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Strategy or technology of seeking the glory of Red Alert 2 Republic

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Red Alert 2 "Mission Raiders in the Soviet Union"

Task 1: Red Dawn

Lead your troops through the White House and destroy the Pentagon, the representative of American military power.

At the beginning, the airborne troops arrived (the national flag of the Victory Monument will be changed! ) Then there was a construction factory. When the ore refinery and barracks of the power plant are built, we will try our best to produce soldiers. Dogs are good for soldiers, too. We can offer some. First of all, the barracks on the right will be led by engineers (to speed up the factory and reduce the distance between the barracks and the front line) to repair the bridge (this is the only way up). There will be reinforcements airborne twice. Soldiers will be prompted to enter the building after crossing the bridge. Pay attention to the upgrade boxes behind the two buildings! Continue to occupy the enemy base (and reinforcements) upwards. This sound shows that paratroopers can occupy the technology airport. Repair the broken bridge to the left first, then go up with reinforcements (tanks), and then attack in the same way, attacking to the right. Because there are tanks (which can crush people), the attack power is greatly increased (and there are many reinforcements at last), so it is easy to pass the customs.

Task 2: There are many dangers.

The Americans assembled a fleet at the port on the east coast of Florida, forcibly landed to establish a base and annihilated the enemy.

After landing, remove the bunker (the remains of the mine), there will be mobile base cars, then build magnetic energy reactors and barracks, occupy the mine with engineers, and then build a chariot factory. Don't forget to build a mine car when the chariot factory is built. There are two wells on it, which can increase income. Remember to build a dock, and then you can make a military force. Send a large number of tanks to sweep the enemy (beware of crocodiles in the Woods) and use submarines at sea.

Task 3: Big Frequency Fruit

In order to complete the spiritual lighthouse, we need American science and technology, occupy the US military combat laboratory, and build a spiritual lighthouse.

First, three engineers occupy the drilling well at the lower right of the base, then build an ore refinery, a chariot factory and a barracks (without radar), and then reinforcements will be airborne. This is the Super Force! There is an enemy base not far from the base, and the enemy will take the initiative to attack. Try to control the enemy with super units. There is no limit to the control distance after being controlled, but a super unit can only control one. First, go up to the right of the base and lower the viaduct to the right, and occupy the enemy's chariot factory with engineers (pay attention to the buildings occupied by the enemy). Then there is a science and technology outpost on the left, which will also be occupied by the way, and then reserve troops. Capture the enemy base and occupy the war laboratory at one stroke, and it will become a spiritual lighthouse. Protect the spiritual lighthouse (there will be a lot of reinforcements) and build several outposts and cannons nearby. Soon, the US military will become popular.

Task 4: Home Front

The North Korean army tried to invade the eastern territory of the Soviet Union, defend the country and drive the North Koreans into the sea.

It's simple. Build a base first, build more anti-aircraft guns, enemy planes attack from the right, build a large number of tanks and a small number of terrorist robots, drive the map out with dogs (quickly), and the army moves to the right. This base should also keep some troops. When the countdown time is up, the allies will send landing ships ashore on the right side of the map (a construction factory will be built), and a small number of troops will attack the base in the middle. Before the enemy built the base,

Task 5: City of Light

European countries are planning to join the US military and turn the Paris Tower into a huge weapon to prevent European countries from invading.

There is also a "crazy Ivan" who can use bombs. There is an oil well on the left side of the base. Engineers occupy nearby buildings to clear the enemy, and then occupy oil wells to earn income. A large number of soldiers will be stationed in buildings near the enemy. Pay attention to when reinforcements (magnetic explosion infantry) arrive at the left coast of the map. Destroy the American army and send it to the tower to recharge your batteries (it is best to clear the nearby enemies first), and then destroy the enemies.

Task 6: Division

The American fleet stationed in Pearl Harbor is helpless, waiting for you to attack and destroy them.

