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Brief introduction of intelligence spear and shield in conquest and hegemony
"Conquest and Hegemony" information spear and shield strategic information are equally important to the alliance. Imagine that if the siege layout and main force scheduling of our alliance are known to the opponents, then the alliance war will basically be defeated.
An alliance with excellent intelligence gathering ability and at the same time ensuring that its own information will not be leaked too much is definitely a strong competitor of Atlantis.
Today, I will mainly tell you how to conduct intelligence warfare and counter-intelligence warfare in alliance warfare.
How to conduct intelligence warfare?
Since we have decided to fight an intelligence war, we should not follow the rules too much. From the mechanism provided by the game itself to the off-site factors, as long as we can collect information, we will do whatever it takes.
Collect information from the game itself.
Conquest and hegemony itself provide a lot of convenience for the alliance and players to collect information, and the battle report system is an excellent intelligence collection channel.
By engaging with the enemy, we can collect all-round data and information such as the rank, star rating, quality and skill collocation, skill type and skill level of enemy generals.
Through these data, we can judge the comprehensive strength of the belligerent enemy, and then decide whether to fight by ourselves or by the allies with higher fighting capacity in the alliance, and remind the weaker allies to avoid this person's front.
In addition, if you can't find out the actual situation of the enemy's garrison, then you can send a main team with low stars and low soldiers or beaten to form a death squad. If we lose, we will not lose money. As long as there is a battle report, we can clearly know the configuration and strength of the enemy troops stationed here.
Of course, if we are fighting in an area far from the main city, we may only have a full-fledged main force, so naturally we can't rashly use the main force to explore the road. We can use the latest battle report on the grid to see what has happened in this land. If there are allies or other players who have fought against the enemies stationed here, then we can clearly understand the configuration of the stationed troops from the battle report.
Collect information by some "despicable" means.
Every time we collect more information, we can gain an advantage on the battlefield. As mentioned above, we can collect information by any means, which may seem "despicable".
Plant spies in the enemy alliance
Placing spies can be said to be the most covert and one of the most convenient means to collect intelligence. Because of a layer of network, spies can sneak into hostile alliances at a low cost, and as long as the spies themselves don't blow themselves up and the people who arrange spies don't defect, it is basically difficult to be found.
Spies don't need to do anything special at all, just send some schedules of the enemy alliance back to the alliance at once.
It's easier when fighting. Enemy commanders and officials must direct their members through all-alliance mail. At this time, we only need to send the key information in the email back to the alliance at the first time, such as how many teams are stationed in a certain coordinate, which coordinate defends emptiness and so on.
Of course, there are also examples of large-scale espionage and direct rebellion against half the members of the enemy alliance at a critical moment. I won't talk about it here. Everyone who stays in the game for a long time will experience more outrageous events.
The honey trap pretending to be a woman is divided into the top of the enemy alliance
Placing spies can only be regarded as routine operation, and it is even more cruel to use honey traps.
Don't misunderstand "beauty", this "malicious" is used to describe this trick.
Because the beautiful women we arranged were completely faked by male players. It is said that men know men best, so we can arrange male players who know this well, go online to find some photos of online celebrities, and then join the enemy alliance directly with the female number (QQ number must also be set to female).
Then we can start fighting each other, officials, champions, etc. And began to engage in ambiguity, divide the enemy and bring trouble to the harem.
Absolutely. You can even use the whole voice changer and voice package, so that no one will doubt your sister's identity (don't ask me how I know so clearly).
When they are suspicious and infighting, they lose their cohesive alliance, just like a pool of mud in the pond. If we show a little kindness here, the battle at the top of the other side will bang.
But in this scheme, the actor of "beauty" should not only be familiar with women's psychology and speaking skills, but also have a strong sense of professionalism and mission to the alliance, otherwise not everyone can bear the creepy scene of a group of old men in heat around you (don't ask, ask is experienced).
How to conduct counterintelligence warfare?
After talking about intelligence warfare, let's talk about counter-intelligence warfare. Counter-intelligence warfare is much more difficult than intelligence gathering. In Conquest and Hegemony, the exchange speed of information flow is extremely amazing, and it is unrealistic to try to cover up the key information, just like drawing a sword out of water.
Therefore, the most important thing in the counter-intelligence war is not to "cover up", but to "cover up" with false information.
Using game mechanism to transmit false information
First of all, the first step is to scout for the death squads mentioned above, because the death squads can only collect information from one team. A piece of land allows multiple teams to be stationed together, and the first team to meet the enemy is the team that finally reaches the ground.
Then we can use this mechanism to station the enemy with weaker teams when they send death squads. After the death squads are defeated, the information collected by the enemy is "the troops stationed in this area."
If the other side attacks on a large scale, then we can send the strongest team in the alliance to be stationed here and eat the enemy's main force in one fell swoop.
The second step, we can also cover up the recent battle report mechanism, that is, don't use the main team when occupying land, so that the other party can't get effective information from the battle report when it encounters for the first time, or return to the infinite loop of the first step, or ignore the direct recklessness. In any case, we will not suffer.
Using the grouping function of the alliance to reduce the harm of spies
There is a mole in the alliance, which is 100% inevitable and cannot be completely eliminated. At this time, in order to minimize the harm of the mole, it is necessary to use the grouping function in the alliance to put the trusted players in this group, and at the same time, important information is delivered by group mail, not alliance mail.
As long as it is avoided that the mole can't transmit some key information, such as which coordinates to attack, which will easily trigger a chain reaction, then the role of the mole will be greatly reduced.
The most important thing in counter-intelligence warfare is cohesion.
Counter-intelligence warfare is different from intelligence warfare, which has clear objectives and specific tasks. In fact, it is a relatively general concept. In the final analysis, the counter-intelligence war tests the soft power of an alliance, whether officials are responsible enough and whether members are loyal enough.
If an alliance is infiltrated into a sieve, it is easy for spies to steal secrets and provoke infighting, then believe me, this alliance can't go far without an intelligence war.
Only by uniting as one can we have an advantage in the tug-of-war between intelligence and counter-intelligence, just like the classic joke "There are no blacks in Russia" and quickly identify spies.
Summary: "It's fun to fight with others". The charm of conquering and taking advantage of the game lies not only in the game itself, but also in the blessing of off-site factors such as information warfare on the playability of the game.
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