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A detailed explanation of pvp play ideas and status performance of dagger in Dark Soul 3

Because DS2' s ego is attached to whips and daggers, DS3 wants to dig up daggers. This generation of backstab is really speechless, and the dagger damage is also scary. After the adjustment of 1.6, I didn't see any improvement.

This time it's a crow's head with a short knife. The long dagger can be compared with a straight sword. However, the correction can be ignored and the basic damage is low, so the choice is rough. This number is currently at level 6, and its weapon is only +5 (eventually it can be increased by 1).

my PVP mode is mainly blood rubbing+combo explosion, without bouncing back. Manipulating the rhythm of PVP makes the other party don't know how to shoot. In addition, he specializes in anti-party bombing.

For example, the Crowman Knife has been used for a long time. It's not an unpopular weapon. I'm talking about PVP, not PVE. In addition, everyone's gameplay and collocation are different, even the same weapon has his unpopular gameplay (specifically, you can see how the 6-level stab sword at the back of the video achieves the second person, even if it is a stab sword, I am not playing the poke-poke-poke mode).

dagger PVP video

Character matching: 12 strength, 13 agility, the rest is all blood and energy.

weapon deterioration enhancement: the basic damage of raven's short knife after roughness +1 is 27. +1 spell glove enchantment can attach more than 1 fire damage rings

: rolling ring, green flower, pet, Fulin.

Q&A session

Q: In the early stage, because there was less blood abuse in the low level, it was impossible to fight at all when everyone in Zhou Mu was bleeding at level 1 or more.

A: The video used +5 short knives and +6 spell gloves. +5 dagger is 157 damage, after +1, it is 27, which can increase 5 physical injuries, and gloves +1 can increase 5 fire injuries. However, the armor mechanism of this generation is percentage reduction, and the same equipment has the same effect as 15-level wearing and 1-level wearing. In addition, the health value will decay at high level, and the average blood of opponents at level 55 is about 13, and that at level 15 is generally about 15. I only have 2 HP promotion, and I have 5 physics +5 fire injury promotion, which is the same. In fact, I washed a 1-level PVP and started to fight in the 1-level area as easily as with a +8 raven dagger. I played about 5 games.

q: why didn't you smoke embers during your video of 1 minutes? Why not bring a blue bottle? Did you win in the end?

a: when I went to brush the big wedge stone, I was trampled to death by a giant and forgot to take it ... I never brought my blue bottle and forgot to go back and distribute it, but I didn't expect a wheel-to-wheel battle. I died in the last game, because the video recording tool said it was time for 1 minutes to record and bounced me to the desktop. .

q: most of the videos are about stabbing and rubbing blood. is it appropriate to bring a lion?

Answer: No, the correct use of the lion is to fight back, which is suitable for longer weapons with higher basic damage (such as spears and spears), and there is the possibility of changing blood. The change of blood caused by the dagger's low length and low object injury is suicidal, so it is not suitable to wear a lion ring.

q: I think the people in the video are playing against the food, and the daggers are waiting to be hit at such a high attack speed.

a: in fact, everyone has their own way to deal with ricochet. If we talk about this, it is undoubtedly a tearing war. Needless to say, I have played nearly 6 games with the dagger PK (I just trained from Level 1 last night), plus nearly 12 games in the previous 5 games. Almost every opponent tried to bounce back at me in the battle, and the success rate is currently %. I think I'm good at bouncing back, but I don't think I can play my own dagger.

Q: What are the advantages of dagger damage being so low? Wouldn't it be better to fight guerrilla swords as well?

a: two reasons. 1. Because of the particularity of crow's big knife, I don't need to invest points to improve his damage. After molding, I can easily reach 17 energy and ultra-high blood limit, while in the PK level of 1-12, I need more points to improve my damage, which is generally skilled deterioration. Take the beginning with nothing as an example. The short knife damage formation needs 2 points of force and 3 points of sensitivity (***5 points), while the stab sword needs 3 points of force and 3 points of sensitivity (***6 points). High energy+high blood limit = extremely high pursuit, explosion or evasion ability, and very high survival rate and fault tolerance rate. 2. The dagger moves faster than the sword, perhaps a few tenths of a second faster. High attack speed means better pursuit ability and bulletproof counter-ability.

q: why don't you bounce back? Daggers are actually not weak when executed.

a: a careful observation of the video shows that the dagger can be played flexibly and ferociously, leaving the opponent in a state of mind that he doesn't know what to do at all times. Once I started playing against my opponent, I slowed down the pace and gave my opponent a chance to breathe. Of course, if you are playing high, you can consider optimizing better tactics.

q: aren't you cold wearing so little? Isn't PVP afraid of getting stung naked?

