids the imbalance brought by strong professions in the competition and allows more evenly matched duels to enter the stage. I remember before the Golden Tournament, zoos and hunters were all the rage. At that time, the game was basically a zoo or a hunter to complete all kinds of wearing 3 and anti-wearing 3. I remember a joke that only another zoo can beat the zoo. Conquer mode can slow down the phenomenon that strong occupation dominates competition. No matter how strong the profession is, you can only win one game and then leave. This ensures that there will be a close confrontation between non-strong occupations, rather than a one-sided competition in which all strong occupations wear 3 or wear 3 backwards.

3. From the game point of view, KOF system must avoid the same opponent in its three decks. For example, if you set up a zoo, a mechanical method, a god riding, and three decks of cards may be worn by a herbivore full of AOE, while the conquest system only needs to guess the opponent's cards. If you set up three decks of cards that can crush the cards, you can win. For example, guess that the opponent has a T7 hunter, and his three sets of cards are all old drivers and Nana. These two competition systems can be said to have brought two different thinking directions.

To sum up, from a competitive point of view, the conquest mode is more competitive, especially in high-level competitions.