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What once powerful professional skills have been removed from World of Warcraft?
mana burn
When it comes to the skill of "Mana Burning", I believe the first thing that comes to mind is the demon hunter in warcraft 3. After all, this is his signature skill. As a sacred skill of a former priest, the previous mana burning can consume the opponent's 14% mana, the casting time is 3 seconds without CD, and the casting distance is as high as 30 yards. It can be said that in the past, priests were proud of their magic burning skills in the arena. Only at 20 12, this skill was removed.
Totem of wind and anger
Totem is the symbolic symbol of shaman players, and the totem of wind rage was the favorite of thieves and melee professions in those days. You can make the main weapon of all squad members within a radius number have the effect of wind and fury, and then let these classes have a 20% chance to get an additional attack every time they hit the enemy. It can be said that the wind and fury totem is really an excellent skill to make copies, but alas, alas.
Punishment and beating
As early as the beginning of World of Warcraft, punishing and beating was very important for a tank player. After all, many BOSS have long since stopped eating sarcasm, and the role of punishment is to force the enemy to attack you for 6 seconds. So this skill is very important in the alliance, which can prevent the occurrence of OT. However, in order to balance the ridicule of the major tanks, the penalty slam was removed at 20 10.
Divine interference
Divine intervention can be said to be a magical skill in the copy. When the guild was resurrected, this skill saved the team a lot of time. When the group is about to be destroyed, we only need to give treatment and intervention directly, and then come to work in a group after the war, thus avoiding the time lost by everyone running around. And more importantly, it can greatly reduce the cost of maintaining equipment! Sadly, this skill has been removed. It seems that Blizzard wants us to spend more time.
World of Warcraft professional skills World of Warcraft has gone through 14 years, during which all kinds of powerful skills have appeared in various occupations. However, with the continuous update of the version, some of the once ace skills were ruthlessly removed by Blizzard, and now I can't help but sigh.
Fighter-Knock Down I believe there is no fighter player who doesn't miss knocking down, even more than the three positions. The former soldier was also called Brother Strong X because he was knocked down, and the fallen state made the soldier the king in PVP. Unfortunately, with the update of the new version, the knockout has also withdrawn from the historical stage, and the name of Brother X of the World War II has also become Cheng Chong.
Paladin-Divine interference can't be called power, but it was once the trademark skill of paladins. Having divine interference in the copy can reduce the time of corpse running and the cost of repair. At that time, only members with good relations could enjoy the holy interference of paladins.
DK- Three Faces DK's three faces are like three postures of a soldier, which makes DK have more changes in the battle, but I don't know what Blizzard thinks. I cut three poses and looked at three faces. Maybe Blizzard thinks this is a burden for players, but I forget what players in World of Warcraft want most.
Thief-How fast is the explosion? Players who have played thieves are no strangers. Anyway, fat brother can't catch up. Later, it was deleted because it affected the balance in the battlefield, deleted!
Virtue symbiosis
Although the skills gained by symbiosis have been castrated and must be teamed up, such fun and practical skills will be gone if you don't say it. Does Dede only deserve to be cute?
Monks-The War of Consuming Mana Tea? Hehe, a wet nurse who needs blue control is not easy to treat.
Shaman-Wind Rage/Air Totem melee group gives wind rage, while remote group gives air. Shaman was still a sought-after profession, now look, hey!
Hunter-ready, ready, powerful. Anyone who has played the hunter knows and knows how to clear the CD. The most common saying of these wretched hunters in those days was "How to play when you are ready and don't reset your readiness?"
Warlock-Demon Transformation
I remember that the number of warlocks turning into demons was not as small as it is now. Look at this. Obviously it is not weak, but the number of players is in the last three all the year round.
Priest-Mana Burning Priest Arena skill, with the modification of blue returning mechanism and blue amount, mana burning also became a chicken rib skill, which was later removed.
Mage-focus on magic. Don't underestimate this 3% crit chance. At that time, your remote career really wanted Faye to give this BUFF. Concentration is the most frequently called word in Fat Brother's copy of Element Sa.
Like World of Warcraft, want to know the information of World of Warcraft, remember to pay attention to Fat Brother! With the continuous update of the World of Warcraft version, Blizzard adjusted and deleted many skills in this 10 year in order to keep up with the development of the times and the balance of the game. Now we see that many magic skills in World of Warcraft have disappeared, which also makes many old players feel very disappointed. What are the vocational skills that used to be very powerful, but now they have been removed?
God intervention I believe many old players are very touched by the skill of "God intervention". As a magic skill in the copy, it saved many guild members from the pain of running away. As we all know, it is very normal to make a copy of land reclamation and die dozens of times, but it is really a very painful thing to run away after each death. At this time, the role of "divine intervention" is very obvious.
When the team is about to be wiped out, it's a pioneer's paradise to directly intervene in the healing profession and then take off the post-war treatment to revive players one by one! But then for some reason, Blizzard removed this skill, and the group workers were gone. Everyone had no choice but to run away every time.
cold-treat
For the ice method, deep freezing is definitely a magical skill. This skill can stun the frozen target for 5 seconds. If it is other mobs, it will cause great damage. It can be said that it is the double trump card of PVP and PVE. Most professions are deeply frozen in front of the ice method, and 5 seconds is enough to be killed by the ice gun technique, and can also be triggered by the ice finger talent. It can be said that this skill is definitely the favorite of every skater, but it was later deleted.
Velocity burst
Speed burst is definitely the most practical skill in the game for many thieves, because it can save players a lot of time. Stealth stealth acceleration combined with infinite burst skill can cover 100% acceleration effect without getting on the horse at all. Brushing the replica mount to make it unreal is the unique first skill. It's a pity ... when this skill was deleted, Blizzard was also angrily abused by all rogue players.
Of course, there are many amazing skills that were later deleted by Blizzard, so I won't list them here because there are too many. I can only say that although these skills have been deleted to adapt to the development of the game, for many old players, classics are always classics, and many players will feel very lost after deleting these skills that have been with us for a long time. After all, this represents an era and can only be said to be very regrettable.
At the beginning, when there was a guild level, there was a guild skill that was a team battle, and it was also the original version of the team battle, regardless of occupation. There is also a group pull, where a person runs around, and when he gets to the place, a group pull can pull the whole group over. Later, Blizzard thought these two skills were a little abnormal, so they were removed. However, because group work is really easy to use, this skill later returned to the therapeutic profession. In addition, there are many powerful skills, such as the warrior's knockout (a very abnormal stunning skill, because it has the action of falling to the ground, it will be charged for a period of time even if it is handed in) and debris throwing (it should not be too cool to break the invincible refrigerator), qs trial printing system (double violence, blood print, old qs are clear) and interference, blue pumping and blue burning by priest warlocks (starting with jjc of ms)
Now the main players are soldiers. The most practical thing for a soldier is to smash and throw. The invincible refrigerator can be broken, and now it's gone. And a flag. In the past, it was throwing flags-cutting defensive posture-assisting-charging, and a set of actions could quickly stick to the face. In addition, group taunts and group reflexes are very useful skills, and now they are all gone.
BUFF, the enemy camp character, was not seen before, and I could only watch it when the mage was "exploring magic". Later, it was deleted, and the interference of the knight was forgotten!
In the past, the monks were very arrogant. Every blow stuns the enemy for one second and parries all attacks! Every two seconds! Once the wind Lord's blow causes invincible damage! Give it to the player and take it back at will, which hurts the online number of players and Warcraft.
Is the inscription on the hunter's puncture still there?
The depth of the mage has been frozen. Give it back to me. . .
The symbiosis of my great druid
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