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Orange Light Game "Predator Generations" James Guide

I don’t know how to solve the problem of James strategy in Orange Light game "Predators: Generations". For this reason, the editor will collect and sort out the solutions to James strategy in Orange Light game "Predators: Generations". If you are interested, hurry up. Come and take a look.

Orange Light Game "Predator Generations" James Guide

Bring * to add favorability option

First grade:

Bounce Playful Joke Shop *Reading a book (Theoretical Knowledge 1) Okay, count me as James *Actually, I think he is not that bad. Team up with James *Raise your hand for healing effects (Academy Contribution 5) James *Preview Potions (Theory 1) Fuck Powdered ginger and dried nettles (Contribution 5) James* stayed in the lounge to go (Contribution 5) Preparation for Transfiguration (Contribution 5) James* looked at James* casually (nothing to do with favorability) James* slept casually (Luck 1) End Add the tongue spell to make a cake and remove the frost* Go directly to the astronomy class and stay in the courtyard to study tomorrow (Theory 1) Raise your hand if you object to speaking for Severus (Contribution 5) Go home and Santa Claus dissuades Severus from fooling around with James *Feel free to use southern America with white flowers and four toes covered in blood. The corners of the lionfish are potion thickeners and hearth cleaners that can counteract the spell. White flowers and black stems. Burdock 1637 James Habitat (Quidditch 1) Learning to read textbooks (Theory 1)

Second Year:

Florin Drinks Shop *Go to the front carriage James*Go to Hogsmeade James* If James* goes out to fool around without raising his hands, you are going to steal the leaves of the poisonous tentacles? *Random utility room (clue + 1) James * Casual (except for the shortcut on the fourth floor) Bring anti-werewolf spray and use spray (clue + 1) home James * James * Casual (you can choose according to the numerical needs of the updated plot)

Third grade:

Quick-acting hair growth lotion (luck 1) hit the blackboard with a disarming spell