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How to draw a funny boy

How to draw the funny boy is as follows:

1. First, we draw the funny boy’s eyes and nose.

2. Then, we draw the outline of the funny boy’s head and ears.

3. Next, we draw the body outline and arms of the funny boy.

4. Finally, draw the legs of the funny boy. The simple drawing of the funny boy is completed.

Plot introduction:

The film is adapted from the comic book of the same name that is well-known in France. Titeuf is also known as the "Crayon Shin-chan of France". The "Titeuf" series of comics comes from Created by Swiss cartoonist Zep, it is popular in Europe, especially in France.

Qibo can be said to be an international superstar in the Swiss comics industry. His first work came out when he was eight years old. At the age of 12, he collected his works and published them in the comic magazine "Qibo" (quoting the British rock band Led Zeppelin).

In 1992, he created the extremely realistic and interesting "Titeuf" series. The protagonist Titeuf has a bunch of unruly yellow hair and is always full of energy. He constantly asks about the true meaning of his life and understands love, sex and life. The deepest secret. He is funny and naughty, and he always gets into endless troubles, jokes, and embarrassing things every day.

Interesting and exciting dialogue, a unique sense of time, endless creative inspiration, and a hilarious sense of humor make "Titeuf" very popular among fans around the world. This time cartoonist Zep personally directed the animated film, bringing the image of bad boy Dedev from comics to the screen.

Everyone has gone through that period of budding self-awareness and wanting to be noticed by the world and no longer be treated like a child. Titeuf's famous saying: "p? pour les minus" (this is not for children), accompanies children who are looking forward to growing up to spend a wonderful childhood!

After the official release date of "Dedev" was announced, Zep raced against time to make use of the remaining construction period. Delays often occurred due to the execution of different rendering staff. In order to keep the film on track, Zep often had to find solutions to various troubles.

He said frankly: "From the moment we started animation production in January 2009, we were extremely busy. Many times, I felt panicked." What comforted the director was, " The end result is pretty much the same as the storyboard I drew up in advance.”