Joke Collection Website - Cold jokes - Looking for a guide to the Chinese version of The Abandoned!

Looking for a guide to the Chinese version of The Abandoned!

After the game starts, go straight to the drugstore on the second floor. Don’t look at anything else. Go directly to the corner of the counter to find the drugstore message (Collection 1), which contains the password for the American Princess store next to it.

Enter the American Princess. There is a piece of cloth behind the counter. Go inside and find the dead pharmacist. Get the key from him (collect 2) and don’t rush away. There is a message from the pharmacist next to him (collect 3).

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There is a listener after you go out. Wait for him to pass by the door and then follow him to assassinate him. It is very simple. This listener will drop alcohol after death. Go back to the pharmacy, open the door and enter to see the helicopter. Don't jump out of the window yet, there is candy in the office on the right.

Go out the window and see two tunnels. Take the one on the right. After walking halfway, go to the left tunnel. At the end of the road, there is scissors, paper, strips of gunpowder. After picking it up, continue walking along the path on the right. When you reach the end, you will see a corpse. There is a salon message (collection 4) and a first-aid kit next to it. This first-aid kit can be used after the blood is less. It will definitely restore more than half of the blood. However, since this DLC does not include automatic blood regeneration in chapters, you must take the first aid kit in advance and don’t wait until you run out of ammunition and food before using it. There is no need.

When you go out and jump off the railing, the scene changes. Follow Riley and you will find a room similar to a living room. There is a poster on the table (collection 5). After climbing the box to the second floor, there is a Firefly logo on the wall, which triggers dialogue 1.

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Cross the single-plank bridge and get off the elevator. Don't follow Riley yet. Turn right and look back to see the blue painting, which triggers dialogue 2.

After that, go forward and take the left side of the flower bed, that is, follow Riley. There is a painting of a water gun on the road, which triggers dialogue 3.

Going off the elevator again, Riley will say that he heard that Winston died. At this time, go to her and trigger dialogue 4.

Enter the yellow tent. There is a newspaper on the bedside table, which triggers dialogue 5. Afterwards, Riley would hand over the drink. It’s not clear whether this was considered a non-compulsory conversation, but I had to choose whether to accept it or not.

Go back out of the tent and go straight to the bench directly opposite. There is a saddle on it, which triggers dialogue 6.

Follow Riley. After the wall collapses, he says he needs to find another way. Turn right and you will see five small flags. From there, let Riley

enter the house and wear the wolf head. Mask, yell at Riley, trigger dialogue 7. Go to the second row of shelves and put on the green-headed mask. Riley will follow next to you, triggering dialogue 8.

Go to the Skeleton Fortune Teller and you will need to have about eight dialogues. Before leaving here, wait to see if there is any more dialogue to say, dialogue 9.

Go straight from where you just put on the wolf head to the end and turn right. There is a jar on the wooden shelf, which triggers dialogue 10.

There is a vampire mask in the upper left corner of the house map. After Riley puts it on, dialogue 11 can be triggered.

There is a bird-head mask on the third row of shelves that you can put on. Then go out from the door on the left for a brick-throwing contest. Note that there are 7 pieces of glass on the front of the car, 2 on the left, 2 on the right, 1 on top, and 1 windshield rear window. If you win, it will be fine as long as your reaction is not too slow. If you win, a trophy will jump. After asking the question, go downstairs. Don't follow Riley yet. Enter the first room on the left. There is a warning note on the table (Collect 6).

Turn on the power, turn on the lights and go out to switch scenes. Turn right from where you saw the helicopter and go to the end. You will see a NOTICE with a scissors-paper piece next to it. There is a counter nearby that says "dough" with an atrium message underneath (Collection 7).

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There is sugar on the black and white checkered table next to it, and there is an iron shelf opposite NOTICE with gunpowder on it. After collecting it, follow the wire and enter the door. After passing through the water, you can see a generator that is out of oil, and there is a message on the generator next to it (Collect 8).

Go back and get the red oil can. After entering the water, 4 Listeners will appear. Since no one was found at this time, the only idea was to knock him unconscious with a blunt instrument and then stab him to death with a knife.

You should have a brick ready at this time. There is a brick on the path that turns right from where you got the oil can. Walk a little further in and you will see a brick in front of the two warehouse doors. There is a brick at the door of the innermost door. piece. Because the bricks are refreshed after all enemies are killed, it is better to remember the location of the bricks. No need to sneak around here, listeners will always know where you are, so run boldly towards the bricks! After killing the first listener, it will drop 6 bullets. Don't use it, as you will need it later.

The oil is in the fuel tank of the white truck in the middle area of ??the water, and there is also a piece of chocolate in the cargo box of the white truck. Return to the generator, refuel and start, the water will also be energized, so be careful not to walk into the water. There is a wire door at the back, open it and go in to go up the ladder. When you walk from the ventilation duct to the red car, go to the front of the red car. There is an alcohol cloth piece that you can pick up.

At this time both warehouse doors can be opened. The box in the first door is pulled out and stuck under the second door, so you can climb over the box and walk over it.