First, build a base, put most of the soldiers on a transport ship and move along the upper left of the land. You will see a fuel depot where the soldiers on the transport ship will be stationed and an upgrade box (money). Then the allied transport ship will pass by, send several submarines to station, add troops in the fuel depot, and reduce the attacks from the allies. Then the building will develop as far as possible to the upper left of the island, because it hopes to be occupied by the fuel depot and the capital. When approaching the allied attack, a support fleet will appear directly above the fuel depot. It is best to move the Dreadnaught to the rear first, because the Dreadnaught is more suitable to fight against moving objects. A large number of allied fleets will appear from the upper right at the lower right time and must be intercepted. Therefore, a large number of submarines (about 15, don't build many troops, lest there is not enough money) should be stationed near the fuel depot. The enemy has about an aircraft carrier x4 and a destroyer x6. Cruiser x2, after interception, things will be easy. The sea scorpion will lead the way, the submarine will follow the sea scorpion, and the battleship intrepid will follow. Just sweep the allied navy in the middle of the map and you'll pass! Just light up the blue battleship and you will win. )

Task 7: Defending Time and Space

The U.S. military started the chronograph, trying to steal the information of our research tanks and protect the combat laboratory.

This level is a defensive war, so try to do a good job in the base defensive attack (pay attention to air defense). You can't find the enemy base on the map. As long as you can stop the allied forces six or seven times, you win. You should pay attention to the fact that the Allies have spies, so it's better to train more policemen. At this pass, the allies also have smooth tanks. Pay attention to prevent smooth tanks from approaching the base, otherwise the building will be blown up at once and the allies will have snipers. Soldiers can be killed from a distance. Build more doomsday tanks. There is a drilled oil well on the right side of the map, and there is an abandoned US military base on the lower right. If it is bombed, there will be an upgrade box (money). There is a propaganda car on the left side of the map, which will turn residents into enemies. If it blows up, there will be an upgrade box to open the map completely.

Task 8: Shame on the First Governor

General Vladimiar betrayed us to the American army, found him and occupied the White House.

At the beginning, if there is a scavenger, you can put radiation in place to kill soldiers (your own ordinary soldiers will die), defend the base well, and the enemy will take the initiative to attack. It is recommended to occupy the enemy base at the lower right. There is a bridge to be repaired at the lower left of the enemy base, and there are many upgrade boxes on the opposite side (it is recommended to send apocalypse tanks to eat). Then, send troops to annihilate the enemy! The famous buildings on the map have upgrade boxes. You can pass the test by blasting the White House, but you don't have to occupy it.

Task 9: The Fox and the Hound

Victory was just around the corner, but the president of the United States narrowly escaped, found him and took control of him with his spiritual dominator.

At first, there were only two super troops, who automatically controlled an enemy multi-functional personnel carrier. First, they carefully bypassed the enemy base and blew up several trucks at the lower right of the map. There is an upgrade box inside, which can increase attack power and defense. Then, they returned to their original positions. Note that there is a loosely defended base above, with two engineers inside. They used the super forces to control the engineers to occupy the barracks, and then occupied the war laboratory next to them. You can train spies. First, train some soldiers to come out to defend (the more the better), tear down the lower left middle wall of the enemy base (beware of the prism, kill the patrolling police first), send spies into the power plant, then you can go in and blow up the power plant (beware of the enemy attacking the base, beware of the accidental death of the super troops), and finally clear the nearby enemies (seal troops, tanks).

There is an airport on the right side of the map, but it's useless. The president can't be killed.

Mission 10: Defeated soldiers

The allies developed the weather controller, occupied the combat laboratory and found the weather controller.

At the beginning, build a base, build a barracks first, train a large number of soldiers, and send them to the top of the island near the radar on the lower right. The enemy will send landing ships to land soon. Remember to build anti-aircraft guns. There are giant squid, fearless warships, mobile base cars and nuclear bombs. Note that the allies will send seal troops to swim ashore, and seal troops can sink warships in the water. Be careful of your fearless battleship. Build a nuclear silo as soon as possible. There is a fearless warship of our army at the lower left of the map. Then use a few intrepid warships to cover a large number of apocalypse tanks landing on the island, then clear the enemy base next to them, leave the battle lab, and then send engineers to wait next to the battle lab. As soon as the nuclear bomb can be launched, it will enter the occupation immediately, and the enemy weather controller will appear at the top left of the map, so throw a nuclear bomb at it and pass the customs immediately!

