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Should we develop new skills? Players deeply analyze the status quo and outlet of swordsman
Personally, I have been playing swordsman from the beginning. Up to now, I have reached the level of 129, with a score of 25 W. Although I can't talk about a great god or a small god, and the details of the numbers are hard to say, I am at least a veteran player.
20 1 1 When I first came into contact with Qiannv, swordsmen were undoubtedly powerful. The forum is full of posts about how advanced swordsman is. It is in this state that I started my journey in by going up one flight of stairs, but the reality is cruel. When I was still at 125, I didn't arrive at 129 once. The swordsman was weakened again and again. I was very lost at that time. But after a clear understanding of reality and rational analysis, I think it is reasonable for the development team to weaken the swordsman. Even if I am a swordsman, I think the swordsman is too strong and a bit buggy. The weakened swordsman looks normal, neither strong nor weak.
The following three are the reasons why swordsman is called PK King:
(1, no decoration, indefinite occupation is unreasonable)
(2) It is unreasonable to kill the Great God easily without brain and magic. )
(3) The control time is too long, and the charm without output is reasonable, but it is not so reasonable for the swordsman. )
In the following period of time, players sprayed various professions, but at least for my score, I think the professional balance during this period is not bad. As long as the swordsmen are spoiled, it's not bad.
However, due to the emergence of two new occupations, the output of various export occupations has greatly increased, and the attack and defense are seriously unbalanced. When the output of professional seconds has become a very common thing, individuals feel that they are playing swordsmen day by day, and they feel more and more overwhelmed.
Say output first:
It can be said that the swordsman's output environment is the worst on the battlefield of PK with more than 6 people. To kill a swordsman, you need 3 points. 1 is a demon, 2 is a member, and 3 is a melee. All three are in place, and it is possible to kill people with the same equipment.
1, demons, demons is a probability problem, and the requirements for hitting are extremely high. If you hit the average, you basically don't go to the demons. This is a question of probability. The question of probability depends on your face.
2, doppelganger, the existence form of swordsman doppelganger is similar to ghost spirit, with higher IQ than ghost spirit, but lower defense. Now many different brothers say that ghosts can't stand, and painters often shave their heads. Does everyone think that the swordsman doppelganger, which is much more fragile than the ghost, can stand up? There are many skills that can be busy in seconds, such as thunder and fire, sword and rain. This is a 120 stunt. Forget it. Drawing my butterfly is a routine skill. I'm afraid there will be many swordsmen, and strangers will be kicked bald, right?
3, melee, everyone who has played melee knows the sad reminder of the melee profession. Melee is that swordsmen are easily petrified by strangers, surrounded by martial men, slowed down by chivalrous men, and the group battle is instantly broken by wolves, surrounded on all sides, mixed in groups and slowed down. . . Anyway, there will be all kinds of negative States on the road of melee, and in the process of melee, as a shadow play, you also eat these negative States. So many times, even if you are carrying the enemy's gunfire, you will be possessed, only to find that your busy body is still on the road, moving slowly (slowing down), walking around (chaos), or simply standing still (petrification). .
As for the comparison between swordsmen and other export professions:
To put it another way, we can also think that the swordsman's combination of monsters and ghosts can be regarded as the alchemist's double wind and lightning, the shooter's three fires and scorpion's tail, or the combo point of Yanshi and Yunshou, or the butterfly after painting the soul, and the ghost after concentricity.
As for this, the best growth state of the output environment, I think it is the combo point of Yan. As long as you just find a hostile target, even a wild monster, you can save the combo and last long enough. In the face of the enemy, you can release the hand that crosses the cloud every time. (In the past, the attack distance of Yanshi was 10 meter. I think this attack distance of Yanshi belongs to a normal occupation, with a high degree of explosion, but it has the shortcomings of short hands and professional characteristics. However, since the introduction of his master's secret method, the high-level secret method has greatly increased the attack distance of Yanshi, making it look like the attack distance of an alchemist. . . )
As for the worst output environment, there is no doubt that the swordsman is different, and the baby bites after being concentric, which seems to be inadequate. We only talk about the swordsman here. As a swordsman, even if he is in two places at once, his demons will go up, and the damage will not necessarily be higher than that of lightning, scorpion tail, clouds and butterflies. I've been to N League, Ning Guan, Ningyuan, from. It is not uncommon for nurses with the same equipment to directly hit half-blood flies without adding blood, which is no slower or even faster than swordsmen who are rewarded by demons! This is difficult for a swordsman to do. It can even be said that it is difficult for a swordsman to be 100% in a competitive state!