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Go out from the innermost door and you will hear the voices of infected people, including 3 runners, 2 listeners, and the first runner. The killer's position was obvious and he was assassinated directly from behind. After the killing, there was alcohol on the shelf behind him.

Go right from the starting point of this house. There is chocolate on the shelf. Then turn left, being careful not to hit the listener, and enter a room with yellow walls. There are scissors on the table and gunpowder on the shelf on the right. The second runner can be seen from the window of the yellow house, and there is usually a listener patrolling next to it. The third one is in front of the iron gate on the left at the end of the road. Walk along the right wall of the courtyard, then turn left and walk behind it to assassinate it. After killing three runners, the rest are blind. There are scissors on the counter next to the last runner. Go out from the iron gate and you will meet two more listeners. You cannot go out directly through the green door at this time, you must kill them first. It is not recommended to follow them here, because you have to walk very slowly to sneak, and these two walk very fast. You can study their patrol routes first, and then kill them on the only way to kill them.

Go through the green door, get on the elevator, turn left and enter the tent, where there is an atrium recorder (Collection 9).

Then go straight to the helicopter. Scene change. See the carousel, ride the horse, trigger dialogue 12. When you tell a joke after you come out, you must finish all the jokes without interruption. Dialogue 13. After speaking, turn back and there is a counter. In the room inside, there is a kitchen message (collect 10).

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Follow Riley to the photo post and follow the rules to trigger dialogue 14. Continue to follow her all the way, and you will enter a game arcade. After playing with the motorcycle-riding machine in the arcade, you will jump to the trophy. The fighting machine on the right will get a trophy if you clear the level without taking any damage.

Chase Riley and have a water gun fight. There's nothing difficult about it. This little game is best played on easy mode with R2, but it's not difficult on survivor difficulty either. Jump to the trophy after winning them all. The scene changes after the plot.

Before encountering the scene where the listener and the hunter are fighting, you will see a gap in the wall on the right (there are also words on the wall). Enter through the gap and you will find a corpse with a photo next to it ( Collect 11). After that, go to the record store and watch them kill each other and pick up the bow. In the end, there will be 3 hunters left. The hunter in the middle may go in that direction. Anyway, kill the lone one first, and the remaining two will be easily killed. After killing them all, go to the cabinet on the left to find alcohol. There are sugar and chocolate on the table. After collecting it, go to the toilet on the far right where the hunter is patrolling. There is a vent. Follow the blood trail to find the corpse. There is a vent recorder next to the corpse (Collect 12).

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After exiting the vent, throwing a brick into the center of the courtyard will cause a melee between hunters and infected people. You just need to hide and wait. In the end, whatever is left can be solved by assassination. The runner will drop 6 bullets, there are scissors on the edge of the shelf, and there is alcohol in the dark place directly under the board on the second floor.

After going out, go up to the table and there is an alcohol cloth on top.

After jumping down, throw bricks into the center of the courtyard to cause a melee. There are chocolates on the table to the right of the initial position, and there are many bottles in the courtyard. Use these to serve the rest of the guys! After killing them all, enter the first room on the right. There are scissors in the cabinet and alcohol on the shelf. Gunpowder and pieces of cloth can be found in the cabinet in the second room. You can see a small staircase on the left side of the courtyard. There are candies to pick up after going down. There is a counter on the left hand side of the innermost sinkhole, and there is a drawer under the computer, which contains gunpowder and two bullets.

Finally, I climbed up to the sinkhole, opened the door, and returned to the starting point. Go to Joel's place, there are corpses on the road, and there are pieces of cloth and a bow and arrow beside it. Get ready for the final battle.

If you have lost more than half of your health at this time, use a first aid kit immediately. When E played here, he had two first aid kits, a bomb and an incendiary bomb. The battle is divided into three parts. In the first part, the hunter starts to pick the lock. At this time, after assassinating the hunter patrolling on the right side of the second floor, E's strategy is to go down from the store on the right to the first floor. There is a hunter patrolling there. After killing him, he will Get other people's attention. There is no need to sneak around at this time. I run back to the stairs on the second floor and prepare to throw a blunt object to stun the hunter who catches up and then stab him to death with a knife. There are two bottles in the first floor on the second floor. Go back and pick one up, then squat down on the second floor to kill the enemies that catch up. If no one caught up, someone should have gone back to pick the lock. Use your hand-gun to kill one of the lockpicking duo from the railing on the second floor, and then they will come after you again. This will slowly wear them out.

The second stage is after you kill all the hunters, go back and prepare to open the lock. At this time, the second wave of hunters will appear. Don't shoot at the hunter directly opposite him, as the gain outweighs the loss. Squat from behind the box and walk to the stairs. The last box has chocolate on it. Go up the stairs and enter the room with two doors. As you approach the door, a hunter with a shotgun will suddenly rush up. After killing him, a group of hunters will surround the room. It's time to take out the bombs you have treasured for many years and throw them in crowded places for outstanding results.

The infected that appear in the third stage will eat the remaining hunters in the second stage, and then they will start to seek their own death. Personally, I feel that infected people are much easier to kill than hunters. You can pick up bricks and kill them with a knife, or if you have a lot of enemies, you can also kill them with a gun. When you're done, go open the door.

A long plot (end)