Task 1 1: Red Revolution

Yuri betrayed us and ruined him.

This can be said to be an impossible task. The small clan that FPE passed by, most of the map of this pass was occupied by the enemy, and the longer it took, the worse it got. The only way is to attack with a nuclear bomb. At first, our army was in the lower left corner, but the enemy was about to attack. We tried to occupy nearby oil wells to increase our income, pay attention to air defense, and quickly build a nuclear bomb. At this time, the enemy will continue to send Kirov's empty boat to press the nuclear bomb ... I didn't expect to blow up the empty boat around 16 in two rounds (how is it possible). The map is full of combinations of magnetic energy coils and anti-aircraft guns ... so it is difficult to attack, and the enemy's entrance is only on the right ... Is there any way for anyone to attack? Please tell Xiao Zongzong.

Mission 12: Arctic storm finds the last allied fortress and destroys the space-time sphere.

This is the last level. At the beginning, the enemy can be said to be a wave after wave of attacks, and there is time and space, which makes the enemy even more powerful ... so we should produce a large number of mobilization soldiers and a small number of magnetic explosion infantry and anti-aircraft guns as soon as possible from the beginning.

The enemy's attack steps

1. Six multi-purpose personnel carriers located at the base were transported out from the upper open space.

2. The rocket pilot flies in from the left (defended by anti-aircraft guns)

Several tanks were sent above the barracks (a large number of soldiers were sent to fight)

4. SEALs disembark from the lower left of the base (be careful that the pier is easily blown up)

5. The aircraft carrier is transported to the upper left coast of the base (sending more anti-aircraft gunners to stand on the shore can prevent the attack of the aircraft carrier) (at this time, a dock can be built to blow up the aircraft carrier)

6. Fighter attack (building anti-aircraft guns or deploying anti-aircraft guns for defense)

7. Several tanks were sent to the bottom of the base (there should be tanks at this time, recklessly)

There is no enemy activity here ... only a few planes keep flying to attack the ore refinery, pay attention to air defense and start to develop into high technology. At this time, you can start to build a small number of navies, 1 submarines (against dolphins), 1 giant squid, 2 intrepid warships and 4 sea scorpions, and use intrepid warships to destroy the enemy shipyard first (to prevent ship maintenance and build dolphins). Then you can slowly shake the enemy ship with giant squid, and the sea scorpions must follow the intrepid warship to prevent the enemy from sending planes to attack. Then you can build an empty ship, cover it with intrepid warships (help blow up the Patriot missiles on the shore), and clear the enemy ships on the shore (don't fly too far, don't blow up the construction factory), and then you can go ashore and build the second base! Occupy the enemy's construction factory, you can have weapons on both sides! Again, you can call at will.

note:

1. Before occupying the enemy's construction factory, it is best to use nuclear bomb or V3 to clear the prism tower above the construction factory, build the Allied base car as soon as possible, and rebuild the factory in a safe place. ....

2. The enemy will send air force to attack, pay attention to air defense, and will continue to send bare tanks to attack. Be careful not to let tanks with smooth edges enter the base, or they will suffer heavy losses.

Allied spy satellites can open maps and build them as soon as possible.

Quick customs clearance: After opening the map with spy satellites, I thought it would be possible to bomb the space-time layer with nuclear bombs, but I didn't expect it to be powerful enough. Therefore, it is necessary to use the allied weather controller and attack with a nuclear bomb at the same time, and you will see a dark cloud in the sky and a white light on the ground, and it will all be broken.

PS: The Fourth Best Method in the Soviet Union

Move the base to the place built by the allied forces and deploy it.

Then build a whistle and wait for him.

Go straight to the seaside.

The main power plant and shipyard, selling soldiers and houses mobilized by power plants, can also win a tank.

To deal with the enemy's base car, it is recommended to use terrorist robots.

He got in as soon as he got up, and it won't change! Ha ha! Look at the enemy's base being looted!

You can also use engineers, who will occupy the map as soon as they change. Cool!