I can give you a vivid example. I was in two places at the same time, using the same equipment to stun a painting soul for 5 seconds. I'm close and possessed. Without external influence, I have a great chance that I can't even cut half of my blood. But this painting soul, as long as I freeze for 2 seconds, I have to kneel. Yan is also a one-handed Yan. I passed out for 5 seconds and couldn't kill him, but if I was stopped for 2 or 3 seconds, I would be bled to death by my aunt's hand!
Endurance: Yanshi, painting soul, alchemist, archer, as long as they get up, they are heroes. Where's the swordsman? Some people have played more or less automatic matching cross-clothing, even if they have never played a tournament, or their opponents have swordsmen, or their teammates have swordsmen. Do you think the swordsman is like a buffoon after he dies, or when the two places are cleared by butterflies or something?
Some people will say that the swordsman has control and output, what else can he expect? What can he expect to be invincible? 、
Well, I told you, the output environment is definitely one of the worst among the main outputs.
Now let's talk about control.
The reading of traps, the limitation of the distance, scope and quantity of traps, are easily interrupted, so I won't say anything about courage. These are all restrictions on swordsmen. However, when swordsmen are in a team now, can they control people with a wet nurse? As a 129 swordsman, my formal suit is dizzy. I can go to 190, and I can go to the level 47 trap without changing weapons, but can this stun people? I don't want to lie. In Guanningli, people don't like to feel dizzy when they are in a team, but as long as there is a wet nurse with a little better details or a charm in the opposite team, my strong dizziness will look so pale and powerless, even if it is cut and packed, it will become a joke. I know these are normal game settings, and it is reasonable to control when there is a wet nurse opposite, but it is very reasonable.
It can be said that among the major occupations of Qiannv 10, the swordsman is the one who doesn't eat auxiliary, which can be vividly described from the following:
Same equipment, similar details.
Knight VS alchemist Knight wins more, but knight+doctor VS alchemist+doctor wins more. This alchemist can be replaced by any export profession.
Knight VS shooter Knight wins more, but knight+knight+doctor VS shooter+knight+doctor, more than 99% of knights may lose!
Is this, caused the militia combat power is very weak, and then there is, militia Ning Guan not pack to force and choose to go it alone, but really don't eat auxiliary, coupled with the team battle is weak, just choose to go it alone!
Here, I have to say a few words. Both new occupations are BUG occupations. Didn't you say that the first occupation Yanshi was invincible? However, as an invincible swordsman in the pharmacy, I really don't have much confidence in fighting with Yan. As long as you set me for more than 3 seconds, you will basically lose, but as long as you can play with Yan, it is more than enough to set me for 3 seconds.
As for painting the soul, I won't spit out his injuries. There have been too many people complaining about this, and some officials say that you are afraid of being killed. Why don't you go to that pile of water and hit it? I don't have the ability to pile up such high resistance, so I have a feeling that since the career of painting souls came out, the development team has pushed the calling career of swordsmen and aliens to death. Anyway, I know this very well. With learning, there is a painting soul less than 20W opposite, and several waves of butterflies fly around. The target should not be me, but after 20 seconds, I only have one army left. At that time, my heart.
To sum up, it is really necessary for a swordsman to have the skills of 1 15.
I have some reasonable suggestions on the skills of 1 15, or some possible ways out for swordsman.
1, a charm, a doctor's skill to protect his heart and gallbladder, can make a swordsman become a buffoon when he loses two positions at once in a team battle, instead of unavoidable gunfire.
2. Develop a skill to strengthen defense and qi and blood, so that the swordsmen's doppelganger is no longer like a paper paste, and can have a little endurance in the contest and competition of 6VS6 (in the scuffle, other professions generally have no fighting power loss, but the swordsmen fall down to each other, and their fighting power is getting weaker and weaker. I won't talk about large-scale team battles. Even the alien babies died in seconds. )
3. Enhance the damage when a swordsman is trapped by a beast, which is similar to the fact that the shooter Hou Yi hates the moon, so that the swordsman will not lose two positions at once, and the assassin looks like an assassin. In which game is an assassin not killed by a ridiculous blow? If the injury can reach the level of wearing a cloud hand, I personally feel that there is no need to be busy.
4, develop a skill to enhance strong control, so that the swordsman can control the wet nurse and charm, even if it is 1, 2 seconds.
5, cancel the limit on the number of traps and let the swordsman have a place in the team battle!
These five points, I personally think, are some ways out for swordsman. I hope that the development team can see it, and I hope that those great gods will spray it lightly. After all, this game is attractive only if 10' s career tends to be balanced. The strength of a single 1 and two professions will only make quite a few people lose confidence in the game because of this! 1 professional gods spend more money, or 10 professional players spend more money, which should be seen by all rational people.
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