a: I wouldn't even wear a fig leaf if it weren't for wearing three-shot long pants when I was naked. Because of Flynn's mechanism, you can stop wearing anything. Besides, it really hurts to be stung, so hone your skills and try not to be stung.

q: what actions should dagger use in PVP?

a: all actions of one hand are jokes, and both hands are used all the time. The first tap of both hands is a stab attack with a big stride second, and you can make a quick assault after rolling. Tapping and chopping are very powerful. The fighting skill is called dead angle attack, which is very easy to interrupt the opponent's practical skills of playing anti-rhythm. In addition, these actions can be ignored: running+tapping with both hands, jumping back+tapping with both hands, punching with both hands/punching with power, tumbling+punching, jumping and chopping.

q: you can bring the sun knight sword when you point your faith to 16: . can you make yourself a stone?

Answer: Just take quiet shelter at 2 o'clock. Anyway, I can't use up more. In this way, I can start with Sun Knight's sword +11.5% of physical damage and 7,5% of physical resistance, then add 5% of physical damage and 1% of physical resistance through quiet shelter, and finally wipe a flame knife. This set will last for about 1 seconds. I believe that just opponents will not give me this chance. Of course, you can do this before BOSS.

q: do you know that there is a creature called big shield?

a: yes, I know. Here, I'd like to comment on my personal opinion of Shield Man. The purpose of PK is to end the opponent with his favorite weapon +BUILD+ his own operation, and my opponent will do the same. Obviously, shield doesn't pay much attention to this one. It's not that Shield shouldn't come to PVP, I just don't think it's interesting. It's a simple theory. I can't kill you, but I can also make you not kill me. To put it more simply, I can keep knocking on the wall with a dagger. It's boring to knock twice. I'll just walk away. Can the wall still catch up with me and kill me?

q: did you have a hard time PVE? The silver knight who can shoot with my extra-large sword can't stand up. Can't you build it?

a: the dagger PVE itself is not weak. a typical example is that I crystallized the BOSS into an old man (is this the name? ) It took him 3% of his blood to drill for the first time, which I believe most weapons can't do. It's ok to deal with the process, although it's not as comfortable as other weapons, but it's quite easy. A typical example is dealing with mad dogs. I don't care if I come to five at a time (should I cry for the extra-large sword? )

About the position and performance of all DS3 daggers in PVP:

I wrote a long article because I prefer daggers. It brought me brilliant achievements when I brought it-Tieqiao backstab won 32 games in a row. As the three generations of backstab were cut, it was a pity that most people were cut like ghosts. As a result, the dagger was still weak. But I still sincerely hope that you can use this forgotten weapon more often and regain the PVP status of Dagger Man.

a $1.3 granny dagger. The agile correction of S with 13 fatal and sharp deterioration. But the basic damage is scary, and the length between your legs is the same as that of your Tintin (there are no girls in the bar, right? ) I personally don't like the sliding of the martial arts, and I think it is not practical. If it's just for execution, it's better to use that 11 deadly straight sword.

2. The mountain thief is against the knife. Personally, I think PVP is a joke, and it's like a buffoon when someone uses it. I don't know if it can be developed greatly, so I won't say much.

3. Thieves use short knives. PVP is an embarrassing existence, with low damage and low correction, and its length is still as special as your tintin's. Although there is a dagger's attack speed, it can't hit people. Although it has its own bleeding, it is much more efficient to play with blood flow than him (I said PVP). In previous works, this dagger was fatally wounded, and this time it was only 11 fatal, which made people wonder what it was used for.

4. Armor-piercing dagger also has the highest lethality of 13 in the game, and its basic damage is higher than grandma's dagger, but it can't be corrected well. Although it is a little long, it can only barely reach the tintin length of black people and is not suitable for fighting. The lighter attacked the chicken ribs through the shield.

5. The keel dagger was dropped by the big-headed doll. The highest object injury in the dagger can be ignored. The length barely reaches the level of black tintin. The lighter is slowly. hands in the air releases a short and twisted ... firm but gentle? The effect is low damage+knockout. What after the knockout? Why not? You can't do anything to the other person when he is lying on the ground. Chicken rib weapon

6. Crow has a short knife, which has the length of elephant Tintin and the second highest basic damage among daggers. No matter how it deteriorates after +1, it is either E or D. Personally, I think the crude income is the biggest. The appearance is between good-looking and bad-looking, and just soldiers of the sun may not like it. A strike in a dead corner of the lighter is slow, which is basically equivalent to a double tap of a super-large sword. The damage is about 2 times that of a normal attack, and it can penetrate a shield.

Other daggers have nothing to fight with, such as sage candlesticks, servants' knives, and strange hooks in the undead village. The dagger in the flange swamp is a machete, which is nothing special except its own poison.