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Why does this game end when a monster lies on the beach and takes away the sunshine?
Inside is an adventure decryption game produced and distributed by Danish independent game development team Playdead Studios. In the game, the player operates a little boy, while avoiding various enemies and solving puzzles again. The game is a horizontal version, and the whole game belongs to the apocalyptic style, which is very dark and strange.
There is no dialogue and plot in the game, and all the content depends on the player's guess. It generally means that people in the inner world are controlled by a mysterious organization, and the protagonist seems to be fleeing from the organization. The protagonist arrives at the institute during the flight and releases a meatball creature, but it is absorbed by the meatball. Finally, the meatball rolled off the cliff and died on the grass by the sea. It gradually became smaller under the sunlight and finally died. This is the end of the topic.
According to Xiao Bai's personal understanding, the plot is probably like this. There is a white bug in this world, which can parasitize people and livestock. A company found a way to control human beings by studying this worm, so it gradually became a world leader. Later, due to the decrease of human beings, the company intensified its scientific research and finally developed artificial meat balls. They have no muscles and bones, can't get hurt, and have infinite strength. They only know obedience and work, and they can continue to work. The only thing that can stop them is to disconnect. If you want to produce meatballs, you need human tissues to keep feeding them, and the terrible thing is that meatballs themselves are made up of enslaved humans.
Later, meatballs gradually merged the will of these "victims" and evolved a sense of their own. And this will of hope has turned into a "boy", wearing red clothes symbolizing hope and running in this gloomy world. When the boy is finally absorbed, it means that the meatballs have absorbed hope, and those transformed ghosts have awakened again. There was no boy pulling out the oxygen tube at all, but the meatballs broke free after absorbing hope and completed all this. It can be said that the whole game is the self-salvation of meatballs, a story of saving oneself with hope. In the end, the meatballs escaped from the Petri dish and died slowly at the seaside without nutrition supply. The free beach and the light of hope from above showed that meatballs would rather die for freedom and hope.
In fact, this is not the real ending of the game. The game also has a hidden ending. The boy (hope) finally found that no matter how hard he tried, he could not escape death, so the boy finally unplugged himself and disconnected himself, hoping that he would be disillusioned. Perhaps the first film is full of positive energy, but the hidden ending is the real social situation. How many people give up hope and abandon themselves because of their dissatisfaction with the environment, unplug themselves, and let themselves derail and short-circuit with society forever, instead of making progress, and finally die alone and ruin their future. This is what the ending wants to express, a kind of social sorrow and status quo. The interior of the human mind does not depend on any other factors. As long as you hold on to hope, everything will be all right. If you give up hope, you will only be completely destroyed.
These are some of Xiao Bai's understanding of the game. In fact, the story of this kind of game depends entirely on guessing, and everyone can play their own feelings, which is exactly where the works are brilliant and attractive.
Hello, I'm a camel.
First of all, talk about the background of the game. The name of the game is insider.
The little boy is just an experiment here, and the experimenter constantly manipulates him through temptation. His free will was given by the experimenter.
Finally, the little boy merged into a meat ball and became the strongest form, easily killing. However, eggs are useless, and the experimenter is the dominant one. Like a clown, meatballs were played in the palm of your hand and finally subdued easily.
This game also has some psychological implications. From the beginning, I couldn't bear to use chickens as props to solve puzzles, but later I was indifferent to using real people as chips. How many changes have we made?
This is a miserable life. The more you know, the more you know what is impossible. Maybe control should be called fate. We can't resist him, either be controlled with peace of mind or die, even if we feel that we are the strongest on the surface, it is just a joke.
This game has nothing to do with politics and system. Is it a question of fate, a question of life, and whether we seem to be free, but we have always been controlled by fate? Will our life be a game in the eyes of others? The npc of Sims has such a saying that I can't forget it so far. "Some people actually say that we are people in the game. Are you kidding! "
Inside, cycle after cycle, endless suffering.
This game can only be understood literally.
The beginning of the game is actually the end of another cycle.
And the end of the game is just the beginning of another cycle.
Every time, we are in the capital, running back and forth and living forever.
The exhibition hall before the ending foretells everything.
Most players who have played the game may remember that they will pass an exhibition hall before successfully escaping, and the scene inside is the water's edge where our ending is.
According to my personal understanding of tofu, we have experienced the hardships of life and death before, and in the end it is just an experiment of onlookers. We think the end is just the beginning of another experiment.
I've seen the game video of up on, and I've also seen the analysis. It's actually an experiment, manipulated by people. Figure 2 is a model. Where the lights shine is where the boy lies in the finale. The scenery of the whole game is part of the experiment, and finally the person who controls the whole game.
Name of the game: In it, some people think that this monster is actually a little boy in reality. People want to create biochemical people, many innocent people are caught, feed on monsters, and the integration is getting bigger and bigger. The failed biochemical people are the last followers to escape with monsters. The image of a little boy is also the image of a monster constantly collecting other people's consciousness and experience and slowly filling his brain.
Is to tell you that everything was designed by someone. Fatalism consciousness
The front is wonderful, I just can't edit it any more ... there's no need to over-interpret it ... I'm looking forward to Playdead's new work. ...
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